Rename some private/local variables to increase readability

This commit is contained in:
Petr Sloup
2015-10-15 11:25:18 +02:00
parent f52f9b6817
commit 52a7c5e582
4 changed files with 140 additions and 132 deletions
+53 -53
View File
@@ -44,13 +44,13 @@ ol.reproj.calculateSourceResolution = function(sourceProj, targetProj,
var sourceResolution =
targetProj.getPointResolution(targetResolution, targetCenter);
var targetMPU = targetProj.getMetersPerUnit();
if (targetMPU !== undefined) {
sourceResolution *= targetMPU;
var targetMetersPerUnit = targetProj.getMetersPerUnit();
if (targetMetersPerUnit !== undefined) {
sourceResolution *= targetMetersPerUnit;
}
var sourceMPU = sourceProj.getMetersPerUnit();
if (sourceMPU !== undefined) {
sourceResolution /= sourceMPU;
var sourceMetersPerUnit = sourceProj.getMetersPerUnit();
if (sourceMetersPerUnit !== undefined) {
sourceResolution /= sourceMetersPerUnit;
}
// Based on the projection properties, the point resolution at the specified
@@ -134,46 +134,45 @@ ol.reproj.render = function(width, height, pixelRatio,
}
}
var srcDataExtent = ol.extent.createEmpty();
var sourceDataExtent = ol.extent.createEmpty();
sources.forEach(function(src, i, arr) {
if (wrapXType == ol.reproj.WrapXRendering_.STITCH_SHIFT) {
var srcW = src.extent[2] - src.extent[0];
var srcX = goog.math.modulo(src.extent[0], wrapXShiftDistance);
ol.extent.extend(srcDataExtent, [srcX, src.extent[1],
srcX + srcW, src.extent[3]]);
ol.extent.extend(sourceDataExtent, [srcX, src.extent[1],
srcX + srcW, src.extent[3]]);
} else {
ol.extent.extend(srcDataExtent, src.extent);
ol.extent.extend(sourceDataExtent, src.extent);
}
});
if (sourceExtent) {
if (wrapXType == ol.reproj.WrapXRendering_.NONE) {
srcDataExtent[0] = ol.math.clamp(
srcDataExtent[0], sourceExtent[0], sourceExtent[2]);
srcDataExtent[2] = ol.math.clamp(
srcDataExtent[2], sourceExtent[0], sourceExtent[2]);
sourceDataExtent[0] = ol.math.clamp(
sourceDataExtent[0], sourceExtent[0], sourceExtent[2]);
sourceDataExtent[2] = ol.math.clamp(
sourceDataExtent[2], sourceExtent[0], sourceExtent[2]);
}
srcDataExtent[1] = ol.math.clamp(
srcDataExtent[1], sourceExtent[1], sourceExtent[3]);
srcDataExtent[3] = ol.math.clamp(
srcDataExtent[3], sourceExtent[1], sourceExtent[3]);
sourceDataExtent[1] = ol.math.clamp(
sourceDataExtent[1], sourceExtent[1], sourceExtent[3]);
sourceDataExtent[3] = ol.math.clamp(
sourceDataExtent[3], sourceExtent[1], sourceExtent[3]);
}
var srcDataWidth = ol.extent.getWidth(srcDataExtent);
var srcDataHeight = ol.extent.getHeight(srcDataExtent);
var canvasWidthInUnits;
if (wrapXType == ol.reproj.WrapXRendering_.STITCH_EXTENDED) {
canvasWidthInUnits = 2 * wrapXShiftDistance;
} else {
canvasWidthInUnits = srcDataWidth;
canvasWidthInUnits = ol.extent.getWidth(sourceDataExtent);
}
var canvasHeightInUnits = ol.extent.getHeight(sourceDataExtent);
var stitchContext = ol.dom.createCanvasContext2D(
Math.round(pixelRatio * canvasWidthInUnits / sourceResolution),
Math.round(pixelRatio * srcDataHeight / sourceResolution));
Math.round(pixelRatio * canvasHeightInUnits / sourceResolution));
stitchContext.scale(pixelRatio / sourceResolution,
pixelRatio / sourceResolution);
stitchContext.translate(-srcDataExtent[0], srcDataExtent[3]);
stitchContext.translate(-sourceDataExtent[0], sourceDataExtent[3]);
sources.forEach(function(src, i, arr) {
var xPos = src.extent[0];
@@ -192,9 +191,9 @@ ol.reproj.render = function(width, height, pixelRatio,
}
});
var targetTL = ol.extent.getTopLeft(targetExtent);
var targetTopLeft = ol.extent.getTopLeft(targetExtent);
triangulation.getTriangles().forEach(function(tri, i, arr) {
triangulation.getTriangles().forEach(function(triangle, i, arr) {
context.save();
/* Calculate affine transform (src -> dst)
@@ -217,16 +216,16 @@ ol.reproj.render = function(width, height, pixelRatio,
