Merge pull request #10094 from ahocevar/immediate-hitdetection
New Layer#getFeatures method with fast hit detection
This commit is contained in:
@@ -30,6 +30,16 @@ class LayerRenderer extends Observable {
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}
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/**
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* Asynchronous layer level hit detection.
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* @param {import("../pixel.js").Pixel} pixel Pixel.
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* @return {Promise<Array<import("../Feature").default>>} Promise that resolves with
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* an array of features.
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*/
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getFeatures(pixel) {
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return abstract();
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}
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/**
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* Determine whether render should be called.
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* @abstract
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@@ -214,23 +214,24 @@ class CanvasLayerRenderer extends LayerRenderer {
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/**
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* Creates a transform for rendering to an element that will be rotated after rendering.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @param {import("../../coordinate.js").Coordinate} center Center.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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* @param {number} pixelRatio Pixel ratio.
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* @param {number} width Width of the rendered element (in pixels).
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* @param {number} height Height of the rendered element (in pixels).
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* @param {number} offsetX Offset on the x-axis in view coordinates.
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* @protected
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* @return {!import("../../transform.js").Transform} Transform.
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*/
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getRenderTransform(frameState, width, height, offsetX) {
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const viewState = frameState.viewState;
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const pixelRatio = frameState.pixelRatio;
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getRenderTransform(center, resolution, rotation, pixelRatio, width, height, offsetX) {
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const dx1 = width / 2;
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const dy1 = height / 2;
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const sx = pixelRatio / viewState.resolution;
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const sx = pixelRatio / resolution;
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const sy = -sx;
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const dx2 = -viewState.center[0] + offsetX;
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const dy2 = -viewState.center[1];
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return composeTransform(this.tempTransform_, dx1, dy1, sx, sy, -viewState.rotation, dx2, dy2);
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const dx2 = -center[0] + offsetX;
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const dy2 = -center[1];
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return composeTransform(this.tempTransform_, dx1, dy1, sx, sy, -rotation, dx2, dy2);
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}
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/**
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@@ -35,6 +35,18 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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*/
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this.renderedExtent_ = null;
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/**
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* @protected
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* @type {number}
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*/
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this.renderedPixelRatio;
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/**
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* @protected
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* @type {import("../../proj/Projection.js").default}
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*/
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this.renderedProjection = null;
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/**
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* @protected
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* @type {number}
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@@ -342,6 +354,8 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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this.renderedResolution = tileResolution;
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this.extentChanged = !this.renderedExtent_ || !equals(this.renderedExtent_, canvasExtent);
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this.renderedExtent_ = canvasExtent;
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this.renderedPixelRatio = pixelRatio;
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this.renderedProjection = projection;
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this.manageTilePyramid(frameState, tileSource, tileGrid, pixelRatio,
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projection, extent, z, tileLayer.getPreload());
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@@ -9,7 +9,8 @@ import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
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import ExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
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import CanvasLayerRenderer from './Layer.js';
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import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
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import {toString as transformToString, makeScale, makeInverse} from '../../transform.js';
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import {toString as transformToString, makeScale, makeInverse, apply} from '../../transform.js';
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import {createHitDetectionImageData, hitDetect} from '../../render/canvas/hitdetect.js';
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/**
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* @classdesc
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@@ -28,6 +29,10 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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/** @private */
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this.boundHandleStyleImageChange_ = this.handleStyleImageChange_.bind(this);
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/**
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* @type {boolean}
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*/
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this.animatingOrInteracting_;
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/**
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* @private
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@@ -35,6 +40,16 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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*/
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this.dirty_ = false;
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/**
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* @type {ImageData}
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*/
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this.hitDetectionImageData_ = null;
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/**
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* @type {Array<import("../../Feature.js").default>}
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*/
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this.renderedFeatures_ = null;
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/**
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* @private
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* @type {number}
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@@ -53,6 +68,24 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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*/
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this.renderedExtent_ = createEmpty();
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/**
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* @private
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* @type {number}
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*/
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this.renderedRotation_;
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/**
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* @private
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* @type {import("../../coordinate").Coordinate}
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*/
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this.renderedCenter_ = null;
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/**
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* @private
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* @type {import("../../proj/Projection").default}
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*/
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this.renderedProjection_ = null;
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/**
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* @private
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* @type {function(import("../../Feature.js").default, import("../../Feature.js").default): number|null}
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@@ -124,6 +157,8 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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const extent = frameState.extent;
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const viewState = frameState.viewState;
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const center = viewState.center;
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const resolution = viewState.resolution;
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const projection = viewState.projection;
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const rotation = viewState.rotation;
