Remove ol.ENABLE_WEBGL condition from webgl files
This commit is contained in:
+363
-367
@@ -13,412 +13,408 @@ goog.require('ol.webgl');
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goog.require('ol.webgl.Buffer');
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if (ol.ENABLE_WEBGL) {
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/**
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* @constructor
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* @extends {ol.render.webgl.Replay}
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* @param {number} tolerance Tolerance.
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* @param {ol.Extent} maxExtent Max extent.
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* @struct
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*/
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ol.render.webgl.CircleReplay = function(tolerance, maxExtent) {
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ol.render.webgl.Replay.call(this, tolerance, maxExtent);
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/**
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* @private
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* @type {ol.render.webgl.circlereplay.defaultshader.Locations}
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*/
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this.defaultLocations_ = null;
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/**
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* @private
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* @type {Array.<Array.<Array.<number>|number>>}
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*/
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this.styles_ = [];
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/**
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* @private
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* @type {Array.<number>}
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*/
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this.styleIndices_ = [];
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/**
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* @private
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* @type {number}
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*/
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this.radius_ = 0;
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/**
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* @private
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* @type {{fillColor: (Array.<number>|null),
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* strokeColor: (Array.<number>|null),
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* lineDash: Array.<number>,
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* lineDashOffset: (number|undefined),
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* lineWidth: (number|undefined),
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* changed: boolean}|null}
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*/
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this.state_ = {
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fillColor: null,
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strokeColor: null,
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lineDash: null,
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lineDashOffset: undefined,
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lineWidth: undefined,
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changed: false
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};
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};
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ol.inherits(ol.render.webgl.CircleReplay, ol.render.webgl.Replay);
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/**
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* @constructor
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* @extends {ol.render.webgl.Replay}
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* @param {number} tolerance Tolerance.
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* @param {ol.Extent} maxExtent Max extent.
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* @struct
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*/
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ol.render.webgl.CircleReplay = function(tolerance, maxExtent) {
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ol.render.webgl.Replay.call(this, tolerance, maxExtent);
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/**
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* @private
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {number} offset Offset.
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* @param {number} end End.
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* @param {number} stride Stride.
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* @type {ol.render.webgl.circlereplay.defaultshader.Locations}
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*/
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ol.render.webgl.CircleReplay.prototype.drawCoordinates_ = function(
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flatCoordinates, offset, end, stride) {
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var numVertices = this.vertices.length;
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var numIndices = this.indices.length;
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var n = numVertices / 4;
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var i, ii;
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for (i = offset, ii = end; i < ii; i += stride) {
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this.vertices[numVertices++] = flatCoordinates[i];
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this.vertices[numVertices++] = flatCoordinates[i + 1];
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this.vertices[numVertices++] = 0;
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this.vertices[numVertices++] = this.radius_;
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this.vertices[numVertices++] = flatCoordinates[i];
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this.vertices[numVertices++] = flatCoordinates[i + 1];
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this.vertices[numVertices++] = 1;
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this.vertices[numVertices++] = this.radius_;
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this.vertices[numVertices++] = flatCoordinates[i];
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this.vertices[numVertices++] = flatCoordinates[i + 1];
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this.vertices[numVertices++] = 2;
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this.vertices[numVertices++] = this.radius_;
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this.vertices[numVertices++] = flatCoordinates[i];
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this.vertices[numVertices++] = flatCoordinates[i + 1];
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this.vertices[numVertices++] = 3;
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this.vertices[numVertices++] = this.radius_;
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this.indices[numIndices++] = n;
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this.indices[numIndices++] = n + 1;
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this.indices[numIndices++] = n + 2;
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this.indices[numIndices++] = n + 2;
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this.indices[numIndices++] = n + 3;
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this.indices[numIndices++] = n;
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n += 4;
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}
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};
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this.defaultLocations_ = null;
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/**
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* @inheritDoc
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* @private
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* @type {Array.<Array.<Array.<number>|number>>}
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*/
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ol.render.webgl.CircleReplay.prototype.drawCircle = function(circleGeometry, feature) {
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var radius = circleGeometry.getRadius();
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var stride = circleGeometry.getStride();
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if (radius) {
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this.startIndices.push(this.indices.length);
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this.startIndicesFeature.push(feature);
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if (this.state_.changed) {
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this.styleIndices_.push(this.indices.length);
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this.styles_ = [];
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/**
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* @private
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* @type {Array.<number>}
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*/
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this.styleIndices_ = [];
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/**
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* @private
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* @type {number}
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*/
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this.radius_ = 0;
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/**
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* @private
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* @type {{fillColor: (Array.<number>|null),
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* strokeColor: (Array.<number>|null),
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* lineDash: Array.<number>,
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* lineDashOffset: (number|undefined),
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* lineWidth: (number|undefined),
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* changed: boolean}|null}
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*/
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this.state_ = {
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fillColor: null,
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strokeColor: null,
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lineDash: null,
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lineDashOffset: undefined,
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lineWidth: undefined,
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changed: false
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};
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};
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ol.inherits(ol.render.webgl.CircleReplay, ol.render.webgl.Replay);
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/**
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* @private
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {number} offset Offset.
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* @param {number} end End.
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* @param {number} stride Stride.
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*/
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ol.render.webgl.CircleReplay.prototype.drawCoordinates_ = function(
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flatCoordinates, offset, end, stride) {
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var numVertices = this.vertices.length;
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var numIndices = this.indices.length;
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var n = numVertices / 4;
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var i, ii;
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for (i = offset, ii = end; i < ii; i += stride) {
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this.vertices[numVertices++] = flatCoordinates[i];
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this.vertices[numVertices++] = flatCoordinates[i + 1];
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this.vertices[numVertices++] = 0;
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this.vertices[numVertices++] = this.radius_;
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this.vertices[numVertices++] = flatCoordinates[i];
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this.vertices[numVertices++] = flatCoordinates[i + 1];
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this.vertices[numVertices++] = 1;
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this.vertices[numVertices++] = this.radius_;
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this.vertices[numVertices++] = flatCoordinates[i];
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this.vertices[numVertices++] = flatCoordinates[i + 1];
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this.vertices[numVertices++] = 2;
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this.vertices[numVertices++] = this.radius_;
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this.vertices[numVertices++] = flatCoordinates[i];
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this.vertices[numVertices++] = flatCoordinates[i + 1];
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this.vertices[numVertices++] = 3;
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this.vertices[numVertices++] = this.radius_;
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this.indices[numIndices++] = n;
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this.indices[numIndices++] = n + 1;
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this.indices[numIndices++] = n + 2;
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this.indices[numIndices++] = n + 2;
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this.indices[numIndices++] = n + 3;
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this.indices[numIndices++] = n;
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n += 4;
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}
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.CircleReplay.prototype.drawCircle = function(circleGeometry, feature) {
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var radius = circleGeometry.getRadius();
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var stride = circleGeometry.getStride();
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if (radius) {
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this.startIndices.push(this.indices.length);
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this.startIndicesFeature.push(feature);
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if (this.state_.changed) {
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this.styleIndices_.push(this.indices.length);
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this.state_.changed = false;
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}
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this.radius_ = radius;
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var flatCoordinates = circleGeometry.getFlatCoordinates();
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flatCoordinates = ol.geom.flat.transform.translate(flatCoordinates, 0, 2,
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stride, -this.origin[0], -this.origin[1]);
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this.drawCoordinates_(flatCoordinates, 0, 2, stride);
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} else {
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if (this.state_.changed) {
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this.styles_.pop();
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if (this.styles_.length) {
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var lastState = this.styles_[this.styles_.length - 1];
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this.state_.fillColor = /** @type {Array.<number>} */ (lastState[0]);
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this.state_.strokeColor = /** @type {Array.<number>} */ (lastState[1]);
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this.state_.lineWidth = /** @type {number} */ (lastState[2]);
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this.state_.changed = false;
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}
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this.radius_ = radius;
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var flatCoordinates = circleGeometry.getFlatCoordinates();
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flatCoordinates = ol.geom.flat.transform.translate(flatCoordinates, 0, 2,
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stride, -this.origin[0], -this.origin[1]);
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this.drawCoordinates_(flatCoordinates, 0, 2, stride);
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} else {
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if (this.state_.changed) {
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this.styles_.pop();
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if (this.styles_.length) {
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var lastState = this.styles_[this.styles_.length - 1];
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this.state_.fillColor = /** @type {Array.<number>} */ (lastState[0]);
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this.state_.strokeColor = /** @type {Array.<number>} */ (lastState[1]);
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this.state_.lineWidth = /** @type {number} */ (lastState[2]);
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this.state_.changed = false;
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}
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}
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}
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}
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};
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/**
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* @inheritDoc
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**/
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ol.render.webgl.CircleReplay.prototype.finish = function(context) {
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new ol.webgl.Buffer(this.indices);
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this.startIndices.push(this.indices.length);
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//Clean up, if there is nothing to draw
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if (this.styleIndices_.length === 0 && this.styles_.length > 0) {
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this.styles_ = [];
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}
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this.vertices = null;
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this.indices = null;
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.CircleReplay.prototype.getDeleteResourcesFunction = function(context) {
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// We only delete our stuff here. The shaders and the program may
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// be used by other CircleReplay instances (for other layers). And
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// they will be deleted when disposing of the ol.webgl.Context
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// object.
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var verticesBuffer = this.verticesBuffer;
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var indicesBuffer = this.indicesBuffer;
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return function() {
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context.deleteBuffer(verticesBuffer);
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context.deleteBuffer(indicesBuffer);
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};
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};
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/**
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* @inheritDoc
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**/
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ol.render.webgl.CircleReplay.prototype.finish = function(context) {
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
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/**
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* @inheritDoc
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*/
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ol.render.webgl.CircleReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
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// get the program
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var fragmentShader, vertexShader;
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fragmentShader = ol.render.webgl.circlereplay.defaultshader.fragment;
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vertexShader = ol.render.webgl.circlereplay.defaultshader.vertex;
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var program = context.getProgram(fragmentShader, vertexShader);
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new ol.webgl.Buffer(this.indices);
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// get the locations
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var locations;
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if (!this.defaultLocations_) {
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// eslint-disable-next-line openlayers-internal/no-missing-requires
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locations = new ol.render.webgl.circlereplay.defaultshader.Locations(gl, program);
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this.defaultLocations_ = locations;
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} else {
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locations = this.defaultLocations_;
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}
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this.startIndices.push(this.indices.length);
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context.useProgram(program);
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//Clean up, if there is nothing to draw
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if (this.styleIndices_.length === 0 && this.styles_.length > 0) {
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this.styles_ = [];
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}
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// enable the vertex attrib arrays
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gl.enableVertexAttribArray(locations.a_position);
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gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
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false, 16, 0);
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this.vertices = null;
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this.indices = null;
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};
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gl.enableVertexAttribArray(locations.a_instruction);
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gl.vertexAttribPointer(locations.a_instruction, 1, ol.webgl.FLOAT,
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false, 16, 8);
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gl.enableVertexAttribArray(locations.a_radius);
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gl.vertexAttribPointer(locations.a_radius, 1, ol.webgl.FLOAT,
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false, 16, 12);
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// Enable renderer specific uniforms.
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gl.uniform2fv(locations.u_size, size);
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gl.uniform1f(locations.u_pixelRatio, pixelRatio);
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return locations;
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.CircleReplay.prototype.getDeleteResourcesFunction = function(context) {
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// We only delete our stuff here. The shaders and the program may
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// be used by other CircleReplay instances (for other layers). And
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// they will be deleted when disposing of the ol.webgl.Context
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// object.
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var verticesBuffer = this.verticesBuffer;
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var indicesBuffer = this.indicesBuffer;
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return function() {
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context.deleteBuffer(verticesBuffer);
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context.deleteBuffer(indicesBuffer);
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};
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.CircleReplay.prototype.shutDownProgram = function(gl, locations) {
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gl.disableVertexAttribArray(locations.a_position);
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gl.disableVertexAttribArray(locations.a_instruction);
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gl.disableVertexAttribArray(locations.a_radius);
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.CircleReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
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// get the program
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var fragmentShader, vertexShader;
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fragmentShader = ol.render.webgl.circlereplay.defaultshader.fragment;
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vertexShader = ol.render.webgl.circlereplay.defaultshader.vertex;
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var program = context.getProgram(fragmentShader, vertexShader);
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// get the locations
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var locations;
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if (!this.defaultLocations_) {
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// eslint-disable-next-line openlayers-internal/no-missing-requires
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locations = new ol.render.webgl.circlereplay.defaultshader.Locations(gl, program);
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this.defaultLocations_ = locations;
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} else {
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locations = this.defaultLocations_;
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}
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context.useProgram(program);
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// enable the vertex attrib arrays
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gl.enableVertexAttribArray(locations.a_position);
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gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
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false, 16, 0);
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gl.enableVertexAttribArray(locations.a_instruction);
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gl.vertexAttribPointer(locations.a_instruction, 1, ol.webgl.FLOAT,
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false, 16, 8);
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gl.enableVertexAttribArray(locations.a_radius);
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gl.vertexAttribPointer(locations.a_radius, 1, ol.webgl.FLOAT,
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false, 16, 12);
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// Enable renderer specific uniforms.
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gl.uniform2fv(locations.u_size, size);
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gl.uniform1f(locations.u_pixelRatio, pixelRatio);
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return locations;
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.CircleReplay.prototype.shutDownProgram = function(gl, locations) {
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gl.disableVertexAttribArray(locations.a_position);
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gl.disableVertexAttribArray(locations.a_instruction);
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gl.disableVertexAttribArray(locations.a_radius);
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.CircleReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
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if (!ol.obj.isEmpty(skippedFeaturesHash)) {
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this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
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} else {
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//Draw by style groups to minimize drawElements() calls.