* | 0 0 0 x1 y1 1 | |a11| |v1|
* | 0 0 0 x2 y2 1 | |a12| |v2|
*/
var src = tri.source, tgt = tri.target;
var x0 = src[0][0], y0 = src[0][1],
x1 = src[1][0], y1 = src[1][1],
x2 = src[2][0], y2 = src[2][1];
var u0 = (tgt[0][0] - targetTL[0]) / targetResolution,
v0 = -(tgt[0][1] - targetTL[1]) / targetResolution;
var u1 = (tgt[1][0] - targetTL[0]) / targetResolution,
v1 = -(tgt[1][1] - targetTL[1]) / targetResolution;
var u2 = (tgt[2][0] - targetTL[0]) / targetResolution,
v2 = -(tgt[2][1] - targetTL[1]) / targetResolution;
var source = triangle.source, target = triangle.target;
var x0 = source[0][0], y0 = source[0][1],
x1 = source[1][0], y1 = source[1][1],
x2 = source[2][0], y2 = source[2][1];
var u0 = (target[0][0] - targetTopLeft[0]) / targetResolution,
v0 = -(target[0][1] - targetTopLeft[1]) / targetResolution;
var u1 = (target[1][0] - targetTopLeft[0]) / targetResolution,
v1 = -(target[1][1] - targetTopLeft[1]) / targetResolution;
var u2 = (target[2][0] - targetTopLeft[0]) / targetResolution,
v2 = -(target[2][1] - targetTopLeft[1]) / targetResolution;
var performWrapXShift = wrapXType == ol.reproj.WrapXRendering_.STITCH_SHIFT;
if (wrapXType == ol.reproj.WrapXRendering_.STITCH_EXTENDED) {
@@ -246,13 +245,13 @@ ol.reproj.render = function(width, height, pixelRatio,
// Shift all the source points to improve numerical stability
// of all the subsequent calculations. The [x0, y0] is used here.
// This is also used to simplify the linear system.
var srcNumericalShiftX = x0, srcNumericalShiftY = y0;
var sourceNumericalShiftX = x0, sourceNumericalShiftY = y0;
x0 = 0;
y0 = 0;
x1 -= srcNumericalShiftX;
y1 -= srcNumericalShiftY;
x2 -= srcNumericalShiftX;
y2 -= srcNumericalShiftY;
x1 -= sourceNumericalShiftX;
y1 -= sourceNumericalShiftY;
x2 -= sourceNumericalShiftX;
y2 -= sourceNumericalShiftY;
var augmentedMatrix = [
[x1, y1, 0, 0, u1 - u0],
@@ -260,8 +259,8 @@ ol.reproj.render = function(width, height, pixelRatio,
[0, 0, x1, y1, v1 - v0],
[0, 0, x2, y2, v2 - v0]
];
var coefs = ol.math.solveLinearSystem(augmentedMatrix);
if (!coefs) {
var affineCoefs = ol.math.solveLinearSystem(augmentedMatrix);
if (!affineCoefs) {
return;
}
@@ -283,10 +282,11 @@ ol.reproj.render = function(width, height, pixelRatio,
context.closePath();
context.clip();
context.transform(coefs[0], coefs[2], coefs[1], coefs[3], u0, v0);
context.transform(
affineCoefs[0], affineCoefs[2], affineCoefs[1], affineCoefs[3], u0, v0);
context.translate(srcDataExtent[0] - srcNumericalShiftX,
srcDataExtent[3] - srcNumericalShiftY);
context.translate(sourceDataExtent[0] - sourceNumericalShiftX,
sourceDataExtent[3] - sourceNumericalShiftY);
context.scale(sourceResolution / pixelRatio,
-sourceResolution / pixelRatio);
@@ -301,14 +301,14 @@ ol.reproj.render = function(width, height, pixelRatio,
context.strokeStyle = 'black';
context.lineWidth = 1;
triangulation.getTriangles().forEach(function(tri, i, arr) {
var tgt = tri.target;
var u0 = (tgt[0][0] - targetTL[0]) / targetResolution,
v0 = -(tgt[0][1] - targetTL[1]) / targetResolution;
var u1 = (tgt[1][0] - targetTL[0]) / targetResolution,
v1 = -(tgt[1][1] - targetTL[1]) / targetResolution;
var u2 = (tgt[2][0] - targetTL[0]) / targetResolution,
v2 = -(tgt[2][1] - targetTL[1]) / targetResolution;
triangulation.getTriangles().forEach(function(triangle, i, arr) {
var target = triangle.target;
var u0 = (target[0][0] - targetTopLeft[0]) / targetResolution,
v0 = -(target[0][1] - targetTopLeft[1]) / targetResolution;
var u1 = (target[1][0] - targetTopLeft[0]) / targetResolution,
v1 = -(target[1][1] - targetTopLeft[1]) / targetResolution;
var u2 = (target[2][0] - targetTopLeft[0]) / targetResolution,
v2 = -(target[2][1] - targetTopLeft[1]) / targetResolution;
context.beginPath();
context.moveTo(u0, v0);