Only appending tiles to the dom after load
A port off46cdb4and4242ef40from animation-frame branch.
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@@ -33,11 +33,6 @@ ol.renderer.dom.TileLayer = function(mapRenderer, tileLayer, target) {
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*/
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this.renderedMapResolution_ = undefined;
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/**
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* @type {Object.<number, (number|null)>}
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* @private
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*/
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this.tileChangeListenerKeys_ = {};
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};
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goog.inherits(ol.renderer.dom.TileLayer, ol.renderer.dom.Layer);
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@@ -96,12 +91,8 @@ ol.renderer.dom.TileLayer.prototype.removeExtraTiles_ =
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* @private
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*/
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ol.renderer.dom.TileLayer.prototype.handleTileChange_ = function(event) {
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var tile = /** @type {ol.Tile} */ (event.target);
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goog.asserts.assert(tile.getState() == ol.TileState.LOADED);
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var tileKey = goog.getUid(tile);
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goog.asserts.assert(tileKey in this.tileChangeListenerKeys_);
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delete this.tileChangeListenerKeys_[tileKey];
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this.render();
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goog.asserts.assert(event.target.getState() == ol.TileState.LOADED);
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this.getMap().render();
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};
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@@ -149,10 +140,9 @@ ol.renderer.dom.TileLayer.prototype.renderFrame = function(time) {
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tilesToDrawByZ[z][key] = tile;
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return;
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} else {
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var tileKey = goog.getUid(tile);
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if (!(tileKey in this.tileChangeListenerKeys_)) {
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this.tileChangeListenerKeys_[tileKey] = goog.events.listen(tile,
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goog.events.EventType.CHANGE, this.handleTileChange_, false, this);
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if (state != ol.TileState.LOADING) {
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goog.events.listen(tile, goog.events.EventType.CHANGE,
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this.handleTileChange_, false, this);
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tile.load();
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}
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}
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