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var i, start, end, nextStyle;
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end = this.startIndices[this.startIndices.length - 1];
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for (i = this.styleIndices_.length - 1; i >= 0; --i) {
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start = this.styleIndices_[i];
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nextStyle = this.styles_[i];
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this.setFillStyle_(gl, /** @type {Array.<number>} */ (nextStyle[0]));
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this.setStrokeStyle_(gl, /** @type {Array.<number>} */ (nextStyle[1]),
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/** @type {number} */ (nextStyle[2]));
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this.drawElements(gl, context, start, end);
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end = start;
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}
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}
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.CircleReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
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featureCallback, opt_hitExtent) {
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var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
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featureIndex = this.startIndices.length - 2;
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end = this.startIndices[featureIndex + 1];
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/**
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* @inheritDoc
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*/
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ol.render.webgl.CircleReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
|
||||
if (!ol.obj.isEmpty(skippedFeaturesHash)) {
|
||||
this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
|
||||
} else {
|
||||
//Draw by style groups to minimize drawElements() calls.
|
||||
var i, start, end, nextStyle;
|
||||
end = this.startIndices[this.startIndices.length - 1];
|
||||
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
|
||||
start = this.styleIndices_[i];
|
||||
nextStyle = this.styles_[i];
|
||||
this.setFillStyle_(gl, /** @type {Array.<number>} */ (nextStyle[0]));
|
||||
this.setStrokeStyle_(gl, /** @type {Array.<number>} */ (nextStyle[1]),
|
||||
/** @type {number} */ (nextStyle[2]));
|
||||
groupStart = this.styleIndices_[i];
|
||||
this.drawElements(gl, context, start, end);
|
||||
end = start;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
while (featureIndex >= 0 &&
|
||||
this.startIndices[featureIndex] >= groupStart) {
|
||||
start = this.startIndices[featureIndex];
|
||||
feature = this.startIndicesFeature[featureIndex];
|
||||
featureUid = ol.getUid(feature).toString();
|
||||
|
||||
if (skippedFeaturesHash[featureUid] === undefined &&
|
||||
feature.getGeometry() &&
|
||||
(opt_hitExtent === undefined || ol.extent.intersects(
|
||||
/** @type {Array<number>} */ (opt_hitExtent),
|
||||
feature.getGeometry().getExtent()))) {
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.CircleReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
|
||||
featureCallback, opt_hitExtent) {
|
||||
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
|
||||
featureIndex = this.startIndices.length - 2;
|
||||
end = this.startIndices[featureIndex + 1];
|
||||
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
|
||||
nextStyle = this.styles_[i];
|
||||
this.setFillStyle_(gl, /** @type {Array.<number>} */ (nextStyle[0]));
|
||||
this.setStrokeStyle_(gl, /** @type {Array.<number>} */ (nextStyle[1]),
|
||||
/** @type {number} */ (nextStyle[2]));
|
||||
groupStart = this.styleIndices_[i];
|
||||
|
||||
while (featureIndex >= 0 &&
|
||||
this.startIndices[featureIndex] >= groupStart) {
|
||||
start = this.startIndices[featureIndex];
|
||||
feature = this.startIndicesFeature[featureIndex];
|
||||
featureUid = ol.getUid(feature).toString();
|
||||
|
||||
if (skippedFeaturesHash[featureUid] === undefined &&
|
||||
feature.getGeometry() &&
|
||||
(opt_hitExtent === undefined || ol.extent.intersects(
|
||||
/** @type {Array<number>} */ (opt_hitExtent),
|
||||
feature.getGeometry().getExtent()))) {
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
this.drawElements(gl, context, start, end);
|
||||
|
||||
var result = featureCallback(feature);
|
||||
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
featureIndex--;
|
||||
end = start;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object} skippedFeaturesHash Ids of features to skip.
|
||||
*/
|
||||
ol.render.webgl.CircleReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
|
||||
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
|
||||
featureIndex = this.startIndices.length - 2;
|
||||
end = start = this.startIndices[featureIndex + 1];
|
||||
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
|
||||
nextStyle = this.styles_[i];
|
||||
this.setFillStyle_(gl, /** @type {Array.<number>} */ (nextStyle[0]));
|
||||
this.setStrokeStyle_(gl, /** @type {Array.<number>} */ (nextStyle[1]),
|
||||
/** @type {number} */ (nextStyle[2]));
|
||||
groupStart = this.styleIndices_[i];
|
||||
|
||||
while (featureIndex >= 0 &&
|
||||
this.startIndices[featureIndex] >= groupStart) {
|
||||
featureStart = this.startIndices[featureIndex];
|
||||
feature = this.startIndicesFeature[featureIndex];
|
||||
featureUid = ol.getUid(feature).toString();
|
||||
|
||||
if (skippedFeaturesHash[featureUid]) {
|
||||
if (start !== end) {
|
||||
this.drawElements(gl, context, start, end);
|
||||
|
||||
var result = featureCallback(feature);
|
||||
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
featureIndex--;
|
||||
end = start;
|
||||
end = featureStart;
|
||||
}
|
||||
featureIndex--;
|
||||
start = featureStart;
|
||||
}
|
||||
return undefined;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object} skippedFeaturesHash Ids of features to skip.
|
||||
*/
|
||||
ol.render.webgl.CircleReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
|
||||
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
|
||||
featureIndex = this.startIndices.length - 2;
|
||||
end = start = this.startIndices[featureIndex + 1];
|
||||
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
|
||||
nextStyle = this.styles_[i];
|
||||
this.setFillStyle_(gl, /** @type {Array.<number>} */ (nextStyle[0]));
|
||||
this.setStrokeStyle_(gl, /** @type {Array.<number>} */ (nextStyle[1]),
|
||||
/** @type {number} */ (nextStyle[2]));
|
||||
groupStart = this.styleIndices_[i];
|
||||
|
||||
while (featureIndex >= 0 &&
|
||||
this.startIndices[featureIndex] >= groupStart) {
|
||||
featureStart = this.startIndices[featureIndex];
|
||||
feature = this.startIndicesFeature[featureIndex];
|
||||
featureUid = ol.getUid(feature).toString();
|
||||
|
||||
if (skippedFeaturesHash[featureUid]) {
|
||||
if (start !== end) {
|
||||
this.drawElements(gl, context, start, end);
|
||||
}
|
||||
end = featureStart;
|
||||
}
|
||||
featureIndex--;
|
||||
start = featureStart;
|
||||
}
|
||||
if (start !== end) {
|
||||
this.drawElements(gl, context, start, end);
|
||||
}
|
||||
start = end = groupStart;
|
||||
if (start !== end) {
|
||||
this.drawElements(gl, context, start, end);
|
||||
}
|
||||
};
|
||||
start = end = groupStart;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {Array.<number>} color Color.
|
||||
*/
|
||||
ol.render.webgl.CircleReplay.prototype.setFillStyle_ = function(gl, color) {
|
||||
gl.uniform4fv(this.defaultLocations_.u_fillColor, color);
|
||||
};
|
||||
/**
|
||||
* @private
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {Array.<number>} color Color.
|
||||
*/
|
||||
ol.render.webgl.CircleReplay.prototype.setFillStyle_ = function(gl, color) {
|
||||
gl.uniform4fv(this.defaultLocations_.u_fillColor, color);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {Array.<number>} color Color.
|
||||
* @param {number} lineWidth Line width.
|
||||
*/
|
||||
ol.render.webgl.CircleReplay.prototype.setStrokeStyle_ = function(gl, color, lineWidth) {
|
||||
gl.uniform4fv(this.defaultLocations_.u_strokeColor, color);
|
||||
gl.uniform1f(this.defaultLocations_.u_lineWidth, lineWidth);
|
||||
};
|
||||
/**
|
||||
* @private
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {Array.<number>} color Color.
|
||||
* @param {number} lineWidth Line width.
|
||||
*/
|
||||
ol.render.webgl.CircleReplay.prototype.setStrokeStyle_ = function(gl, color, lineWidth) {
|
||||
gl.uniform4fv(this.defaultLocations_.u_strokeColor, color);
|
||||
gl.uniform1f(this.defaultLocations_.u_lineWidth, lineWidth);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.CircleReplay.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
|
||||
var strokeStyleColor, strokeStyleWidth;
|
||||
if (strokeStyle) {
|
||||
var strokeStyleLineDash = strokeStyle.getLineDash();
|
||||
this.state_.lineDash = strokeStyleLineDash ?
|
||||
strokeStyleLineDash : ol.render.webgl.defaultLineDash;
|
||||
var strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();
|
||||
this.state_.lineDashOffset = strokeStyleLineDashOffset ?
|
||||
strokeStyleLineDashOffset : ol.render.webgl.defaultLineDashOffset;
|
||||
strokeStyleColor = strokeStyle.getColor();
|
||||
if (!(strokeStyleColor instanceof CanvasGradient) &&
|
||||
!(strokeStyleColor instanceof CanvasPattern)) {
|
||||
strokeStyleColor = ol.color.asArray(strokeStyleColor).map(function(c, i) {
|
||||
return i != 3 ? c / 255 : c;
|
||||
}) || ol.render.webgl.defaultStrokeStyle;
|
||||
} else {
|
||||
strokeStyleColor = ol.render.webgl.defaultStrokeStyle;
|
||||
}
|
||||
strokeStyleWidth = strokeStyle.getWidth();
|
||||
strokeStyleWidth = strokeStyleWidth !== undefined ?
|
||||
strokeStyleWidth : ol.render.webgl.defaultLineWidth;
|
||||
} else {
|
||||
strokeStyleColor = [0, 0, 0, 0];
|
||||
strokeStyleWidth = 0;
|
||||
}
|
||||
var fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
|
||||
if (!(fillStyleColor instanceof CanvasGradient) &&
|
||||
!(fillStyleColor instanceof CanvasPattern)) {
|
||||
fillStyleColor = ol.color.asArray(fillStyleColor).map(function(c, i) {
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.CircleReplay.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
|
||||
var strokeStyleColor, strokeStyleWidth;
|
||||
if (strokeStyle) {
|
||||
var strokeStyleLineDash = strokeStyle.getLineDash();
|
||||
this.state_.lineDash = strokeStyleLineDash ?
|
||||
strokeStyleLineDash : ol.render.webgl.defaultLineDash;
|
||||
var strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();
|
||||
this.state_.lineDashOffset = strokeStyleLineDashOffset ?
|
||||
strokeStyleLineDashOffset : ol.render.webgl.defaultLineDashOffset;
|
||||
strokeStyleColor = strokeStyle.getColor();
|
||||
if (!(strokeStyleColor instanceof CanvasGradient) &&
|
||||
!(strokeStyleColor instanceof CanvasPattern)) {
|
||||
strokeStyleColor = ol.color.asArray(strokeStyleColor).map(function(c, i) {
|
||||
return i != 3 ? c / 255 : c;
|
||||
}) || ol.render.webgl.defaultFillStyle;
|
||||
}) || ol.render.webgl.defaultStrokeStyle;
|
||||
} else {
|
||||
fillStyleColor = ol.render.webgl.defaultFillStyle;
|
||||
strokeStyleColor = ol.render.webgl.defaultStrokeStyle;
|
||||
}
|
||||
if (!this.state_.strokeColor || !ol.array.equals(this.state_.strokeColor, strokeStyleColor) ||
|
||||
!this.state_.fillColor || !ol.array.equals(this.state_.fillColor, fillStyleColor) ||
|
||||
this.state_.lineWidth !== strokeStyleWidth) {
|
||||
this.state_.changed = true;
|
||||
this.state_.fillColor = fillStyleColor;
|
||||
this.state_.strokeColor = strokeStyleColor;
|
||||
this.state_.lineWidth = strokeStyleWidth;
|
||||
this.styles_.push([fillStyleColor, strokeStyleColor, strokeStyleWidth]);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
strokeStyleWidth = strokeStyle.getWidth();
|
||||
strokeStyleWidth = strokeStyleWidth !== undefined ?