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const projectionExtent = projection.getExtent();
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@@ -143,7 +178,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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const viewHints = frameState.viewHints;
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const snapToPixel = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
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const transform = this.getRenderTransform(frameState, width, height, 0);
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const transform = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, 0);
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const declutterReplays = this.getLayer().getDeclutter() ? {} : null;
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replayGroup.execute(context, transform, rotation, snapToPixel, undefined, declutterReplays);
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@@ -155,7 +190,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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while (startX < projectionExtent[0]) {
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--world;
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offsetX = worldWidth * world;
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const transform = this.getRenderTransform(frameState, width, height, offsetX);
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const transform = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, offsetX);
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replayGroup.execute(context, transform, rotation, snapToPixel, undefined, declutterReplays);
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startX += worldWidth;
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}
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@@ -164,7 +199,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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while (startX > projectionExtent[2]) {
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++world;
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offsetX = worldWidth * world;
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const transform = this.getRenderTransform(frameState, width, height, offsetX);
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const transform = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, offsetX);
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replayGroup.execute(context, transform, rotation, snapToPixel, undefined, declutterReplays);
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startX -= worldWidth;
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}
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@@ -190,6 +225,58 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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return this.container;
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}
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/**
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* @inheritDoc
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*/
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getFeatures(pixel) {
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return new Promise(function(resolve, reject) {
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if (!this.hitDetectionImageData_ && !this.animatingOrInteracting_) {
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requestAnimationFrame(function() {
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const size = [this.context.canvas.width, this.context.canvas.height];
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apply(this.pixelTransform, size);
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const center = this.renderedCenter_;
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const resolution = this.renderedResolution_;
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const rotation = this.renderedRotation_;
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const projection = this.renderedProjection_;
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const extent = this.renderedExtent_;
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const layer = this.getLayer();
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const transforms = [];
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const width = size[0] / 2;
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const height = size[1] / 2;
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transforms.push(this.getRenderTransform(center, resolution, rotation, 0.5, width, height, 0).slice());
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const source = layer.getSource();
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const projectionExtent = projection.getExtent();
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if (source.getWrapX() && projection.canWrapX() && !containsExtent(projectionExtent, extent)) {
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let startX = extent[0];
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const worldWidth = getWidth(projectionExtent);
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let world = 0;
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let offsetX;
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while (startX < projectionExtent[0]) {
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--world;
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offsetX = worldWidth * world;
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transforms.push(this.getRenderTransform(center, resolution, rotation, 0.5, width, height, offsetX).slice());
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startX += worldWidth;
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}
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world = 0;
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startX = extent[2];
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while (startX > projectionExtent[2]) {
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++world;
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offsetX = worldWidth * world;
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transforms.push(this.getRenderTransform(center, resolution, rotation, 0.5, width, height, offsetX).slice());
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startX -= worldWidth;
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}
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}
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this.hitDetectionImageData_ = createHitDetectionImageData(size, transforms,
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this.renderedFeatures_, layer.getStyleFunction(), extent, resolution, rotation);
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resolve(hitDetect(pixel, this.renderedFeatures_, this.hitDetectionImageData_));
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}.bind(this));
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} else {
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resolve(hitDetect(pixel, this.renderedFeatures_, this.hitDetectionImageData_));
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}
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}.bind(this));
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}
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/**
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* @inheritDoc
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*/
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@@ -253,8 +340,10 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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if (!this.dirty_ && (!updateWhileAnimating && animating) ||
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(!updateWhileInteracting && interacting)) {
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this.animatingOrInteracting_ = true;
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return true;
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}
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this.animatingOrInteracting_ = false;
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const frameStateExtent = frameState.extent;
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const viewState = frameState.viewState;
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@@ -269,6 +358,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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vectorLayerRenderOrder = defaultRenderOrder;
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}
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const center = viewState.center.slice();
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const extent = buffer(frameStateExtent,
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vectorLayerRenderBuffer * resolution);
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const projectionExtent = viewState.projection.getExtent();
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@@ -284,6 +374,8 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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const gutter = Math.max(getWidth(extent) / 2, worldWidth);
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extent[0] = projectionExtent[0] - gutter;
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extent[2] = projectionExtent[2] + gutter;
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const worldsAway = Math.floor((center[0] - projectionExtent[0]) / worldWidth);
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center[0] -= (worldsAway * worldWidth);
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}
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if (!this.dirty_ &&
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@@ -334,23 +426,15 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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}.bind(this);
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const userExtent = toUserExtent(extent, projection);
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/** @type {Array<import("../../Feature.js").default>} */
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const features = vectorSource.getFeaturesInExtent(userExtent);
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if (vectorLayerRenderOrder) {
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/** @type {Array<import("../../Feature.js").default>} */
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const features = [];
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vectorSource.forEachFeatureInExtent(userExtent,
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/**
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* @param {import("../../Feature.js").default} feature Feature.
