Merge pull request #3446 from elemoine/updatewhileinteracting
Add updateWhileInteracting to olx.layer.VectorOptions
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@@ -37,6 +37,7 @@ ol.layer.Vector = function(opt_options) {
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delete baseOptions.style;
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delete baseOptions.renderBuffer;
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delete baseOptions.updateWhileAnimating;
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delete baseOptions.updateWhileInteracting;
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goog.base(this, /** @type {olx.layer.LayerOptions} */ (baseOptions));
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/**
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@@ -69,6 +70,13 @@ ol.layer.Vector = function(opt_options) {
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this.updateWhileAnimating_ = goog.isDef(options.updateWhileAnimating) ?
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options.updateWhileAnimating : false;
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/**
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* @type {boolean}
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* @private
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*/
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this.updateWhileInteracting_ = goog.isDef(options.updateWhileInteracting) ?
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options.updateWhileInteracting : false;
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};
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goog.inherits(ol.layer.Vector, ol.layer.Layer);
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@@ -130,6 +138,15 @@ ol.layer.Vector.prototype.getUpdateWhileAnimating = function() {
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};
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/**
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* @return {boolean} Whether the rendered layer should be updated while
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* interacting.
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*/
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ol.layer.Vector.prototype.getUpdateWhileInteracting = function() {
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return this.updateWhileInteracting_;
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};
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/**
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* @param {function(ol.Feature, ol.Feature):number|null|undefined} renderOrder
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* Render order.
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@@ -169,9 +169,13 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame =
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frameState.attributions, vectorSource.getAttributions());
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this.updateLogos(frameState, vectorSource);
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if (!this.dirty_ && (!vectorLayer.getUpdateWhileAnimating() &&
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frameState.viewHints[ol.ViewHint.ANIMATING] ||
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frameState.viewHints[ol.ViewHint.INTERACTING])) {
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var animating = frameState.viewHints[ol.ViewHint.ANIMATING];
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var interacting = frameState.viewHints[ol.ViewHint.INTERACTING];
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var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
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var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
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if (!this.dirty_ && (!updateWhileAnimating && animating) ||
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(!updateWhileInteracting && interacting)) {
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return true;
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}
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@@ -230,9 +230,13 @@ ol.renderer.dom.VectorLayer.prototype.prepareFrame =
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frameState.attributions, vectorSource.getAttributions());
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this.updateLogos(frameState, vectorSource);
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if (!this.dirty_ && (!vectorLayer.getUpdateWhileAnimating() &&
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frameState.viewHints[ol.ViewHint.ANIMATING] ||
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frameState.viewHints[ol.ViewHint.INTERACTING])) {
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var animating = frameState.viewHints[ol.ViewHint.ANIMATING];
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var interacting = frameState.viewHints[ol.ViewHint.INTERACTING];
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var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
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var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
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if (!this.dirty_ && (!updateWhileAnimating && animating) ||
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(!updateWhileInteracting && interacting)) {
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return true;
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}
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@@ -202,9 +202,13 @@ ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
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frameState.attributions, vectorSource.getAttributions());
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this.updateLogos(frameState, vectorSource);
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if (!this.dirty_ && (!vectorLayer.getUpdateWhileAnimating() &&
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frameState.viewHints[ol.ViewHint.ANIMATING] ||
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frameState.viewHints[ol.ViewHint.INTERACTING])) {
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var animating = frameState.viewHints[ol.ViewHint.ANIMATING];
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var interacting = frameState.viewHints[ol.ViewHint.INTERACTING];
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var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
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var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
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if (!this.dirty_ && (!updateWhileAnimating && animating) ||
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(!updateWhileInteracting && interacting)) {
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return true;
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}
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