|
||||
strokeStyleWidth : ol.render.webgl.defaultLineWidth;
|
||||
} else {
|
||||
strokeStyleColor = [0, 0, 0, 0];
|
||||
strokeStyleWidth = 0;
|
||||
}
|
||||
var fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
|
||||
if (!(fillStyleColor instanceof CanvasGradient) &&
|
||||
!(fillStyleColor instanceof CanvasPattern)) {
|
||||
fillStyleColor = ol.color.asArray(fillStyleColor).map(function(c, i) {
|
||||
return i != 3 ? c / 255 : c;
|
||||
}) || ol.render.webgl.defaultFillStyle;
|
||||
} else {
|
||||
fillStyleColor = ol.render.webgl.defaultFillStyle;
|
||||
}
|
||||
if (!this.state_.strokeColor || !ol.array.equals(this.state_.strokeColor, strokeStyleColor) ||
|
||||
!this.state_.fillColor || !ol.array.equals(this.state_.fillColor, fillStyleColor) ||
|
||||
this.state_.lineWidth !== strokeStyleWidth) {
|
||||
this.state_.changed = true;
|
||||
this.state_.fillColor = fillStyleColor;
|
||||
this.state_.strokeColor = strokeStyleColor;
|
||||
this.state_.lineWidth = strokeStyleWidth;
|
||||
this.styles_.push([fillStyleColor, strokeStyleColor, strokeStyleWidth]);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -6,161 +6,157 @@ goog.require('ol');
|
||||
goog.require('ol.webgl.Fragment');
|
||||
goog.require('ol.webgl.Vertex');
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Fragment}
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Fragment = function() {
|
||||
ol.webgl.Fragment.call(this, ol.render.webgl.circlereplay.defaultshader.Fragment.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.circlereplay.defaultshader.Fragment, ol.webgl.Fragment);
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Fragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_center;\nvarying vec2 v_offset;\nvarying float v_halfWidth;\nvarying float v_pixelRatio;\n\n\n\nuniform float u_opacity;\nuniform vec4 u_fillColor;\nuniform vec4 u_strokeColor;\nuniform vec2 u_size;\n\nvoid main(void) {\n vec2 windowCenter = vec2((v_center.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,\n (v_center.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);\n vec2 windowOffset = vec2((v_offset.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,\n (v_offset.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);\n float radius = length(windowCenter - windowOffset);\n float dist = length(windowCenter - gl_FragCoord.xy);\n if (dist > radius + v_halfWidth) {\n if (u_strokeColor.a == 0.0) {\n gl_FragColor = u_fillColor;\n } else {\n gl_FragColor = u_strokeColor;\n }\n gl_FragColor.a = gl_FragColor.a - (dist - (radius + v_halfWidth));\n } else if (u_fillColor.a == 0.0) {\n // Hooray, no fill, just stroke. We can use real antialiasing.\n gl_FragColor = u_strokeColor;\n if (dist < radius - v_halfWidth) {\n gl_FragColor.a = gl_FragColor.a - (radius - v_halfWidth - dist);\n }\n } else {\n gl_FragColor = u_fillColor;\n float strokeDist = radius - v_halfWidth;\n float antialias = 2.0 * v_pixelRatio;\n if (dist > strokeDist) {\n gl_FragColor = u_strokeColor;\n } else if (dist >= strokeDist - antialias) {\n float step = smoothstep(strokeDist - antialias, strokeDist, dist);\n gl_FragColor = mix(u_fillColor, u_strokeColor, step);\n }\n }\n gl_FragColor.a = gl_FragColor.a * u_opacity;\n if (gl_FragColor.a <= 0.0) {\n discard;\n }\n}\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying vec2 b;varying float c;varying float d;uniform float m;uniform vec4 n;uniform vec4 o;uniform vec2 p;void main(void){vec2 windowCenter=vec2((a.x+1.0)/2.0*p.x*d,(a.y+1.0)/2.0*p.y*d);vec2 windowOffset=vec2((b.x+1.0)/2.0*p.x*d,(b.y+1.0)/2.0*p.y*d);float radius=length(windowCenter-windowOffset);float dist=length(windowCenter-gl_FragCoord.xy);if(dist>radius+c){if(o.a==0.0){gl_FragColor=n;}else{gl_FragColor=o;}gl_FragColor.a=gl_FragColor.a-(dist-(radius+c));}else if(n.a==0.0){gl_FragColor=o;if(dist<radius-c){gl_FragColor.a=gl_FragColor.a-(radius-c-dist);}} else{gl_FragColor=n;float strokeDist=radius-c;float antialias=2.0*d;if(dist>strokeDist){gl_FragColor=o;}else if(dist>=strokeDist-antialias){float step=smoothstep(strokeDist-antialias,strokeDist,dist);gl_FragColor=mix(n,o,step);}} gl_FragColor.a=gl_FragColor.a*m;if(gl_FragColor.a<=0.0){discard;}}';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Fragment.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.circlereplay.defaultshader.Fragment.DEBUG_SOURCE :
|
||||
ol.render.webgl.circlereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.circlereplay.defaultshader.fragment = new ol.render.webgl.circlereplay.defaultshader.Fragment();
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Vertex}
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Vertex = function() {
|
||||
ol.webgl.Vertex.call(this, ol.render.webgl.circlereplay.defaultshader.Vertex.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.circlereplay.defaultshader.Vertex, ol.webgl.Vertex);
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Vertex.DEBUG_SOURCE = 'varying vec2 v_center;\nvarying vec2 v_offset;\nvarying float v_halfWidth;\nvarying float v_pixelRatio;\n\n\nattribute vec2 a_position;\nattribute float a_instruction;\nattribute float a_radius;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\nuniform float u_lineWidth;\nuniform float u_pixelRatio;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n v_center = vec4(u_projectionMatrix * vec4(a_position, 0.0, 1.0)).xy;\n v_pixelRatio = u_pixelRatio;\n float lineWidth = u_lineWidth * u_pixelRatio;\n v_halfWidth = lineWidth / 2.0;\n if (lineWidth == 0.0) {\n lineWidth = 2.0 * u_pixelRatio;\n }\n vec2 offset;\n // Radius with anitaliasing (roughly).\n float radius = a_radius + 3.0 * u_pixelRatio;\n // Until we get gl_VertexID in WebGL, we store an instruction.\n if (a_instruction == 0.0) {\n // Offsetting the edges of the triangle by lineWidth / 2 is necessary, however\n // we should also leave some space for the antialiasing, thus we offset by lineWidth.\n offset = vec2(-1.0, 1.0);\n } else if (a_instruction == 1.0) {\n offset = vec2(-1.0, -1.0);\n } else if (a_instruction == 2.0) {\n offset = vec2(1.0, -1.0);\n } else {\n offset = vec2(1.0, 1.0);\n }\n\n gl_Position = u_projectionMatrix * vec4(a_position + offset * radius, 0.0, 1.0) +\n offsetMatrix * vec4(offset * lineWidth, 0.0, 0.0);\n v_offset = vec4(u_projectionMatrix * vec4(a_position.x + a_radius, a_position.y,\n 0.0, 1.0)).xy;\n\n if (distance(v_center, v_offset) > 20000.0) {\n gl_Position = vec4(v_center, 0.0, 1.0);\n }\n}\n\n\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;varying vec2 b;varying float c;varying float d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;uniform float k;uniform float l;void main(void){mat4 offsetMatrix=i*j;a=vec4(h*vec4(e,0.0,1.0)).xy;d=l;float lineWidth=k*l;c=lineWidth/2.0;if(lineWidth==0.0){lineWidth=2.0*l;}vec2 offset;float radius=g+3.0*l;if(f==0.0){offset=vec2(-1.0,1.0);}else if(f==1.0){offset=vec2(-1.0,-1.0);}else if(f==2.0){offset=vec2(1.0,-1.0);}else{offset=vec2(1.0,1.0);}gl_Position=h*vec4(e+offset*radius,0.0,1.0)+offsetMatrix*vec4(offset*lineWidth,0.0,0.0);b=vec4(h*vec4(e.x+g,e.y,0.0,1.0)).xy;if(distance(a,b)>20000.0){gl_Position=vec4(a,0.0,1.0);}}';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Vertex.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.circlereplay.defaultshader.Vertex.DEBUG_SOURCE :
|
||||
ol.render.webgl.circlereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.circlereplay.defaultshader.vertex = new ol.render.webgl.circlereplay.defaultshader.Vertex();
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @param {WebGLRenderingContext} gl GL.
|
||||
* @param {WebGLProgram} program Program.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Locations = function(gl, program) {
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Fragment}
|
||||
* @struct
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Fragment = function() {
|
||||
ol.webgl.Fragment.call(this, ol.render.webgl.circlereplay.defaultshader.Fragment.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.circlereplay.defaultshader.Fragment, ol.webgl.Fragment);
|
||||
|
||||
this.u_fillColor = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_fillColor' : 'n');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Fragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_center;\nvarying vec2 v_offset;\nvarying float v_halfWidth;\nvarying float v_pixelRatio;\n\n\n\nuniform float u_opacity;\nuniform vec4 u_fillColor;\nuniform vec4 u_strokeColor;\nuniform vec2 u_size;\n\nvoid main(void) {\n vec2 windowCenter = vec2((v_center.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,\n (v_center.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);\n vec2 windowOffset = vec2((v_offset.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,\n (v_offset.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);\n float radius = length(windowCenter - windowOffset);\n float dist = length(windowCenter - gl_FragCoord.xy);\n if (dist > radius + v_halfWidth) {\n if (u_strokeColor.a == 0.0) {\n gl_FragColor = u_fillColor;\n } else {\n gl_FragColor = u_strokeColor;\n }\n gl_FragColor.a = gl_FragColor.a - (dist - (radius + v_halfWidth));\n } else if (u_fillColor.a == 0.0) {\n // Hooray, no fill, just stroke. We can use real antialiasing.\n gl_FragColor = u_strokeColor;\n if (dist < radius - v_halfWidth) {\n gl_FragColor.a = gl_FragColor.a - (radius - v_halfWidth - dist);\n }\n } else {\n gl_FragColor = u_fillColor;\n float strokeDist = radius - v_halfWidth;\n float antialias = 2.0 * v_pixelRatio;\n if (dist > strokeDist) {\n gl_FragColor = u_strokeColor;\n } else if (dist >= strokeDist - antialias) {\n float step = smoothstep(strokeDist - antialias, strokeDist, dist);\n gl_FragColor = mix(u_fillColor, u_strokeColor, step);\n }\n }\n gl_FragColor.a = gl_FragColor.a * u_opacity;\n if (gl_FragColor.a <= 0.0) {\n discard;\n }\n}\n';
|
||||
|
||||
this.u_lineWidth = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_lineWidth' : 'k');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying vec2 b;varying float c;varying float d;uniform float m;uniform vec4 n;uniform vec4 o;uniform vec2 p;void main(void){vec2 windowCenter=vec2((a.x+1.0)/2.0*p.x*d,(a.y+1.0)/2.0*p.y*d);vec2 windowOffset=vec2((b.x+1.0)/2.0*p.x*d,(b.y+1.0)/2.0*p.y*d);float radius=length(windowCenter-windowOffset);float dist=length(windowCenter-gl_FragCoord.xy);if(dist>radius+c){if(o.a==0.0){gl_FragColor=n;}else{gl_FragColor=o;}gl_FragColor.a=gl_FragColor.a-(dist-(radius+c));}else if(n.a==0.0){gl_FragColor=o;if(dist<radius-c){gl_FragColor.a=gl_FragColor.a-(radius-c-dist);}} else{gl_FragColor=n;float strokeDist=radius-c;float antialias=2.0*d;if(dist>strokeDist){gl_FragColor=o;}else if(dist>=strokeDist-antialias){float step=smoothstep(strokeDist-antialias,strokeDist,dist);gl_FragColor=mix(n,o,step);}} gl_FragColor.a=gl_FragColor.a*m;if(gl_FragColor.a<=0.0){discard;}}';
|
||||
|
||||
this.u_offsetRotateMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Fragment.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.circlereplay.defaultshader.Fragment.DEBUG_SOURCE :
|
||||
ol.render.webgl.circlereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.circlereplay.defaultshader.fragment = new ol.render.webgl.circlereplay.defaultshader.Fragment();
|
||||
|
||||
this.u_offsetScaleMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Vertex}
|
||||
* @struct
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Vertex = function() {
|
||||
ol.webgl.Vertex.call(this, ol.render.webgl.circlereplay.defaultshader.Vertex.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.circlereplay.defaultshader.Vertex, ol.webgl.Vertex);
|
||||
|
||||
this.u_opacity = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'm');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Vertex.DEBUG_SOURCE = 'varying vec2 v_center;\nvarying vec2 v_offset;\nvarying float v_halfWidth;\nvarying float v_pixelRatio;\n\n\nattribute vec2 a_position;\nattribute float a_instruction;\nattribute float a_radius;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\nuniform float u_lineWidth;\nuniform float u_pixelRatio;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n v_center = vec4(u_projectionMatrix * vec4(a_position, 0.0, 1.0)).xy;\n v_pixelRatio = u_pixelRatio;\n float lineWidth = u_lineWidth * u_pixelRatio;\n v_halfWidth = lineWidth / 2.0;\n if (lineWidth == 0.0) {\n lineWidth = 2.0 * u_pixelRatio;\n }\n vec2 offset;\n // Radius with anitaliasing (roughly).\n float radius = a_radius + 3.0 * u_pixelRatio;\n // Until we get gl_VertexID in WebGL, we store an instruction.\n if (a_instruction == 0.0) {\n // Offsetting the edges of the triangle by lineWidth / 2 is necessary, however\n // we should also leave some space for the antialiasing, thus we offset by lineWidth.\n offset = vec2(-1.0, 1.0);\n } else if (a_instruction == 1.0) {\n offset = vec2(-1.0, -1.0);\n } else if (a_instruction == 2.0) {\n offset = vec2(1.0, -1.0);\n } else {\n offset = vec2(1.0, 1.0);\n }\n\n gl_Position = u_projectionMatrix * vec4(a_position + offset * radius, 0.0, 1.0) +\n offsetMatrix * vec4(offset * lineWidth, 0.0, 0.0);\n v_offset = vec4(u_projectionMatrix * vec4(a_position.x + a_radius, a_position.y,\n 0.0, 1.0)).xy;\n\n if (distance(v_center, v_offset) > 20000.0) {\n gl_Position = vec4(v_center, 0.0, 1.0);\n }\n}\n\n\n';
|
||||
|
||||
this.u_pixelRatio = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_pixelRatio' : 'l');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;varying vec2 b;varying float c;varying float d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;uniform float k;uniform float l;void main(void){mat4 offsetMatrix=i*j;a=vec4(h*vec4(e,0.0,1.0)).xy;d=l;float lineWidth=k*l;c=lineWidth/2.0;if(lineWidth==0.0){lineWidth=2.0*l;}vec2 offset;float radius=g+3.0*l;if(f==0.0){offset=vec2(-1.0,1.0);}else if(f==1.0){offset=vec2(-1.0,-1.0);}else if(f==2.0){offset=vec2(1.0,-1.0);}else{offset=vec2(1.0,1.0);}gl_Position=h*vec4(e+offset*radius,0.0,1.0)+offsetMatrix*vec4(offset*lineWidth,0.0,0.0);b=vec4(h*vec4(e.x+g,e.y,0.0,1.0)).xy;if(distance(a,b)>20000.0){gl_Position=vec4(a,0.0,1.0);}}';
|
||||
|
||||
this.u_projectionMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Vertex.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.circlereplay.defaultshader.Vertex.DEBUG_SOURCE :
|
||||
ol.render.webgl.circlereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.circlereplay.defaultshader.vertex = new ol.render.webgl.circlereplay.defaultshader.Vertex();
|
||||
|
||||
this.u_size = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_size' : 'p');
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @param {WebGLRenderingContext} gl GL.
