Shift container for all layer renderers together.
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@@ -37,14 +37,14 @@ ol.renderer.TileLayerRenderer = function(container, layer) {
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this.tileSize_ = layer.getTileSize();
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/**
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* @type {number}
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* @type {boolean}
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*/
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this.xRight_ = layer.getXRight() ? 1 : -1;
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this.xRight_ = layer.getXRight();
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/**
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* @type {number}
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* @type {boolean}
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*/
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this.yDown_ = layer.getYDown() ? 1 : -1;
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this.yDown_ = layer.getYDown();
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/**
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* @type {number|undefined}
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@@ -87,7 +87,7 @@ ol.renderer.TileLayerRenderer = function(container, layer) {
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* @private
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*/
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this.containerSize_ = null;
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};
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goog.inherits(ol.renderer.TileLayerRenderer, ol.renderer.LayerRenderer);
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@@ -147,60 +147,59 @@ ol.renderer.TileLayerRenderer.prototype.draw = function(center, resolution) {
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var tileZ = pair[1];
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var scale = resolution / tileResolution;
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var pxMapSize = this.getContainerSize_();
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var containerSize = this.getContainerSize_();
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var xRight = this.xRight_;
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var yDown = this.yDown_;
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var halfMapWidth = (resolution * pxMapSize.width) / 2;
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var halfMapHeight = (resolution * pxMapSize.height) / 2;
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var halfMapWidth = (resolution * containerSize.width) / 2;
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var halfMapHeight = (resolution * containerSize.height) / 2;
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var centerX = center.getX();
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var centerY = center.getY();
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var mapMinX = centerX - halfMapWidth;
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var mapMaxY = centerY + halfMapHeight;
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var pxOffsetX = Math.round((mapMinX - this.tileOrigin_[0]) / resolution);
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var pxOffsetY = Math.round((this.tileOrigin_[1] - mapMaxY) / resolution);
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// this gives us the desired size in fractional pixels
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// calculate vector from tile origin to map top-left (in pixel space)
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var tileOrigin = this.tileOrigin_;
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var mapOrigin = [centerX - halfMapWidth, centerY + halfMapHeight];
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var pxMap = [
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(mapOrigin[0] - tileOrigin[0]) / resolution,
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(tileOrigin[1] - mapOrigin[1]) / resolution
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];
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// desired tile size in fractional pixels
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var pxTileWidth = this.tileSize_[0] / scale;
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var pxTileHeight = this.tileSize_[1] / scale;
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// this is the index of the top left tile
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var leftTileX = Math.floor(xRight * pxOffsetX / pxTileWidth);
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var topTileY = Math.floor(yDown * pxOffsetY / pxTileHeight);
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var pxMinX;
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if (xRight > 0) {
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pxMinX = Math.round(leftTileX * pxTileWidth) - pxOffsetX;
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} else {
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pxMinX = Math.round((-leftTileX-1) * pxTileWidth) - pxOffsetX;
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}
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var pxMinY;
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if (yDown > 0) {
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pxMinY = Math.round(topTileY * pxTileHeight) - pxOffsetY;
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} else {
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pxMinY = Math.round((-topTileY-1) * pxTileHeight) - pxOffsetY;
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}
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var pxTileLeft = pxMinX;
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var pxTileTop = pxMinY;
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var numTilesWide = Math.ceil(pxMapSize.width / pxTileWidth);
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var numTilesHigh = Math.ceil(pxMapSize.height / pxTileHeight);
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// calculate vector from tile origin to top-left tile (in pixel space)
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var colsLeft = Math.floor(pxMap[0] / pxTileWidth);
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var rowsAbove = Math.floor(pxMap[1] / pxTileHeight);
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var pxTile = [colsLeft * pxTileWidth, rowsAbove * pxTileHeight];
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// assume a buffer of zero for now
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if (pxMinX < 0) {
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// offset vector from container origin to top-left tile (in pixel space)
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var pxOffsetX = pxTile[0] - pxMap[0] - this.containerOffset_.x;
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var pxOffsetY = pxTile[1] - pxMap[1] - this.containerOffset_.y;
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// index of the top left tile
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var leftTileX = xRight ? colsLeft : (-colsLeft - 1);
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var topTileY = yDown ? rowsAbove : (-rowsAbove - 1);
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var numTilesWide = Math.ceil(containerSize.width / pxTileWidth);
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var numTilesHigh = Math.ceil(containerSize.height / pxTileHeight);
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if (pxOffsetX !== 0) {
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numTilesWide += 1;
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}
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if (pxMinY < 0) {
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if (pxOffsetY !== 0) {
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numTilesHigh += 1;
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}
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var pxMinX = pxOffsetX;
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var pxMinY = pxOffsetY;
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var pxTileLeft = pxMinX;
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var tileX, tileY, tile, img, pxTileRight, pxTileBottom, xyz, append;
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var tileX, tileY, tile, img, pxTileBottom, pxTileRight, pxTileTop, xyz, append;
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var fragment = document.createDocumentFragment();
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var newTiles = false;
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for (var i=0; i<numTilesWide; ++i) {
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pxTileTop = pxMinY;
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tileX = leftTileX + (i * xRight);
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tileX = xRight ? leftTileX + i : leftTileX - i;
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if (scale !== 1) {
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pxTileRight = Math.round(pxMinX + ((i+1) * pxTileWidth));
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} else {
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@@ -208,7 +207,7 @@ ol.renderer.TileLayerRenderer.prototype.draw = function(center, resolution) {
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}
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for (var j=0; j<numTilesHigh; ++j) {
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append = false;
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tileY = topTileY + (j * yDown);
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tileY = yDown ? topTileY + j : topTile - j;
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xyz = tileX + "," + tileY + "," + tileZ;
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if (scale !== 1) {
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pxTileBottom = Math.round(pxMinY + ((j+1) * pxTileHeight));
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@@ -225,19 +224,15 @@ ol.renderer.TileLayerRenderer.prototype.draw = function(center, resolution) {
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}
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this.renderedTiles_[xyz] = tile;
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img = tile.getImg();
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img.style.top = pxTileTop + "px";
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img.style.left = pxTileLeft + "px";
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if (scale !== 1) {
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img.style.height = (pxTileRight - pxTileLeft) + "px";
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img.style.width = (pxTileBottom - pxTileTop) + "px";
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}
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goog.dom.appendChild(fragment, img);
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newTiles = true;
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}
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} else {
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img = tile.getImg();
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}
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if (img) {
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img.style.top = pxTileTop + "px";
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img.style.left = pxTileLeft + "px";
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if (scale !== 1) {
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img.style.height = (pxTileRight - pxTileLeft) + "px";
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img.style.width = (pxTileBottom - pxTileTop) + "px";
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}
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}
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pxTileTop = pxTileBottom;
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}
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@@ -262,8 +257,8 @@ ol.renderer.TileLayerRenderer.prototype.draw = function(center, resolution) {
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*/
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ol.renderer.TileLayerRenderer.prototype.removeInvisibleTiles_ = function() {
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var index, prune, x, y, z, tile;
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var xRight = (this.xRight_ > 0);
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var yDown = (this.yDown_ > 0);
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var xRight = this.xRight_;
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var yDown = this.yDown_;
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var top = this.renderedTop_;
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var right = this.renderedRight_;
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var bottom = this.renderedBottom_;
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