Module type for ol.webgl.Context
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@@ -181,7 +181,7 @@ WebGLCircleReplay.prototype.finish = function(context) {
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WebGLCircleReplay.prototype.getDeleteResourcesFunction = function(context) {
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// We only delete our stuff here. The shaders and the program may
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// be used by other CircleReplay instances (for other layers). And
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// they will be deleted when disposing of the ol.webgl.Context
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// they will be deleted when disposing of the module:ol/webgl/Context~WebGLContext
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// object.
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const verticesBuffer = this.verticesBuffer;
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const indicesBuffer = this.indicesBuffer;
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@@ -311,7 +311,7 @@ WebGLCircleReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, contex
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/**
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* @private
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* @param {WebGLRenderingContext} gl gl.
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {Object} skippedFeaturesHash Ids of features to skip.
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*/
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WebGLCircleReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
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