|
||||
* @param {WebGLProgram} program Program.
|
||||
* @struct
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.circlereplay.defaultshader.Locations = function(gl, program) {
|
||||
this.u_strokeColor = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_strokeColor' : 'o');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_fillColor = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_fillColor' : 'n');
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_instruction = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_instruction' : 'f');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_lineWidth = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_lineWidth' : 'k');
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_position = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_position' : 'e');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetRotateMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetScaleMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_opacity = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'm');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_pixelRatio = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_pixelRatio' : 'l');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_projectionMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_size = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_size' : 'p');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_strokeColor = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_strokeColor' : 'o');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_instruction = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_instruction' : 'f');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_position = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_position' : 'e');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_radius = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_radius' : 'g');
|
||||
};
|
||||
|
||||
}
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_radius = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_radius' : 'g');
|
||||
};
|
||||
|
||||
+136
-140
@@ -5,169 +5,165 @@ goog.require('ol.render.webgl.TextureReplay');
|
||||
goog.require('ol.webgl.Buffer');
|
||||
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.render.webgl.TextureReplay}
|
||||
* @param {number} tolerance Tolerance.
|
||||
* @param {ol.Extent} maxExtent Max extent.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
|
||||
ol.render.webgl.TextureReplay.call(this, tolerance, maxExtent);
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.render.webgl.TextureReplay}
|
||||
* @param {number} tolerance Tolerance.
|
||||
* @param {ol.Extent} maxExtent Max extent.
|
||||
* @struct
|
||||
* @type {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>}
|
||||
* @protected
|
||||
*/
|
||||
ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
|
||||
ol.render.webgl.TextureReplay.call(this, tolerance, maxExtent);
|
||||
|
||||
/**
|
||||
* @type {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>}
|
||||
* @protected
|
||||
*/
|
||||
this.images_ = [];
|
||||
|
||||
/**
|
||||
* @type {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>}
|
||||
* @protected
|
||||
*/
|
||||
this.hitDetectionImages_ = [];
|
||||
|
||||
/**
|
||||
* @type {Array.<WebGLTexture>}
|
||||
* @private
|
||||
*/
|
||||
this.textures_ = [];
|
||||
|
||||
/**
|
||||
* @type {Array.<WebGLTexture>}
|
||||
* @private
|
||||
*/
|
||||
this.hitDetectionTextures_ = [];
|
||||
|
||||
};
|
||||
ol.inherits(ol.render.webgl.ImageReplay, ol.render.webgl.TextureReplay);
|
||||
|
||||
this.images_ = [];
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
* @type {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>}
|
||||
* @protected
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.drawMultiPoint = function(multiPointGeometry, feature) {
|
||||
this.startIndices.push(this.indices.length);
|
||||
this.startIndicesFeature.push(feature);
|
||||
var flatCoordinates = multiPointGeometry.getFlatCoordinates();
|
||||
var stride = multiPointGeometry.getStride();
|
||||
this.drawCoordinates(
|
||||
flatCoordinates, 0, flatCoordinates.length, stride);
|
||||
};
|
||||
|
||||
this.hitDetectionImages_ = [];
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
* @type {Array.<WebGLTexture>}
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.drawPoint = function(pointGeometry, feature) {
|
||||
this.startIndices.push(this.indices.length);
|
||||
this.startIndicesFeature.push(feature);
|
||||
var flatCoordinates = pointGeometry.getFlatCoordinates();
|
||||
var stride = pointGeometry.getStride();
|
||||
this.drawCoordinates(
|
||||
flatCoordinates, 0, flatCoordinates.length, stride);
|
||||
};
|
||||
|
||||
this.textures_ = [];
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
* @type {Array.<WebGLTexture>}
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.finish = function(context) {
|
||||
var gl = context.getGL();
|
||||
this.hitDetectionTextures_ = [];
|
||||
|
||||
this.groupIndices.push(this.indices.length);
|
||||
this.hitDetectionGroupIndices.push(this.indices.length);
|
||||
|
||||
// create, bind, and populate the vertices buffer
|
||||
this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
|
||||
|
||||
var indices = this.indices;
|
||||
|
||||
// create, bind, and populate the indices buffer
|
||||
this.indicesBuffer = new ol.webgl.Buffer(indices);
|
||||
|
||||
// create textures
|
||||
/** @type {Object.<string, WebGLTexture>} */
|
||||
var texturePerImage = {};
|
||||
|
||||
this.createTextures(this.textures_, this.images_, texturePerImage, gl);
|
||||
|
||||
this.createTextures(this.hitDetectionTextures_, this.hitDetectionImages_,
|
||||
texturePerImage, gl);
|
||||
|
||||
this.images_ = null;
|
||||
this.hitDetectionImages_ = null;
|
||||
ol.render.webgl.TextureReplay.prototype.finish.call(this, context);
|
||||
};
|
||||
};
|
||||
ol.inherits(ol.render.webgl.ImageReplay, ol.render.webgl.TextureReplay);
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.setImageStyle = function(imageStyle) {
|
||||
var anchor = imageStyle.getAnchor();
|
||||
var image = imageStyle.getImage(1);
|
||||
var imageSize = imageStyle.getImageSize();
|
||||
var hitDetectionImage = imageStyle.getHitDetectionImage(1);
|
||||
var opacity = imageStyle.getOpacity();
|
||||
var origin = imageStyle.getOrigin();
|
||||
var rotateWithView = imageStyle.getRotateWithView();
|
||||
var rotation = imageStyle.getRotation();
|
||||
var size = imageStyle.getSize();
|
||||
var scale = imageStyle.getScale();
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.drawMultiPoint = function(multiPointGeometry, feature) {
|
||||
this.startIndices.push(this.indices.length);
|
||||
this.startIndicesFeature.push(feature);
|
||||
var flatCoordinates = multiPointGeometry.getFlatCoordinates();
|
||||
var stride = multiPointGeometry.getStride();
|
||||
this.drawCoordinates(
|
||||
flatCoordinates, 0, flatCoordinates.length, stride);
|
||||
};
|
||||
|
||||
var currentImage;
|
||||
if (this.images_.length === 0) {
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.drawPoint = function(pointGeometry, feature) {
|
||||
this.startIndices.push(this.indices.length);
|
||||
this.startIndicesFeature.push(feature);
|
||||
var flatCoordinates = pointGeometry.getFlatCoordinates();
|
||||
var stride = pointGeometry.getStride();
|
||||
this.drawCoordinates(
|
||||
flatCoordinates, 0, flatCoordinates.length, stride);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.finish = function(context) {
|
||||
var gl = context.getGL();
|
||||
|
||||
this.groupIndices.push(this.indices.length);
|
||||
this.hitDetectionGroupIndices.push(this.indices.length);
|
||||
|
||||
// create, bind, and populate the vertices buffer
|
||||
this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
|
||||
|
||||
var indices = this.indices;
|
||||
|
||||
// create, bind, and populate the indices buffer
|
||||
this.indicesBuffer = new ol.webgl.Buffer(indices);
|
||||
|
||||
// create textures
|
||||
/** @type {Object.<string, WebGLTexture>} */
|
||||
var texturePerImage = {};
|
||||
|
||||
this.createTextures(this.textures_, this.images_, texturePerImage, gl);
|
||||
|
||||
this.createTextures(this.hitDetectionTextures_, this.hitDetectionImages_,
|
||||
texturePerImage, gl);
|
||||
|
||||
this.images_ = null;
|
||||
this.hitDetectionImages_ = null;
|
||||
ol.render.webgl.TextureReplay.prototype.finish.call(this, context);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.setImageStyle = function(imageStyle) {
|
||||
var anchor = imageStyle.getAnchor();
|
||||
var image = imageStyle.getImage(1);
|
||||
var imageSize = imageStyle.getImageSize();
|
||||
var hitDetectionImage = imageStyle.getHitDetectionImage(1);
|
||||
var opacity = imageStyle.getOpacity();
|
||||
var origin = imageStyle.getOrigin();
|
||||
var rotateWithView = imageStyle.getRotateWithView();
|
||||
var rotation = imageStyle.getRotation();
|
||||
var size = imageStyle.getSize();
|
||||
var scale = imageStyle.getScale();
|
||||
|
||||
var currentImage;
|
||||
if (this.images_.length === 0) {
|
||||
this.images_.push(image);
|
||||
} else {
|
||||
currentImage = this.images_[this.images_.length - 1];
|
||||
if (ol.getUid(currentImage) != ol.getUid(image)) {
|
||||
this.groupIndices.push(this.indices.length);
|
||||
this.images_.push(image);
|
||||
} else {
|
||||
currentImage = this.images_[this.images_.length - 1];
|
||||
if (ol.getUid(currentImage) != ol.getUid(image)) {
|
||||
this.groupIndices.push(this.indices.length);
|
||||
this.images_.push(image);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.hitDetectionImages_.length === 0) {
|
||||
if (this.hitDetectionImages_.length === 0) {
|
||||
this.hitDetectionImages_.push(hitDetectionImage);
|
||||
} else {
|
||||
currentImage =
|
||||
this.hitDetectionImages_[this.hitDetectionImages_.length - 1];
|
||||
if (ol.getUid(currentImage) != ol.getUid(hitDetectionImage)) {
|
||||
this.hitDetectionGroupIndices.push(this.indices.length);
|
||||
this.hitDetectionImages_.push(hitDetectionImage);
|
||||
} else {
|
||||
currentImage =
|
||||
this.hitDetectionImages_[this.hitDetectionImages_.length - 1];
|
||||
if (ol.getUid(currentImage) != ol.getUid(hitDetectionImage)) {
|
||||
this.hitDetectionGroupIndices.push(this.indices.length);
|
||||
this.hitDetectionImages_.push(hitDetectionImage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.anchorX = anchor[0];
|
||||
this.anchorY = anchor[1];
|
||||
this.height = size[1];
|
||||
this.imageHeight = imageSize[1];
|
||||
this.imageWidth = imageSize[0];
|
||||
this.opacity = opacity;
|
||||
this.originX = origin[0];
|
||||
this.originY = origin[1];
|
||||
this.rotation = rotation;
|
||||
this.rotateWithView = rotateWithView;
|
||||
this.scale = scale;
|
||||
this.width = size[0];
|
||||
};
|
||||
this.anchorX = anchor[0];
|
||||
this.anchorY = anchor[1];
|
||||
this.height = size[1];
|
||||
this.imageHeight = imageSize[1];
|
||||
this.imageWidth = imageSize[0];
|
||||
this.opacity = opacity;
|
||||
this.originX = origin[0];
|
||||
this.originY = origin[1];
|
||||
this.rotation = rotation;
|
||||
this.rotateWithView = rotateWithView;
|
||||
this.scale = scale;
|
||||
this.width = size[0];
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.getTextures = function(opt_all) {
|
||||
return opt_all ? this.textures_.concat(this.hitDetectionTextures_) : this.textures_;
|
||||
};
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.getTextures = function(opt_all) {
|
||||
return opt_all ? this.textures_.concat(this.hitDetectionTextures_) : this.textures_;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.getHitDetectionTextures = function() {
|
||||
return this.hitDetectionTextures_;
|
||||
};
|
||||
|
||||
}
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.getHitDetectionTextures = function() {
|
||||
return this.hitDetectionTextures_;
|
||||
};
|
||||
|
||||
+359
-363
@@ -8,410 +8,406 @@ goog.require('ol.render.VectorContext');
|
||||
goog.require('ol.render.webgl.ReplayGroup');
|
||||
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.render.VectorContext}
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {ol.Extent} extent Extent.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.Immediate = function(context, center, resolution, rotation, size, extent, pixelRatio) {
|
||||
ol.render.VectorContext.call(this);
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.render.VectorContext}
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {ol.Extent} extent Extent.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.Immediate = function(context, center, resolution, rotation, size, extent, pixelRatio) {
|
||||
ol.render.VectorContext.call(this);
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
this.context_ = context;
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
this.center_ = center;
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
this.extent_ = extent;
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
this.pixelRatio_ = pixelRatio;
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
this.size_ = size;
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
this.rotation_ = rotation;
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
this.resolution_ = resolution;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.style.Image}
|
||||
*/
|
||||
this.imageStyle_ = null;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.style.Fill}
|
||||
*/
|
||||
this.fillStyle_ = null;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.style.Stroke}
|
||||
*/
|
||||
this.strokeStyle_ = null;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.style.Text}
|
||||
*/
|
||||
this.textStyle_ = null;
|
||||
|
||||
};
|
||||
ol.inherits(ol.render.webgl.Immediate, ol.render.VectorContext);
|
||||
|
||||
|
||||
/**
|
||||
* @param {ol.render.webgl.ReplayGroup} replayGroup Replay group.
|
||||
* @param {Array.<number>} flatCoordinates Flat coordinates.
|
||||
* @param {number} offset Offset.
|
||||
* @param {number} end End.
|
||||
* @param {number} stride Stride.