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*/
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function(feature) {
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features.push(feature);
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});
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features.sort(vectorLayerRenderOrder);
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for (let i = 0, ii = features.length; i < ii; ++i) {
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render(features[i]);
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}
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} else {
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vectorSource.forEachFeatureInExtent(userExtent, render);
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}
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for (let i = 0, ii = features.length; i < ii; ++i) {
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render(features[i]);
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}
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this.renderedFeatures_ = features;
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const replayGroupInstructions = replayGroup.finish();
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const executorGroup = new ExecutorGroup(extent, resolution,
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@@ -361,7 +445,11 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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this.renderedRevision_ = vectorLayerRevision;
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this.renderedRenderOrder_ = vectorLayerRenderOrder;
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this.renderedExtent_ = extent;
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this.renderedRotation_ = viewState.rotation;
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this.renderedCenter_ = center;
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this.renderedProjection_ = projection;
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this.replayGroup_ = executorGroup;
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this.hitDetectionImageData_ = null;
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this.replayGroupChanged = true;
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return true;
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@@ -7,11 +7,12 @@ import TileState from '../../TileState.js';
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import ViewHint from '../../ViewHint.js';
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import {listen, unlistenByKey} from '../../events.js';
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import EventType from '../../events/EventType.js';
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import {buffer, containsCoordinate, equals, getIntersection, intersects} from '../../extent.js';
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import {buffer, containsCoordinate, equals, getIntersection, intersects, containsExtent, getWidth, getTopLeft} from '../../extent.js';
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import VectorTileRenderType from '../../layer/VectorTileRenderType.js';
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import ReplayType from '../../render/canvas/BuilderType.js';
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import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
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import CanvasTileLayerRenderer from './TileLayer.js';
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import {toSize} from '../../size.js';
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import {getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
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import {
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apply as applyTransform,
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@@ -25,6 +26,7 @@ import {
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} from '../../transform.js';
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import CanvasExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
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import {clear} from '../../obj.js';
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import {createHitDetectionImageData, hitDetect} from '../../render/canvas/hitdetect.js';
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/**
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@@ -99,6 +101,18 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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*/
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this.renderedLayerRevision_;
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/**
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* @private
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* @type {import("../../transform").Transform}
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*/
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this.renderedPixelToCoordinateTransform_ = null;
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/**
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* @private
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* @type {number}
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*/
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this.renderedRotation_;
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/**
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* @private
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* @type {!Object<string, import("../../VectorRenderTile.js").default>}
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@@ -304,6 +318,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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if (renderOrder && renderOrder !== builderState.renderedRenderOrder) {
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features.sort(renderOrder);
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}
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sourceTile.hitDetectionImageData = null;
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for (let i = 0, ii = features.length; i < ii; ++i) {
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const feature = features[i];
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if (!bufferedExtent || intersects(bufferedExtent, feature.getGeometry().getExtent())) {
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@@ -380,6 +395,73 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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return found;
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}
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/**
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* @inheritDoc
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*/
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getFeatures(pixel) {
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return new Promise(function(resolve, reject) {
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const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
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const source = layer.getSource();
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const projection = this.renderedProjection;
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const projectionExtent = projection.getExtent();
