Get rid of ol.FeatureOverlay

This also introduces a wrapX option to the Draw, Modify and Select
interaction.
This commit is contained in:
Andreas Hocevar
2015-06-09 13:25:51 +02:00
parent 54da473991
commit 53d5d8c1d9
28 changed files with 177 additions and 676 deletions

View File

@@ -77,7 +77,6 @@ ol.renderer.canvas.VectorLayer.prototype.composeFrame =
function(frameState, layerState, context) {
var extent = frameState.extent;
var focus = frameState.focus;
var pixelRatio = frameState.pixelRatio;
var skippedFeatureUids = layerState.unmanaged ?
{} : frameState.skippedFeatureUids;
@@ -109,20 +108,11 @@ ol.renderer.canvas.VectorLayer.prototype.composeFrame =
// see http://jsperf.com/context-save-restore-versus-variable
var alpha = replayContext.globalAlpha;
replayContext.globalAlpha = layerState.opacity;
var noSkip = {};
var focusX = focus[0];
replayGroup.replay(replayContext, pixelRatio, transform, rotation,
skippedFeatureUids);
if (vectorSource.getWrapX() && projection.canWrapX() &&
!ol.extent.containsExtent(projectionExtent, extent)) {
var projLeft = projectionExtent[0];
var projRight = projectionExtent[2];
// A feature from skippedFeatureUids will only be skipped in the world
// that has the frameState's focus, because this is where a feature
// overlay for highlighting or selection would render the skipped
// feature.
replayGroup.replay(replayContext, pixelRatio, transform, rotation,
projLeft <= focusX && focusX <= projRight ?
skippedFeatureUids : noSkip);
var startX = extent[0];
var worldWidth = ol.extent.getWidth(projectionExtent);
var world = 0;
@@ -132,8 +122,7 @@ ol.renderer.canvas.VectorLayer.prototype.composeFrame =
offsetX = worldWidth * world;
transform = this.getTransform(frameState, offsetX);
replayGroup.replay(replayContext, pixelRatio, transform, rotation,
projLeft + offsetX <= focusX && focusX <= projRight + offsetX ?
skippedFeatureUids : noSkip);
skippedFeatureUids);
startX += worldWidth;
}
world = 0;
@@ -143,13 +132,9 @@ ol.renderer.canvas.VectorLayer.prototype.composeFrame =
offsetX = worldWidth * world;
transform = this.getTransform(frameState, offsetX);
replayGroup.replay(replayContext, pixelRatio, transform, rotation,
projLeft + offsetX <= focusX && focusX <= projRight + offsetX ?
skippedFeatureUids : noSkip);
skippedFeatureUids);
startX -= worldWidth;
}
} else {
replayGroup.replay(
replayContext, pixelRatio, transform, rotation, skippedFeatureUids);
}
if (replayContext != context) {