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawText_ = function(replayGroup,
|
||||
flatCoordinates, offset, end, stride) {
|
||||
var context = this.context_;
|
||||
var replay = /** @type {ol.render.webgl.TextReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.TEXT));
|
||||
replay.setTextStyle(this.textStyle_);
|
||||
replay.drawText(flatCoordinates, offset, end, stride, null, null);
|
||||
replay.finish(context);
|
||||
// default colors
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
};
|
||||
|
||||
this.context_ = context;
|
||||
|
||||
/**
|
||||
* Set the rendering style. Note that since this is an immediate rendering API,
|
||||
* any `zIndex` on the provided style will be ignored.
|
||||
*
|
||||
* @param {ol.style.Style} style The rendering style.
|
||||
* @override
|
||||
* @api
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.setStyle = function(style) {
|
||||
this.setFillStrokeStyle(style.getFill(), style.getStroke());
|
||||
this.setImageStyle(style.getImage());
|
||||
this.setTextStyle(style.getText());
|
||||
};
|
||||
|
||||
this.center_ = center;
|
||||
|
||||
/**
|
||||
* Render a geometry into the canvas. Call
|
||||
* {@link ol.render.webgl.Immediate#setStyle} first to set the rendering style.
|
||||
*
|
||||
* @param {ol.geom.Geometry|ol.render.Feature} geometry The geometry to render.
|
||||
* @override
|
||||
* @api
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawGeometry = function(geometry) {
|
||||
var type = geometry.getType();
|
||||
switch (type) {
|
||||
case ol.geom.GeometryType.POINT:
|
||||
this.drawPoint(/** @type {ol.geom.Point} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.LINE_STRING:
|
||||
this.drawLineString(/** @type {ol.geom.LineString} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.POLYGON:
|
||||
this.drawPolygon(/** @type {ol.geom.Polygon} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.MULTI_POINT:
|
||||
this.drawMultiPoint(/** @type {ol.geom.MultiPoint} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.MULTI_LINE_STRING:
|
||||
this.drawMultiLineString(/** @type {ol.geom.MultiLineString} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.MULTI_POLYGON:
|
||||
this.drawMultiPolygon(/** @type {ol.geom.MultiPolygon} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.GEOMETRY_COLLECTION:
|
||||
this.drawGeometryCollection(/** @type {ol.geom.GeometryCollection} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.CIRCLE:
|
||||
this.drawCircle(/** @type {ol.geom.Circle} */ (geometry), null);
|
||||
break;
|
||||
default:
|
||||
// pass
|
||||
}
|
||||
};
|
||||
|
||||
this.extent_ = extent;
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
* @api
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawFeature = function(feature, style) {
|
||||
var geometry = style.getGeometryFunction()(feature);
|
||||
if (!geometry ||
|
||||
!ol.extent.intersects(this.extent_, geometry.getExtent())) {
|
||||
return;
|
||||
}
|
||||
this.setStyle(style);
|
||||
this.drawGeometry(geometry);
|
||||
};
|
||||
|
||||
this.pixelRatio_ = pixelRatio;
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawGeometryCollection = function(geometry, data) {
|
||||
var geometries = geometry.getGeometriesArray();
|
||||
var i, ii;
|
||||
for (i = 0, ii = geometries.length; i < ii; ++i) {
|
||||
this.drawGeometry(geometries[i]);
|
||||
}
|
||||
};
|
||||
|
||||
this.size_ = size;
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawPoint = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.ImageReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
|
||||
replay.setImageStyle(this.imageStyle_);
|
||||
replay.drawPoint(geometry, data);
|
||||
replay.finish(context);
|
||||
// default colors
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
|
||||
if (this.textStyle_) {
|
||||
var flatCoordinates = geometry.getFlatCoordinates();
|
||||
var stride = geometry.getStride();
|
||||
this.drawText_(replayGroup, flatCoordinates, 0, flatCoordinates.length, stride);
|
||||
}
|
||||
};
|
||||
|
||||
this.rotation_ = rotation;
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawMultiPoint = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.ImageReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
|
||||
replay.setImageStyle(this.imageStyle_);
|
||||
replay.drawMultiPoint(geometry, data);
|
||||
replay.finish(context);
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
|
||||
if (this.textStyle_) {
|
||||
var flatCoordinates = geometry.getFlatCoordinates();
|
||||
var stride = geometry.getStride();
|
||||
this.drawText_(replayGroup, flatCoordinates, 0, flatCoordinates.length, stride);
|
||||
}
|
||||
};
|
||||
|
||||
this.resolution_ = resolution;
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
* @private
|
||||
* @type {ol.style.Image}
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawLineString = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
|
||||
replay.setFillStrokeStyle(null, this.strokeStyle_);
|
||||
replay.drawLineString(geometry, data);
|
||||
replay.finish(context);
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
|
||||
if (this.textStyle_) {
|
||||
var flatMidpoint = geometry.getFlatMidpoint();
|
||||
this.drawText_(replayGroup, flatMidpoint, 0, 2, 2);
|
||||
}
|
||||
};
|
||||
|
||||
this.imageStyle_ = null;
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
* @private
|
||||
* @type {ol.style.Fill}
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawMultiLineString = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
|
||||
replay.setFillStrokeStyle(null, this.strokeStyle_);
|
||||
replay.drawMultiLineString(geometry, data);
|
||||
replay.finish(context);
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
|
||||
if (this.textStyle_) {
|
||||
var flatMidpoints = geometry.getFlatMidpoints();
|
||||
this.drawText_(replayGroup, flatMidpoints, 0, flatMidpoints.length, 2);
|
||||
}
|
||||
};
|
||||
|
||||
this.fillStyle_ = null;
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
* @private
|
||||
* @type {ol.style.Stroke}
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawPolygon = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
|
||||
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
|
||||
replay.drawPolygon(geometry, data);
|
||||
replay.finish(context);
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
|
||||
if (this.textStyle_) {
|
||||
var flatInteriorPoint = geometry.getFlatInteriorPoint();
|
||||
this.drawText_(replayGroup, flatInteriorPoint, 0, 2, 2);
|
||||
}
|
||||
};
|
||||
|
||||
this.strokeStyle_ = null;
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
* @private
|
||||
* @type {ol.style.Text}
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawMultiPolygon = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
|
||||
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
|
||||
replay.drawMultiPolygon(geometry, data);
|
||||
replay.finish(context);
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
this.textStyle_ = null;
|
||||
|
||||
if (this.textStyle_) {
|
||||
var flatInteriorPoints = geometry.getFlatInteriorPoints();
|
||||
this.drawText_(replayGroup, flatInteriorPoints, 0, flatInteriorPoints.length, 2);
|
||||
}
|
||||
};
|
||||
};
|
||||
ol.inherits(ol.render.webgl.Immediate, ol.render.VectorContext);
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawCircle = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.CircleReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.CIRCLE));
|
||||
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
|
||||
replay.drawCircle(geometry, data);
|
||||
replay.finish(context);
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
|
||||
if (this.textStyle_) {
|
||||
this.drawText_(replayGroup, geometry.getCenter(), 0, 2, 2);
|
||||
}
|
||||
};
|
||||
/**
|
||||
* @param {ol.render.webgl.ReplayGroup} replayGroup Replay group.
|
||||
* @param {Array.<number>} flatCoordinates Flat coordinates.
|
||||
* @param {number} offset Offset.
|
||||
* @param {number} end End.
|
||||
* @param {number} stride Stride.
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawText_ = function(replayGroup,
|
||||
flatCoordinates, offset, end, stride) {
|
||||
var context = this.context_;
|
||||
var replay = /** @type {ol.render.webgl.TextReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.TEXT));
|
||||
replay.setTextStyle(this.textStyle_);
|
||||
replay.drawText(flatCoordinates, offset, end, stride, null, null);
|
||||
replay.finish(context);
|
||||
// default colors
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.setImageStyle = function(imageStyle) {
|
||||
this.imageStyle_ = imageStyle;
|
||||
};
|
||||
/**
|
||||
* Set the rendering style. Note that since this is an immediate rendering API,
|
||||
* any `zIndex` on the provided style will be ignored.
|
||||
*
|
||||
* @param {ol.style.Style} style The rendering style.
|
||||
* @override
|
||||
* @api
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.setStyle = function(style) {
|
||||
this.setFillStrokeStyle(style.getFill(), style.getStroke());
|
||||
this.setImageStyle(style.getImage());
|
||||
this.setTextStyle(style.getText());
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
|
||||
this.fillStyle_ = fillStyle;
|
||||
this.strokeStyle_ = strokeStyle;
|
||||
};
|
||||
/**
|
||||
* Render a geometry into the canvas. Call
|
||||
* {@link ol.render.webgl.Immediate#setStyle} first to set the rendering style.
|
||||
*
|
||||
* @param {ol.geom.Geometry|ol.render.Feature} geometry The geometry to render.
|
||||
* @override
|
||||
* @api
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawGeometry = function(geometry) {
|
||||
var type = geometry.getType();
|
||||
switch (type) {
|
||||
case ol.geom.GeometryType.POINT:
|
||||
this.drawPoint(/** @type {ol.geom.Point} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.LINE_STRING:
|
||||
this.drawLineString(/** @type {ol.geom.LineString} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.POLYGON:
|
||||
this.drawPolygon(/** @type {ol.geom.Polygon} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.MULTI_POINT:
|
||||
this.drawMultiPoint(/** @type {ol.geom.MultiPoint} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.MULTI_LINE_STRING:
|
||||
this.drawMultiLineString(/** @type {ol.geom.MultiLineString} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.MULTI_POLYGON:
|
||||
this.drawMultiPolygon(/** @type {ol.geom.MultiPolygon} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.GEOMETRY_COLLECTION:
|
||||
this.drawGeometryCollection(/** @type {ol.geom.GeometryCollection} */ (geometry), null);
|
||||
break;
|
||||
case ol.geom.GeometryType.CIRCLE:
|
||||
this.drawCircle(/** @type {ol.geom.Circle} */ (geometry), null);
|
||||
break;
|
||||
default:
|
||||
// pass
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.setTextStyle = function(textStyle) {
|
||||
this.textStyle_ = textStyle;
|
||||
};
|
||||
/**
|
||||
* @inheritDoc
|
||||
* @api
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawFeature = function(feature, style) {
|
||||
var geometry = style.getGeometryFunction()(feature);
|
||||
if (!geometry ||
|
||||
!ol.extent.intersects(this.extent_, geometry.getExtent())) {
|
||||
return;
|
||||
}
|
||||
this.setStyle(style);
|
||||
this.drawGeometry(geometry);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawGeometryCollection = function(geometry, data) {
|
||||
var geometries = geometry.getGeometriesArray();
|
||||
var i, ii;
|
||||
for (i = 0, ii = geometries.length; i < ii; ++i) {
|
||||
this.drawGeometry(geometries[i]);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawPoint = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.ImageReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
|
||||
replay.setImageStyle(this.imageStyle_);
|
||||
replay.drawPoint(geometry, data);
|
||||
replay.finish(context);
|
||||
// default colors
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
|
||||
if (this.textStyle_) {
|
||||
var flatCoordinates = geometry.getFlatCoordinates();
|
||||
var stride = geometry.getStride();
|
||||
this.drawText_(replayGroup, flatCoordinates, 0, flatCoordinates.length, stride);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawMultiPoint = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.ImageReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
|
||||
replay.setImageStyle(this.imageStyle_);
|
||||
replay.drawMultiPoint(geometry, data);
|
||||
replay.finish(context);
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
|
||||
if (this.textStyle_) {
|
||||
var flatCoordinates = geometry.getFlatCoordinates();
|
||||
var stride = geometry.getStride();
|
||||
this.drawText_(replayGroup, flatCoordinates, 0, flatCoordinates.length, stride);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawLineString = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
|
||||
replay.setFillStrokeStyle(null, this.strokeStyle_);
|
||||
replay.drawLineString(geometry, data);
|
||||
replay.finish(context);
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
|
||||
if (this.textStyle_) {
|
||||
var flatMidpoint = geometry.getFlatMidpoint();
|
||||
this.drawText_(replayGroup, flatMidpoint, 0, 2, 2);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawMultiLineString = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
|
||||
replay.setFillStrokeStyle(null, this.strokeStyle_);
|
||||
replay.drawMultiLineString(geometry, data);
|
||||
replay.finish(context);
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
|
||||
if (this.textStyle_) {
|
||||
var flatMidpoints = geometry.getFlatMidpoints();
|
||||
this.drawText_(replayGroup, flatMidpoints, 0, flatMidpoints.length, 2);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawPolygon = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
|
||||
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
|
||||
replay.drawPolygon(geometry, data);
|
||||
replay.finish(context);
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
|
||||
if (this.textStyle_) {
|
||||
var flatInteriorPoint = geometry.getFlatInteriorPoint();
|
||||
this.drawText_(replayGroup, flatInteriorPoint, 0, 2, 2);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawMultiPolygon = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
|
||||
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
|
||||
replay.drawMultiPolygon(geometry, data);
|
||||
replay.finish(context);
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
|
||||
if (this.textStyle_) {
|
||||
var flatInteriorPoints = geometry.getFlatInteriorPoints();
|
||||
this.drawText_(replayGroup, flatInteriorPoints, 0, flatInteriorPoints.length, 2);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.drawCircle = function(geometry, data) {
|
||||
var context = this.context_;
|
||||
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
|
||||
var replay = /** @type {ol.render.webgl.CircleReplay} */ (
|
||||
replayGroup.getReplay(0, ol.render.ReplayType.CIRCLE));
|
||||
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
|
||||
replay.drawCircle(geometry, data);
|
||||
replay.finish(context);
|
||||
var opacity = 1;
|
||||
var skippedFeatures = {};
|
||||
var featureCallback;
|
||||
var oneByOne = false;
|
||||
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
|
||||
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
|
||||
oneByOne);
|
||||
replay.getDeleteResourcesFunction(context)();
|
||||
|
||||
if (this.textStyle_) {
|
||||
this.drawText_(replayGroup, geometry.getCenter(), 0, 2, 2);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.setImageStyle = function(imageStyle) {
|
||||
this.imageStyle_ = imageStyle;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
|
||||
this.fillStyle_ = fillStyle;
|
||||
this.strokeStyle_ = strokeStyle;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.Immediate.prototype.setTextStyle = function(textStyle) {
|
||||
this.textStyle_ = textStyle;
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@@ -6,125 +6,121 @@ goog.require('ol');
|
||||
goog.require('ol.webgl.Fragment');
|
||||
goog.require('ol.webgl.Vertex');
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Fragment}
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Fragment = function() {
|
||||
ol.webgl.Fragment.call(this, ol.render.webgl.polygonreplay.defaultshader.Fragment.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.polygonreplay.defaultshader.Fragment, ol.webgl.Fragment);
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Fragment.DEBUG_SOURCE = 'precision mediump float;\n\n\n\nuniform vec4 u_color;\nuniform float u_opacity;\n\nvoid main(void) {\n gl_FragColor = u_color;\n float alpha = u_color.a * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;uniform vec4 e;uniform float f;void main(void){gl_FragColor=e;float alpha=e.a*f;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Fragment.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.polygonreplay.defaultshader.Fragment.DEBUG_SOURCE :
|
||||
ol.render.webgl.polygonreplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.polygonreplay.defaultshader.fragment = new ol.render.webgl.polygonreplay.defaultshader.Fragment();
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Vertex}
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Vertex = function() {
|
||||
ol.webgl.Vertex.call(this, ol.render.webgl.polygonreplay.defaultshader.Vertex.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.polygonreplay.defaultshader.Vertex, ol.webgl.Vertex);
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Vertex.DEBUG_SOURCE = '\n\nattribute vec2 a_position;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0);\n}\n\n\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'attribute vec2 a;uniform mat4 b;uniform mat4 c;uniform mat4 d;void main(void){gl_Position=b*vec4(a,0.0,1.0);}';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Vertex.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.polygonreplay.defaultshader.Vertex.DEBUG_SOURCE :
|
||||
ol.render.webgl.polygonreplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.polygonreplay.defaultshader.vertex = new ol.render.webgl.polygonreplay.defaultshader.Vertex();
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @param {WebGLRenderingContext} gl GL.
