Get rid of ol.FeatureOverlay
This also introduces a wrapX option to the Draw, Modify and Select interaction.
This commit is contained in:
@@ -471,8 +471,8 @@ ol.render.canvas.Immediate.prototype.drawCircleGeometry =
|
||||
* Render a feature into the canvas. In order to respect the zIndex of the
|
||||
* style this method draws asynchronously and thus *after* calls to
|
||||
* drawXxxxGeometry have been finished, effectively drawing the feature
|
||||
* *on top* of everything else. You probably should be using
|
||||
* {@link ol.FeatureOverlay} instead of calling this method directly.
|
||||
* *on top* of everything else. You probably should be using an
|
||||
* {@link ol.layer.Vector} instead of calling this method directly.
|
||||
*
|
||||
* @param {ol.Feature} feature Feature.
|
||||
* @param {ol.style.Style} style Style.
|
||||
|
||||
@@ -35,14 +35,13 @@ ol.render.EventType = {
|
||||
* @param {ol.render.EventType} type Type.
|
||||
* @param {Object=} opt_target Target.
|
||||
* @param {ol.render.VectorContext=} opt_vectorContext Vector context.
|
||||
* @param {ol.render.IReplayGroup=} opt_replayGroup Replay group.
|
||||
* @param {olx.FrameState=} opt_frameState Frame state.
|
||||
* @param {?CanvasRenderingContext2D=} opt_context Context.
|
||||
* @param {?ol.webgl.Context=} opt_glContext WebGL Context.
|
||||
*/
|
||||
ol.render.Event = function(
|
||||
type, opt_target, opt_vectorContext, opt_replayGroup, opt_frameState,
|
||||
opt_context, opt_glContext) {
|
||||
type, opt_target, opt_vectorContext, opt_frameState, opt_context,
|
||||
opt_glContext) {
|
||||
|
||||
goog.base(this, type, opt_target);
|
||||
|
||||
@@ -53,11 +52,6 @@ ol.render.Event = function(
|
||||
*/
|
||||
this.vectorContext = opt_vectorContext;
|
||||
|
||||
/**
|
||||
* @type {ol.render.IReplayGroup|undefined}
|
||||
*/
|
||||
this.replayGroup = opt_replayGroup;
|
||||
|
||||
/**
|
||||
* @type {olx.FrameState|undefined}
|
||||
* @api
|
||||
|
||||
Reference in New Issue
Block a user