Merge pull request #10094 from ahocevar/immediate-hitdetection
New Layer#getFeatures method with fast hit detection
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@@ -7,11 +7,12 @@ import TileState from '../../TileState.js';
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import ViewHint from '../../ViewHint.js';
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import {listen, unlistenByKey} from '../../events.js';
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import EventType from '../../events/EventType.js';
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import {buffer, containsCoordinate, equals, getIntersection, intersects} from '../../extent.js';
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import {buffer, containsCoordinate, equals, getIntersection, intersects, containsExtent, getWidth, getTopLeft} from '../../extent.js';
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import VectorTileRenderType from '../../layer/VectorTileRenderType.js';
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import ReplayType from '../../render/canvas/BuilderType.js';
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import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
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import CanvasTileLayerRenderer from './TileLayer.js';
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import {toSize} from '../../size.js';
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import {getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
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import {
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apply as applyTransform,
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@@ -25,6 +26,7 @@ import {
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} from '../../transform.js';
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import CanvasExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
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import {clear} from '../../obj.js';
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import {createHitDetectionImageData, hitDetect} from '../../render/canvas/hitdetect.js';
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/**
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@@ -99,6 +101,18 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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*/
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this.renderedLayerRevision_;
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/**
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* @private
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* @type {import("../../transform").Transform}
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*/
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this.renderedPixelToCoordinateTransform_ = null;
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/**
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* @private
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* @type {number}
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*/
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this.renderedRotation_;
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/**
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* @private
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* @type {!Object<string, import("../../VectorRenderTile.js").default>}
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@@ -304,6 +318,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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if (renderOrder && renderOrder !== builderState.renderedRenderOrder) {
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features.sort(renderOrder);
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}
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sourceTile.hitDetectionImageData = null;
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for (let i = 0, ii = features.length; i < ii; ++i) {
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const feature = features[i];
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if (!bufferedExtent || intersects(bufferedExtent, feature.getGeometry().getExtent())) {
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@@ -380,6 +395,73 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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return found;
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}
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/**
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* @inheritDoc
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*/
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getFeatures(pixel) {
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return new Promise(function(resolve, reject) {
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const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
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const source = layer.getSource();
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const projection = this.renderedProjection;
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const projectionExtent = projection.getExtent();
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const resolution = this.renderedResolution;
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const pixelRatio = this.renderedPixelRatio;
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const tileGrid = source.getTileGridForProjection(projection);
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const sourceTileGrid = source.getTileGrid();
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const coordinate = applyTransform(this.renderedPixelToCoordinateTransform_, pixel.slice());
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const tileCoord = tileGrid.getTileCoordForCoordAndResolution(coordinate, resolution);
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let sourceTile;
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for (let i = 0, ii = this.renderedTiles.length; i < ii; ++i) {
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if (tileCoord.toString() === this.renderedTiles[i].tileCoord.toString()) {
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const tile = this.renderedTiles[i];
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if (tile.getState() === TileState.LOADED && tile.hifi) {
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const extent = tileGrid.getTileCoordExtent(tileCoord);
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if (source.getWrapX() && projection.canWrapX() && !containsExtent(projectionExtent, extent)) {
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const worldWidth = getWidth(projectionExtent);
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const worldsAway = Math.floor((coordinate[0] - projectionExtent[0]) / worldWidth);
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coordinate[0] -= (worldsAway * worldWidth);
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}
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const sourceTiles = source.getSourceTiles(pixelRatio, projection, tile);
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const sourceTileCoord = sourceTileGrid.getTileCoordForCoordAndResolution(coordinate, resolution);
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for (let j = 0, jj = sourceTiles.length; j < jj; ++j) {
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if (sourceTileCoord.toString() === sourceTiles[j].tileCoord.toString()) {
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sourceTile = sourceTiles[j];
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break;
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}
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}
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}
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break;
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}
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}
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if (!sourceTile) {
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resolve([]);
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return;
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}
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const corner = getTopLeft(tileGrid.getTileCoordExtent(sourceTile.tileCoord));
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const tilePixel = [
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(coordinate[0] - corner[0]) / resolution,
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(corner[1] - coordinate[1]) / resolution
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];
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if (!sourceTile.hitDetectionImageData) {
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const tileSize = toSize(sourceTileGrid.getTileSize(sourceTileGrid.getZForResolution(resolution)));
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const size = [tileSize[0] / 2, tileSize[1] / 2];
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const rotation = this.renderedRotation_;
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const transforms = [
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this.getRenderTransform(tileGrid.getTileCoordCenter(sourceTile.tileCoord),
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resolution, 0, 0.5, size[0], size[1], 0)
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];
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requestAnimationFrame(function() {
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sourceTile.hitDetectionImageData = createHitDetectionImageData(tileSize, transforms,
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sourceTile.getFeatures(), layer.getStyleFunction(),
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tileGrid.getTileCoordExtent(sourceTile.tileCoord), resolution, rotation);
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resolve(hitDetect(tilePixel, sourceTile.getFeatures(), sourceTile.hitDetectionImageData));
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});
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} else {
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resolve(hitDetect(tilePixel, sourceTile.getFeatures(), sourceTile.hitDetectionImageData));
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}
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}.bind(this));
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}
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/**
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* @inheritDoc
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*/
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@@ -409,6 +491,9 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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this.renderQueuedTileImages_(hifi, frameState);
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super.renderFrame(frameState, target);
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this.renderedPixelToCoordinateTransform_ = frameState.pixelToCoordinateTransform.slice();
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this.renderedRotation_ = frameState.viewState.rotation;
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const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
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const renderMode = layer.getRenderMode();
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@@ -429,7 +514,10 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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const declutterReplays = layer.getDeclutter() ? {} : null;
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const replayTypes = VECTOR_REPLAYS[renderMode];
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const pixelRatio = frameState.pixelRatio;
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const rotation = frameState.viewState.rotation;
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const viewState = frameState.viewState;
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const center = viewState.center;
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const resolution = viewState.resolution;
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const rotation = viewState.rotation;
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const size = frameState.size;
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// set forward and inverse pixel transforms
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@@ -463,7 +551,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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const tileCoord = tile.tileCoord;
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const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
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const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tileExtent[0];
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const transform = this.getRenderTransform(frameState, width, height, worldOffset);
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const transform = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, worldOffset);
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const executorGroups = tile.executorGroups[getUid(layer)];
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let clipped = false;
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for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
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