|
||||
* @param {WebGLProgram} program Program.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Locations = function(gl, program) {
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Fragment}
|
||||
* @struct
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Fragment = function() {
|
||||
ol.webgl.Fragment.call(this, ol.render.webgl.polygonreplay.defaultshader.Fragment.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.polygonreplay.defaultshader.Fragment, ol.webgl.Fragment);
|
||||
|
||||
this.u_color = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_color' : 'e');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Fragment.DEBUG_SOURCE = 'precision mediump float;\n\n\n\nuniform vec4 u_color;\nuniform float u_opacity;\n\nvoid main(void) {\n gl_FragColor = u_color;\n float alpha = u_color.a * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n';
|
||||
|
||||
this.u_offsetRotateMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'd');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;uniform vec4 e;uniform float f;void main(void){gl_FragColor=e;float alpha=e.a*f;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}';
|
||||
|
||||
this.u_offsetScaleMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'c');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Fragment.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.polygonreplay.defaultshader.Fragment.DEBUG_SOURCE :
|
||||
ol.render.webgl.polygonreplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.polygonreplay.defaultshader.fragment = new ol.render.webgl.polygonreplay.defaultshader.Fragment();
|
||||
|
||||
this.u_opacity = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'f');
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Vertex}
|
||||
* @struct
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Vertex = function() {
|
||||
ol.webgl.Vertex.call(this, ol.render.webgl.polygonreplay.defaultshader.Vertex.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.polygonreplay.defaultshader.Vertex, ol.webgl.Vertex);
|
||||
|
||||
this.u_projectionMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'b');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {number}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Vertex.DEBUG_SOURCE = '\n\nattribute vec2 a_position;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0);\n}\n\n\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'attribute vec2 a;uniform mat4 b;uniform mat4 c;uniform mat4 d;void main(void){gl_Position=b*vec4(a,0.0,1.0);}';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Vertex.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.polygonreplay.defaultshader.Vertex.DEBUG_SOURCE :
|
||||
ol.render.webgl.polygonreplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.polygonreplay.defaultshader.vertex = new ol.render.webgl.polygonreplay.defaultshader.Vertex();
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @param {WebGLRenderingContext} gl GL.
|
||||
* @param {WebGLProgram} program Program.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.polygonreplay.defaultshader.Locations = function(gl, program) {
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_color = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_color' : 'e');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetRotateMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'd');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetScaleMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'c');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_opacity = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'f');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_projectionMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'b');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_position = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_position' : 'a');
|
||||
};
|
||||
|
||||
}
|
||||
this.a_position = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_position' : 'a');
|
||||
};
|
||||
|
||||
+321
-325
@@ -8,358 +8,354 @@ goog.require('ol.vec.Mat4');
|
||||
goog.require('ol.webgl');
|
||||
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @abstract
|
||||
* @extends {ol.render.VectorContext}
|
||||
* @param {number} tolerance Tolerance.
|
||||
* @param {ol.Extent} maxExtent Max extent.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.Replay = function(tolerance, maxExtent) {
|
||||
ol.render.VectorContext.call(this);
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {number}
|
||||
*/
|
||||
this.tolerance = tolerance;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @const
|
||||
* @type {ol.Extent}
|
||||
*/
|
||||
this.maxExtent = maxExtent;
|
||||
|
||||
/**
|
||||
* The origin of the coordinate system for the point coordinates sent to
|
||||
* the GPU. To eliminate jitter caused by precision problems in the GPU
|
||||
* we use the "Rendering Relative to Eye" technique described in the "3D
|
||||
* Engine Design for Virtual Globes" book.
|
||||
* @protected
|
||||
* @type {ol.Coordinate}
|
||||
*/
|
||||
this.origin = ol.extent.getCenter(maxExtent);
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.Transform}
|
||||
*/
|
||||
this.projectionMatrix_ = ol.transform.create();
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.Transform}
|
||||
*/
|
||||
this.offsetRotateMatrix_ = ol.transform.create();
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.Transform}
|
||||
*/
|
||||
this.offsetScaleMatrix_ = ol.transform.create();
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
this.tmpMat4_ = ol.vec.Mat4.create();
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
this.indices = [];
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {?ol.webgl.Buffer}
|
||||
*/
|
||||
this.indicesBuffer = null;
|
||||
|
||||
/**
|
||||
* Start index per feature (the index).
|
||||
* @protected
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
this.startIndices = [];
|
||||
|
||||
/**
|
||||
* Start index per feature (the feature).
|
||||
* @protected
|
||||
* @type {Array.<ol.Feature|ol.render.Feature>}
|
||||
*/
|
||||
this.startIndicesFeature = [];
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
this.vertices = [];
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {?ol.webgl.Buffer}
|
||||
*/
|
||||
this.verticesBuffer = null;
|
||||
|
||||
/**
|
||||
* Optional parameter for PolygonReplay instances.
|
||||
* @protected
|
||||
* @type {ol.render.webgl.LineStringReplay|undefined}
|
||||
*/
|
||||
this.lineStringReplay = undefined;
|
||||
|
||||
};
|
||||
ol.inherits(ol.render.webgl.Replay, ol.render.VectorContext);
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @param {ol.webgl.Context} context WebGL context.
|
||||
* @return {function()} Delete resources function.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.getDeleteResourcesFunction = function(context) {};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.finish = function(context) {};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @return {ol.render.webgl.circlereplay.defaultshader.Locations|
|
||||
ol.render.webgl.linestringreplay.defaultshader.Locations|
|
||||
ol.render.webgl.polygonreplay.defaultshader.Locations|
|
||||
ol.render.webgl.texturereplay.defaultshader.Locations} Locations.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.render.webgl.circlereplay.defaultshader.Locations|
|
||||
ol.render.webgl.linestringreplay.defaultshader.Locations|
|
||||
ol.render.webgl.polygonreplay.defaultshader.Locations|
|
||||
ol.render.webgl.texturereplay.defaultshader.Locations} locations Locations.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.shutDownProgram = function(gl, locations) {};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {boolean} hitDetection Hit detection mode.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
|
||||
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
|
||||
* this extent are checked.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) {};
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @abstract
|
||||
* @extends {ol.render.VectorContext}
|
||||
* @param {number} tolerance Tolerance.
|
||||
* @param {ol.Extent} maxExtent Max extent.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.Replay = function(tolerance, maxExtent) {
|
||||
ol.render.VectorContext.call(this);
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
|
||||
* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
|
||||
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
|
||||
* this extent are checked.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
* @type {number}
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.drawHitDetectionReplay = function(gl, context, skippedFeaturesHash,
|
||||
featureCallback, oneByOne, opt_hitExtent) {
|
||||
if (!oneByOne) {
|
||||
// draw all hit-detection features in "once" (by texture group)
|
||||
return this.drawHitDetectionReplayAll(gl, context,
|
||||
skippedFeaturesHash, featureCallback);
|
||||
} else {
|
||||
// draw hit-detection features one by one
|
||||
return this.drawHitDetectionReplayOneByOne(gl, context,
|
||||
skippedFeaturesHash, featureCallback, opt_hitExtent);
|
||||
}
|
||||
};
|
||||
|
||||
this.tolerance = tolerance;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
* @const
|
||||
* @type {ol.Extent}
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.drawHitDetectionReplayAll = function(gl, context, skippedFeaturesHash,
|
||||
featureCallback) {
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
this.drawReplay(gl, context, skippedFeaturesHash, true);
|
||||
|
||||
var result = featureCallback(null);
|
||||
if (result) {
|
||||
return result;
|
||||
} else {
|
||||
return undefined;
|
||||
}
|
||||
};
|
||||
|
||||
this.maxExtent = maxExtent;
|
||||
|
||||
/**
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {number} opacity Global opacity.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
|
||||
* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
|
||||
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
|
||||
* this extent are checked.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
* The origin of the coordinate system for the point coordinates sent to
|
||||
* the GPU. To eliminate jitter caused by precision problems in the GPU
|
||||
* we use the "Rendering Relative to Eye" technique described in the "3D
|
||||
* Engine Design for Virtual Globes" book.
|
||||
* @protected
|
||||
* @type {ol.Coordinate}
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.replay = function(context,
|
||||
center, resolution, rotation, size, pixelRatio,
|
||||
opacity, skippedFeaturesHash,
|
||||
featureCallback, oneByOne, opt_hitExtent) {
|
||||
var gl = context.getGL();
|
||||
var tmpStencil, tmpStencilFunc, tmpStencilMaskVal, tmpStencilRef, tmpStencilMask,
|
||||
tmpStencilOpFail, tmpStencilOpPass, tmpStencilOpZFail;
|
||||
this.origin = ol.extent.getCenter(maxExtent);
|
||||
|
||||
if (this.lineStringReplay) {
|
||||
tmpStencil = gl.isEnabled(gl.STENCIL_TEST);
|
||||
tmpStencilFunc = gl.getParameter(gl.STENCIL_FUNC);
|
||||
tmpStencilMaskVal = gl.getParameter(gl.STENCIL_VALUE_MASK);
|
||||
tmpStencilRef = gl.getParameter(gl.STENCIL_REF);
|
||||
tmpStencilMask = gl.getParameter(gl.STENCIL_WRITEMASK);
|
||||
tmpStencilOpFail = gl.getParameter(gl.STENCIL_FAIL);
|
||||
tmpStencilOpPass = gl.getParameter(gl.STENCIL_PASS_DEPTH_PASS);
|
||||
tmpStencilOpZFail = gl.getParameter(gl.STENCIL_PASS_DEPTH_FAIL);
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.Transform}
|
||||
*/
|
||||
this.projectionMatrix_ = ol.transform.create();
|
||||
|
||||
gl.enable(gl.STENCIL_TEST);
|
||||
gl.clear(gl.STENCIL_BUFFER_BIT);
|
||||
gl.stencilMask(255);
|
||||
gl.stencilFunc(gl.ALWAYS, 1, 255);
|
||||
gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE);
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.Transform}
|
||||
*/
|
||||
this.offsetRotateMatrix_ = ol.transform.create();
|
||||
|
||||
this.lineStringReplay.replay(context,
|
||||
center, resolution, rotation, size, pixelRatio,
|
||||
opacity, skippedFeaturesHash,
|
||||
featureCallback, oneByOne, opt_hitExtent);
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.Transform}
|
||||
*/
|
||||
this.offsetScaleMatrix_ = ol.transform.create();
|
||||
|
||||
gl.stencilMask(0);
|
||||
gl.stencilFunc(gl.NOTEQUAL, 1, 255);
|
||||
}
|
||||
/**
|
||||
* @private
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
this.tmpMat4_ = ol.vec.Mat4.create();
|
||||
|
||||
context.bindBuffer(ol.webgl.ARRAY_BUFFER, this.verticesBuffer);
|
||||
/**
|
||||
* @protected
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
this.indices = [];
|
||||
|
||||
context.bindBuffer(ol.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
|
||||
/**
|
||||
* @protected
|
||||
* @type {?ol.webgl.Buffer}
|
||||
*/
|
||||
this.indicesBuffer = null;
|
||||
|
||||
var locations = this.setUpProgram(gl, context, size, pixelRatio);
|
||||
/**
|
||||
* Start index per feature (the index).