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const resolution = this.renderedResolution;
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const pixelRatio = this.renderedPixelRatio;
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const tileGrid = source.getTileGridForProjection(projection);
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const sourceTileGrid = source.getTileGrid();
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const coordinate = applyTransform(this.renderedPixelToCoordinateTransform_, pixel.slice());
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const tileCoord = tileGrid.getTileCoordForCoordAndResolution(coordinate, resolution);
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let sourceTile;
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for (let i = 0, ii = this.renderedTiles.length; i < ii; ++i) {
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if (tileCoord.toString() === this.renderedTiles[i].tileCoord.toString()) {
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const tile = this.renderedTiles[i];
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if (tile.getState() === TileState.LOADED && tile.hifi) {
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const extent = tileGrid.getTileCoordExtent(tileCoord);
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if (source.getWrapX() && projection.canWrapX() && !containsExtent(projectionExtent, extent)) {
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const worldWidth = getWidth(projectionExtent);
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const worldsAway = Math.floor((coordinate[0] - projectionExtent[0]) / worldWidth);
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coordinate[0] -= (worldsAway * worldWidth);
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}
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const sourceTiles = source.getSourceTiles(pixelRatio, projection, tile);
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const sourceTileCoord = sourceTileGrid.getTileCoordForCoordAndResolution(coordinate, resolution);
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for (let j = 0, jj = sourceTiles.length; j < jj; ++j) {
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if (sourceTileCoord.toString() === sourceTiles[j].tileCoord.toString()) {
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sourceTile = sourceTiles[j];
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break;
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}
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}
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}
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break;
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}
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}
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if (!sourceTile) {
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resolve([]);
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return;
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}
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const corner = getTopLeft(tileGrid.getTileCoordExtent(sourceTile.tileCoord));
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const tilePixel = [
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(coordinate[0] - corner[0]) / resolution,
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(corner[1] - coordinate[1]) / resolution
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];
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if (!sourceTile.hitDetectionImageData) {
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const tileSize = toSize(sourceTileGrid.getTileSize(sourceTileGrid.getZForResolution(resolution)));
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const size = [tileSize[0] / 2, tileSize[1] / 2];
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const rotation = this.renderedRotation_;
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const transforms = [
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this.getRenderTransform(tileGrid.getTileCoordCenter(sourceTile.tileCoord),
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resolution, 0, 0.5, size[0], size[1], 0)
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];
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requestAnimationFrame(function() {
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sourceTile.hitDetectionImageData = createHitDetectionImageData(tileSize, transforms,
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sourceTile.getFeatures(), layer.getStyleFunction(),
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tileGrid.getTileCoordExtent(sourceTile.tileCoord), resolution, rotation);
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resolve(hitDetect(tilePixel, sourceTile.getFeatures(), sourceTile.hitDetectionImageData));
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});
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} else {
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resolve(hitDetect(tilePixel, sourceTile.getFeatures(), sourceTile.hitDetectionImageData));
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}
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}.bind(this));
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}
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/**
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* @inheritDoc
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*/
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@@ -409,6 +491,9 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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this.renderQueuedTileImages_(hifi, frameState);
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super.renderFrame(frameState, target);
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this.renderedPixelToCoordinateTransform_ = frameState.pixelToCoordinateTransform.slice();
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this.renderedRotation_ = frameState.viewState.rotation;
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const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
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const renderMode = layer.getRenderMode();
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@@ -429,7 +514,10 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
const declutterReplays = layer.getDeclutter() ? {} : null;
|
||||
const replayTypes = VECTOR_REPLAYS[renderMode];
|
||||
const pixelRatio = frameState.pixelRatio;
|
||||
const rotation = frameState.viewState.rotation;
|
||||
const viewState = frameState.viewState;
|
||||
const center = viewState.center;
|
||||
const resolution = viewState.resolution;
|
||||
const rotation = viewState.rotation;
|
||||
const size = frameState.size;
|
||||
|
||||
// set forward and inverse pixel transforms
|
||||
@@ -463,7 +551,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
const tileCoord = tile.tileCoord;
|
||||
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
|
||||
const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tileExtent[0];
|
||||
const transform = this.getRenderTransform(frameState, width, height, worldOffset);
|
||||
const transform = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, worldOffset);
|
||||
const executorGroups = tile.executorGroups[getUid(layer)];
|
||||
let clipped = false;
|
||||
for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
|
||||
|
||||
Reference in New Issue
Block a user