Get rid of ol.FeatureOverlay

This also introduces a wrapX option to the Draw, Modify and Select
interaction.
This commit is contained in:
Andreas Hocevar
2015-06-09 13:25:51 +02:00
parent 54da473991
commit 53d5d8c1d9
28 changed files with 177 additions and 676 deletions

View File

@@ -24,9 +24,7 @@ goog.require('ol.layer.Vector');
goog.require('ol.render.Event');
goog.require('ol.render.EventType');
goog.require('ol.render.webgl.Immediate');
goog.require('ol.render.webgl.ReplayGroup');
goog.require('ol.renderer.Map');
goog.require('ol.renderer.vector');
goog.require('ol.renderer.webgl.ImageLayer');
goog.require('ol.renderer.webgl.Layer');
goog.require('ol.renderer.webgl.TileLayer');
@@ -287,27 +285,14 @@ ol.renderer.webgl.Map.prototype.dispatchComposeEvent_ =
var resolution = viewState.resolution;
var center = viewState.center;
var rotation = viewState.rotation;
var tolerance = ol.renderer.vector.getTolerance(resolution, pixelRatio);
var vectorContext = new ol.render.webgl.Immediate(context,
center, resolution, rotation, size, extent, pixelRatio);
var replayGroup = new ol.render.webgl.ReplayGroup(tolerance, extent);
var composeEvent = new ol.render.Event(type, map, vectorContext,
replayGroup, frameState, null, context);
frameState, null, context);
map.dispatchEvent(composeEvent);
replayGroup.finish(context);
if (!replayGroup.isEmpty()) {
// use default color values
var d = ol.renderer.webgl.Map.DEFAULT_COLOR_VALUES_;
replayGroup.replay(context, center, resolution, rotation, size,
pixelRatio, d.opacity, d.brightness, d.contrast,
d.hue, d.saturation, {});
}
replayGroup.getDeleteResourcesFunction(context)();
vectorContext.flush();
this.replayGroup = replayGroup;
}
};
@@ -561,37 +546,8 @@ ol.renderer.webgl.Map.prototype.forEachFeatureAtCoordinate =
return false;
}
var context = this.getContext();
var viewState = frameState.viewState;
// do the hit-detection for the overlays first
if (!goog.isNull(this.replayGroup)) {
/** @type {Object.<string, boolean>} */
var features = {};
// use default color values
var d = ol.renderer.webgl.Map.DEFAULT_COLOR_VALUES_;
result = this.replayGroup.forEachFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio,
d.opacity, d.brightness, d.contrast, d.hue, d.saturation, {},
/**
* @param {ol.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
goog.asserts.assert(goog.isDef(feature), 'received a feature');
var key = goog.getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, null);
}
});
if (result) {
return result;
}
}
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
var i;
@@ -623,22 +579,8 @@ ol.renderer.webgl.Map.prototype.hasFeatureAtCoordinate =
return false;
}
var context = this.getContext();
var viewState = frameState.viewState;
// do the hit-detection for the overlays first
if (!goog.isNull(this.replayGroup)) {
// use default color values
var d = ol.renderer.webgl.Map.DEFAULT_COLOR_VALUES_;
hasFeature = this.replayGroup.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio,
d.opacity, d.brightness, d.contrast, d.hue, d.saturation, {});
if (hasFeature) {
return true;
}
}
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
var i;
@@ -669,27 +611,9 @@ ol.renderer.webgl.Map.prototype.forEachLayerAtPixel =
return false;
}
var context = this.getContext();
var viewState = frameState.viewState;
var result;
// do the hit-detection for the overlays first
if (!goog.isNull(this.replayGroup)) {
// use default color values
var d = ol.renderer.webgl.Map.DEFAULT_COLOR_VALUES_;
var coordinate = this.getMap().getCoordinateFromPixel(pixel);
var hasFeature = this.replayGroup.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio,
d.opacity, d.brightness, d.contrast, d.hue, d.saturation, {});
if (hasFeature) {
result = callback.call(thisArg, null);
if (result) {
return result;
}
}
}
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
var i;