|
||||
* @protected
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
this.startIndices = [];
|
||||
|
||||
// set the "uniform" values
|
||||
var projectionMatrix = ol.transform.reset(this.projectionMatrix_);
|
||||
ol.transform.scale(projectionMatrix, 2 / (resolution * size[0]), 2 / (resolution * size[1]));
|
||||
ol.transform.rotate(projectionMatrix, -rotation);
|
||||
ol.transform.translate(projectionMatrix, -(center[0] - this.origin[0]), -(center[1] - this.origin[1]));
|
||||
/**
|
||||
* Start index per feature (the feature).
|
||||
* @protected
|
||||
* @type {Array.<ol.Feature|ol.render.Feature>}
|
||||
*/
|
||||
this.startIndicesFeature = [];
|
||||
|
||||
var offsetScaleMatrix = ol.transform.reset(this.offsetScaleMatrix_);
|
||||
ol.transform.scale(offsetScaleMatrix, 2 / size[0], 2 / size[1]);
|
||||
/**
|
||||
* @protected
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
this.vertices = [];
|
||||
|
||||
var offsetRotateMatrix = ol.transform.reset(this.offsetRotateMatrix_);
|
||||
if (rotation !== 0) {
|
||||
ol.transform.rotate(offsetRotateMatrix, -rotation);
|
||||
}
|
||||
/**
|
||||
* @protected
|
||||
* @type {?ol.webgl.Buffer}
|
||||
*/
|
||||
this.verticesBuffer = null;
|
||||
|
||||
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
|
||||
ol.vec.Mat4.fromTransform(this.tmpMat4_, projectionMatrix));
|
||||
gl.uniformMatrix4fv(locations.u_offsetScaleMatrix, false,
|
||||
ol.vec.Mat4.fromTransform(this.tmpMat4_, offsetScaleMatrix));
|
||||
gl.uniformMatrix4fv(locations.u_offsetRotateMatrix, false,
|
||||
ol.vec.Mat4.fromTransform(this.tmpMat4_, offsetRotateMatrix));
|
||||
gl.uniform1f(locations.u_opacity, opacity);
|
||||
/**
|
||||
* Optional parameter for PolygonReplay instances.
|
||||
* @protected
|
||||
* @type {ol.render.webgl.LineStringReplay|undefined}
|
||||
*/
|
||||
this.lineStringReplay = undefined;
|
||||
|
||||
// draw!
|
||||
var result;
|
||||
if (featureCallback === undefined) {
|
||||
this.drawReplay(gl, context, skippedFeaturesHash, false);
|
||||
} else {
|
||||
// draw feature by feature for the hit-detection
|
||||
result = this.drawHitDetectionReplay(gl, context, skippedFeaturesHash,
|
||||
featureCallback, oneByOne, opt_hitExtent);
|
||||
}
|
||||
};
|
||||
ol.inherits(ol.render.webgl.Replay, ol.render.VectorContext);
|
||||
|
||||
// disable the vertex attrib arrays
|
||||
this.shutDownProgram(gl, locations);
|
||||
|
||||
if (this.lineStringReplay) {
|
||||
if (!tmpStencil) {
|
||||
gl.disable(gl.STENCIL_TEST);
|
||||
}
|
||||
gl.clear(gl.STENCIL_BUFFER_BIT);
|
||||
gl.stencilFunc(/** @type {number} */ (tmpStencilFunc),
|
||||
/** @type {number} */ (tmpStencilRef), /** @type {number} */ (tmpStencilMaskVal));
|
||||
gl.stencilMask(/** @type {number} */ (tmpStencilMask));
|
||||
gl.stencilOp(/** @type {number} */ (tmpStencilOpFail),
|
||||
/** @type {number} */ (tmpStencilOpZFail), /** @type {number} */ (tmpStencilOpPass));
|
||||
}
|
||||
/**
|
||||
* @abstract
|
||||
* @param {ol.webgl.Context} context WebGL context.
|
||||
* @return {function()} Delete resources function.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.getDeleteResourcesFunction = function(context) {};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.finish = function(context) {};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @return {ol.render.webgl.circlereplay.defaultshader.Locations|
|
||||
ol.render.webgl.linestringreplay.defaultshader.Locations|
|
||||
ol.render.webgl.polygonreplay.defaultshader.Locations|
|
||||
ol.render.webgl.texturereplay.defaultshader.Locations} Locations.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.render.webgl.circlereplay.defaultshader.Locations|
|
||||
ol.render.webgl.linestringreplay.defaultshader.Locations|
|
||||
ol.render.webgl.polygonreplay.defaultshader.Locations|
|
||||
ol.render.webgl.texturereplay.defaultshader.Locations} locations Locations.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.shutDownProgram = function(gl, locations) {};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {boolean} hitDetection Hit detection mode.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
|
||||
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
|
||||
* this extent are checked.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) {};
|
||||
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
|
||||
* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
|
||||
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
|
||||
* this extent are checked.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.drawHitDetectionReplay = function(gl, context, skippedFeaturesHash,
|
||||
featureCallback, oneByOne, opt_hitExtent) {
|
||||
if (!oneByOne) {
|
||||
// draw all hit-detection features in "once" (by texture group)
|
||||
return this.drawHitDetectionReplayAll(gl, context,
|
||||
skippedFeaturesHash, featureCallback);
|
||||
} else {
|
||||
// draw hit-detection features one by one
|
||||
return this.drawHitDetectionReplayOneByOne(gl, context,
|
||||
skippedFeaturesHash, featureCallback, opt_hitExtent);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.drawHitDetectionReplayAll = function(gl, context, skippedFeaturesHash,
|
||||
featureCallback) {
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
this.drawReplay(gl, context, skippedFeaturesHash, true);
|
||||
|
||||
var result = featureCallback(null);
|
||||
if (result) {
|
||||
return result;
|
||||
};
|
||||
} else {
|
||||
return undefined;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {number} start Start index.
|
||||
* @param {number} end End index.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.drawElements = function(
|
||||
gl, context, start, end) {
|
||||
var elementType = context.hasOESElementIndexUint ?
|
||||
ol.webgl.UNSIGNED_INT : ol.webgl.UNSIGNED_SHORT;
|
||||
var elementSize = context.hasOESElementIndexUint ? 4 : 2;
|
||||
|
||||
var numItems = end - start;
|
||||
var offsetInBytes = start * elementSize;
|
||||
gl.drawElements(ol.webgl.TRIANGLES, numItems, elementType, offsetInBytes);
|
||||
};
|
||||
/**
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {number} opacity Global opacity.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
|
||||
* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
|
||||
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
|
||||
* this extent are checked.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.replay = function(context,
|
||||
center, resolution, rotation, size, pixelRatio,
|
||||
opacity, skippedFeaturesHash,
|
||||
featureCallback, oneByOne, opt_hitExtent) {
|
||||
var gl = context.getGL();
|
||||
var tmpStencil, tmpStencilFunc, tmpStencilMaskVal, tmpStencilRef, tmpStencilMask,
|
||||
tmpStencilOpFail, tmpStencilOpPass, tmpStencilOpZFail;
|
||||
|
||||
}
|
||||
if (this.lineStringReplay) {
|
||||
tmpStencil = gl.isEnabled(gl.STENCIL_TEST);
|
||||
tmpStencilFunc = gl.getParameter(gl.STENCIL_FUNC);
|
||||
tmpStencilMaskVal = gl.getParameter(gl.STENCIL_VALUE_MASK);
|
||||
tmpStencilRef = gl.getParameter(gl.STENCIL_REF);
|
||||
tmpStencilMask = gl.getParameter(gl.STENCIL_WRITEMASK);
|
||||
tmpStencilOpFail = gl.getParameter(gl.STENCIL_FAIL);
|
||||
tmpStencilOpPass = gl.getParameter(gl.STENCIL_PASS_DEPTH_PASS);
|
||||
tmpStencilOpZFail = gl.getParameter(gl.STENCIL_PASS_DEPTH_FAIL);
|
||||
|
||||
gl.enable(gl.STENCIL_TEST);
|
||||
gl.clear(gl.STENCIL_BUFFER_BIT);
|
||||
gl.stencilMask(255);
|
||||
gl.stencilFunc(gl.ALWAYS, 1, 255);
|
||||
gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE);
|
||||
|
||||
this.lineStringReplay.replay(context,
|
||||
center, resolution, rotation, size, pixelRatio,
|
||||
opacity, skippedFeaturesHash,
|
||||
featureCallback, oneByOne, opt_hitExtent);
|
||||
|
||||
gl.stencilMask(0);
|
||||
gl.stencilFunc(gl.NOTEQUAL, 1, 255);
|
||||
}
|
||||
|
||||
context.bindBuffer(ol.webgl.ARRAY_BUFFER, this.verticesBuffer);
|
||||
|
||||
context.bindBuffer(ol.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
|
||||
|
||||
var locations = this.setUpProgram(gl, context, size, pixelRatio);
|
||||
|
||||
// set the "uniform" values
|
||||
var projectionMatrix = ol.transform.reset(this.projectionMatrix_);
|
||||
ol.transform.scale(projectionMatrix, 2 / (resolution * size[0]), 2 / (resolution * size[1]));
|
||||
ol.transform.rotate(projectionMatrix, -rotation);
|
||||
ol.transform.translate(projectionMatrix, -(center[0] - this.origin[0]), -(center[1] - this.origin[1]));
|
||||
|
||||
var offsetScaleMatrix = ol.transform.reset(this.offsetScaleMatrix_);
|
||||
ol.transform.scale(offsetScaleMatrix, 2 / size[0], 2 / size[1]);
|
||||
|
||||
var offsetRotateMatrix = ol.transform.reset(this.offsetRotateMatrix_);
|
||||
if (rotation !== 0) {
|
||||
ol.transform.rotate(offsetRotateMatrix, -rotation);
|
||||
}
|
||||
|
||||
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
|
||||
ol.vec.Mat4.fromTransform(this.tmpMat4_, projectionMatrix));
|
||||
gl.uniformMatrix4fv(locations.u_offsetScaleMatrix, false,
|
||||
ol.vec.Mat4.fromTransform(this.tmpMat4_, offsetScaleMatrix));
|
||||
gl.uniformMatrix4fv(locations.u_offsetRotateMatrix, false,
|
||||
ol.vec.Mat4.fromTransform(this.tmpMat4_, offsetRotateMatrix));
|
||||
gl.uniform1f(locations.u_opacity, opacity);
|
||||
|
||||
// draw!
|
||||
var result;
|
||||
if (featureCallback === undefined) {
|
||||
this.drawReplay(gl, context, skippedFeaturesHash, false);
|
||||
} else {
|
||||
// draw feature by feature for the hit-detection
|
||||
result = this.drawHitDetectionReplay(gl, context, skippedFeaturesHash,
|
||||
featureCallback, oneByOne, opt_hitExtent);
|
||||
}
|
||||
|
||||
// disable the vertex attrib arrays
|
||||
this.shutDownProgram(gl, locations);
|
||||
|
||||
if (this.lineStringReplay) {
|
||||
if (!tmpStencil) {
|
||||
gl.disable(gl.STENCIL_TEST);
|
||||
}
|
||||
gl.clear(gl.STENCIL_BUFFER_BIT);
|
||||
gl.stencilFunc(/** @type {number} */ (tmpStencilFunc),
|
||||
/** @type {number} */ (tmpStencilRef), /** @type {number} */ (tmpStencilMaskVal));
|
||||
gl.stencilMask(/** @type {number} */ (tmpStencilMask));
|
||||
gl.stencilOp(/** @type {number} */ (tmpStencilOpFail),
|
||||
/** @type {number} */ (tmpStencilOpZFail), /** @type {number} */ (tmpStencilOpPass));
|
||||
}
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {number} start Start index.
|
||||
* @param {number} end End index.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.drawElements = function(
|
||||
gl, context, start, end) {
|
||||
var elementType = context.hasOESElementIndexUint ?
|
||||
ol.webgl.UNSIGNED_INT : ol.webgl.UNSIGNED_SHORT;
|
||||
var elementSize = context.hasOESElementIndexUint ? 4 : 2;
|
||||
|
||||
var numItems = end - start;
|
||||
var offsetInBytes = start * elementSize;
|
||||
gl.drawElements(ol.webgl.TRIANGLES, numItems, elementType, offsetInBytes);
|
||||
};
|
||||
|
||||
+282
-286
@@ -13,313 +13,309 @@ goog.require('ol.render.webgl.PolygonReplay');
|
||||
goog.require('ol.render.webgl.TextReplay');
|
||||
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.render.ReplayGroup}
|
||||
* @param {number} tolerance Tolerance.
|
||||
* @param {ol.Extent} maxExtent Max extent.
|
||||
* @param {number=} opt_renderBuffer Render buffer.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup = function(tolerance, maxExtent, opt_renderBuffer) {
|
||||
ol.render.ReplayGroup.call(this);
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.render.ReplayGroup}
|
||||
* @param {number} tolerance Tolerance.
|
||||
* @param {ol.Extent} maxExtent Max extent.
|
||||
* @param {number=} opt_renderBuffer Render buffer.
|
||||
* @struct
|
||||
* @type {ol.Extent}
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup = function(tolerance, maxExtent, opt_renderBuffer) {
|
||||
ol.render.ReplayGroup.call(this);
|
||||
|
||||
/**
|
||||
* @type {ol.Extent}
|
||||
* @private
|
||||
*/
|
||||
this.maxExtent_ = maxExtent;
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
* @private
|
||||
*/
|
||||
this.tolerance_ = tolerance;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @private
|
||||
*/
|
||||
this.renderBuffer_ = opt_renderBuffer;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {!Object.<string,
|
||||
* Object.<ol.render.ReplayType, ol.render.webgl.Replay>>}
|
||||
*/
|
||||
this.replaysByZIndex_ = {};
|
||||
|
||||
};
|
||||
ol.inherits(ol.render.webgl.ReplayGroup, ol.render.ReplayGroup);
|
||||
|
||||
this.maxExtent_ = maxExtent;
|
||||
|
||||
/**
|
||||
* @param {ol.webgl.Context} context WebGL context.
|
||||
* @return {function()} Delete resources function.
|
||||
* @type {number}
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.getDeleteResourcesFunction = function(context) {
|
||||
var functions = [];
|
||||
var zKey;
|
||||
for (zKey in this.replaysByZIndex_) {
|
||||
var replays = this.replaysByZIndex_[zKey];
|
||||
var replayKey;
|
||||
for (replayKey in replays) {
|
||||
functions.push(
|
||||
replays[replayKey].getDeleteResourcesFunction(context));
|
||||
}
|
||||
}
|
||||
return function() {
|
||||
var length = functions.length;
|
||||
var result;
|
||||
for (var i = 0; i < length; i++) {
|
||||
result = functions[i].apply(this, arguments);
|
||||
}
|
||||
return result;
|
||||
};
|
||||
};
|
||||
|
||||
this.tolerance_ = tolerance;
|
||||
|
||||
/**
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @type {number|undefined}
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.finish = function(context) {
|
||||
var zKey;
|
||||
for (zKey in this.replaysByZIndex_) {
|
||||
var replays = this.replaysByZIndex_[zKey];
|
||||
var replayKey;
|
||||
for (replayKey in replays) {
|
||||
replays[replayKey].finish(context);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.getReplay = function(zIndex, replayType) {
|
||||
var zIndexKey = zIndex !== undefined ? zIndex.toString() : '0';
|
||||
var replays = this.replaysByZIndex_[zIndexKey];
|
||||
if (replays === undefined) {
|
||||
replays = {};
|
||||
this.replaysByZIndex_[zIndexKey] = replays;
|
||||
}
|
||||
var replay = replays[replayType];
|
||||
if (replay === undefined) {
|
||||
/**
|
||||
* @type {Function}
|
||||
*/
|
||||
var Constructor = ol.render.webgl.ReplayGroup.BATCH_CONSTRUCTORS_[replayType];
|
||||
replay = new Constructor(this.tolerance_, this.maxExtent_);
|
||||
replays[replayType] = replay;
|
||||
}
|
||||
return replay;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.isEmpty = function() {
|
||||
return ol.obj.isEmpty(this.replaysByZIndex_);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {number} opacity Global opacity.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.replay = function(context,
|
||||
center, resolution, rotation, size, pixelRatio,
|
||||
opacity, skippedFeaturesHash) {
|
||||
/** @type {Array.<number>} */
|
||||
var zs = Object.keys(this.replaysByZIndex_).map(Number);
|
||||
zs.sort(ol.array.numberSafeCompareFunction);
|
||||
|
||||
var i, ii, j, jj, replays, replay;
|
||||
for (i = 0, ii = zs.length; i < ii; ++i) {
|
||||
replays = this.replaysByZIndex_[zs[i].toString()];
|
||||
for (j = 0, jj = ol.render.replay.ORDER.length; j < jj; ++j) {
|
||||
replay = replays[ol.render.replay.ORDER[j]];
|
||||
if (replay !== undefined) {
|
||||
replay.replay(context,
|
||||
center, resolution, rotation, size, pixelRatio,
|
||||
opacity, skippedFeaturesHash,
|
||||
undefined, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.renderBuffer_ = opt_renderBuffer;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {number} opacity Global opacity.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
|
||||
* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
|
||||
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
|
||||
* this extent are checked.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
* @type {!Object.<string,
|
||||
* Object.<ol.render.ReplayType, ol.render.webgl.Replay>>}
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
|
||||
center, resolution, rotation, size, pixelRatio, opacity,
|
||||
skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent) {
|
||||
/** @type {Array.<number>} */
|
||||
var zs = Object.keys(this.replaysByZIndex_).map(Number);
|
||||
zs.sort(function(a, b) {
|
||||
return b - a;
|
||||
});
|
||||
this.replaysByZIndex_ = {};
|
||||
|
||||
var i, ii, j, replays, replay, result;
|
||||
for (i = 0, ii = zs.length; i < ii; ++i) {
|
||||
replays = this.replaysByZIndex_[zs[i].toString()];
|
||||
for (j = ol.render.replay.ORDER.length - 1; j >= 0; --j) {
|
||||
replay = replays[ol.render.replay.ORDER[j]];
|
||||
if (replay !== undefined) {
|
||||
result = replay.replay(context,
|
||||
center, resolution, rotation, size, pixelRatio, opacity,
|
||||
skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.ReplayGroup, ol.render.ReplayGroup);
|
||||
|
||||
|
||||
/**
|
||||
* @param {ol.webgl.Context} context WebGL context.
|
||||
* @return {function()} Delete resources function.
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.getDeleteResourcesFunction = function(context) {
|
||||
var functions = [];
|
||||
var zKey;
|
||||
for (zKey in this.replaysByZIndex_) {
|
||||
var replays = this.replaysByZIndex_[zKey];
|
||||
var replayKey;
|
||||
for (replayKey in replays) {
|
||||
functions.push(
|
||||
replays[replayKey].getDeleteResourcesFunction(context));
|
||||
}
|
||||
}
|
||||
return function() {
|
||||
var length = functions.length;
|
||||
var result;
|
||||
for (var i = 0; i < length; i++) {
|
||||
result = functions[i].apply(this, arguments);
|
||||
}
|
||||
return result;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.finish = function(context) {
|
||||
var zKey;
|
||||
for (zKey in this.replaysByZIndex_) {
|
||||
var replays = this.replaysByZIndex_[zKey];
|
||||
var replayKey;
|
||||
for (replayKey in replays) {
|
||||
replays[replayKey].finish(context);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.getReplay = function(zIndex, replayType) {
|
||||
var zIndexKey = zIndex !== undefined ? zIndex.toString() : '0';
|
||||
var replays = this.replaysByZIndex_[zIndexKey];
|
||||
if (replays === undefined) {
|
||||
replays = {};
|
||||
this.replaysByZIndex_[zIndexKey] = replays;
|
||||
}
|
||||
var replay = replays[replayType];
|
||||
if (replay === undefined) {
|
||||
/**
|
||||
* @type {Function}
|
||||
*/
|
||||
var Constructor = ol.render.webgl.ReplayGroup.BATCH_CONSTRUCTORS_[replayType];
|
||||
replay = new Constructor(this.tolerance_, this.maxExtent_);
|
||||
replays[replayType] = replay;
|
||||
}
|
||||
return replay;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.isEmpty = function() {
|
||||
return ol.obj.isEmpty(this.replaysByZIndex_);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {number} opacity Global opacity.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.replay = function(context,
|
||||
center, resolution, rotation, size, pixelRatio,
|
||||
opacity, skippedFeaturesHash) {
|
||||
/** @type {Array.<number>} */
|
||||
var zs = Object.keys(this.replaysByZIndex_).map(Number);
|
||||
zs.sort(ol.array.numberSafeCompareFunction);
|
||||
|
||||
var i, ii, j, jj, replays, replay;
|
||||
for (i = 0, ii = zs.length; i < ii; ++i) {
|
||||
replays = this.replaysByZIndex_[zs[i].toString()];
|
||||
for (j = 0, jj = ol.render.replay.ORDER.length; j < jj; ++j) {
|
||||
replay = replays[ol.render.replay.ORDER[j]];
|
||||
if (replay !== undefined) {
|
||||
replay.replay(context,
|
||||
center, resolution, rotation, size, pixelRatio,
|
||||
opacity, skippedFeaturesHash,
|
||||
undefined, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {number} opacity Global opacity.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
|
||||
* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
|
||||
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
|
||||
* this extent are checked.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
|
||||
center, resolution, rotation, size, pixelRatio, opacity,
|
||||
skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent) {
|
||||
/** @type {Array.<number>} */
|
||||
var zs = Object.keys(this.replaysByZIndex_).map(Number);
|
||||
zs.sort(function(a, b) {
|
||||
return b - a;
|
||||
});
|
||||
|
||||
var i, ii, j, replays, replay, result;
|
||||
for (i = 0, ii = zs.length; i < ii; ++i) {
|
||||
replays = this.replaysByZIndex_[zs[i].toString()];
|
||||
for (j = ol.render.replay.ORDER.length - 1; j >= 0; --j) {
|
||||
replay = replays[ol.render.replay.ORDER[j]];
|
||||
if (replay !== undefined) {
|
||||
result = replay.replay(context,
|
||||
center, resolution, rotation, size, pixelRatio, opacity,
|
||||
skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent);
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @param {ol.Coordinate} coordinate Coordinate.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {number} opacity Global opacity.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} callback Feature callback.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
|
||||
coordinate, context, center, resolution, rotation, size, pixelRatio,
|
||||
opacity, skippedFeaturesHash,
|
||||
callback) {
|
||||
var gl = context.getGL();
|
||||
gl.bindFramebuffer(
|
||||
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
|
||||
|
||||
|
||||
/**
|
||||
* @type {ol.Extent}
|
||||
*/
|
||||
var hitExtent;
|
||||
if (this.renderBuffer_ !== undefined) {
|
||||
// build an extent around the coordinate, so that only features that
|
||||
// intersect this extent are checked
|
||||
hitExtent = ol.extent.buffer(
|
||||
ol.extent.createOrUpdateFromCoordinate(coordinate),
|
||||
resolution * this.renderBuffer_);
|
||||
}
|
||||
|
||||
return this.replayHitDetection_(context,
|
||||
coordinate, resolution, rotation, ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_,
|
||||
pixelRatio, opacity, skippedFeaturesHash,
|
||||
/**
|
||||
* @param {ol.Feature|ol.render.Feature} feature Feature.
|
||||
* @return {?} Callback result.
|
||||
*/
|
||||
function(feature) {
|
||||
var imageData = new Uint8Array(4);
|
||||
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
|
||||
|
||||
if (imageData[3] > 0) {
|
||||
var result = callback(feature);
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
};
|
||||
}, true, hitExtent);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @param {ol.Coordinate} coordinate Coordinate.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {number} opacity Global opacity.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} callback Feature callback.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
|
||||
coordinate, context, center, resolution, rotation, size, pixelRatio,
|
||||
opacity, skippedFeaturesHash,
|
||||
callback) {
|
||||
var gl = context.getGL();
|
||||
gl.bindFramebuffer(
|
||||
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
|
||||
/**
|
||||
* @param {ol.Coordinate} coordinate Coordinate.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {number} opacity Global opacity.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @return {boolean} Is there a feature at the given coordinate?
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.hasFeatureAtCoordinate = function(
|
||||
coordinate, context, center, resolution, rotation, size, pixelRatio,
|
||||
opacity, skippedFeaturesHash) {
|
||||
var gl = context.getGL();
|
||||
gl.bindFramebuffer(
|
||||
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
|
||||
|
||||
var hasFeature = this.replayHitDetection_(context,
|
||||
coordinate, resolution, rotation, ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_,
|
||||
pixelRatio, opacity, skippedFeaturesHash,
|
||||
/**
|
||||
* @param {ol.Feature|ol.render.Feature} feature Feature.
|
||||
* @return {boolean} Is there a feature?
|
||||
*/
|
||||
function(feature) {
|
||||
var imageData = new Uint8Array(4);
|
||||
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
|
||||
return imageData[3] > 0;
|
||||
}, false);
|
||||
|
||||
/**
|
||||
* @type {ol.Extent}
|
||||
*/
|
||||
var hitExtent;
|
||||
if (this.renderBuffer_ !== undefined) {
|
||||
// build an extent around the coordinate, so that only features that
|
||||
// intersect this extent are checked
|
||||
hitExtent = ol.extent.buffer(
|
||||
ol.extent.createOrUpdateFromCoordinate(coordinate),
|
||||
resolution * this.renderBuffer_);
|
||||
}
|
||||
return hasFeature !== undefined;
|
||||
};
|
||||
|
||||
return this.replayHitDetection_(context,
|
||||
coordinate, resolution, rotation, ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_,
|
||||
pixelRatio, opacity, skippedFeaturesHash,
|
||||
/**
|
||||
* @param {ol.Feature|ol.render.Feature} feature Feature.
|
||||
* @return {?} Callback result.
|
||||
*/
|
||||
function(feature) {
|
||||
var imageData = new Uint8Array(4);
|
||||
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
|
||||
/**
|
||||
* @const
|
||||
* @private
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_ = [1, 1];
|
||||
|
||||
if (imageData[3] > 0) {
|
||||
var result = callback(feature);
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}, true, hitExtent);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @param {ol.Coordinate} coordinate Coordinate.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {number} opacity Global opacity.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @return {boolean} Is there a feature at the given coordinate?
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.prototype.hasFeatureAtCoordinate = function(
|
||||
coordinate, context, center, resolution, rotation, size, pixelRatio,
|
||||
opacity, skippedFeaturesHash) {
|
||||
var gl = context.getGL();
|
||||
gl.bindFramebuffer(
|
||||
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
|
||||
|
||||
var hasFeature = this.replayHitDetection_(context,
|
||||
coordinate, resolution, rotation, ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_,
|
||||
pixelRatio, opacity, skippedFeaturesHash,
|
||||
/**
|
||||
* @param {ol.Feature|ol.render.Feature} feature Feature.
|
||||
* @return {boolean} Is there a feature?
|
||||
*/
|
||||
function(feature) {
|
||||
var imageData = new Uint8Array(4);
|
||||
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
|
||||
return imageData[3] > 0;
|
||||
}, false);
|
||||
|
||||
return hasFeature !== undefined;
|
||||
};
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @private
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_ = [1, 1];
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @private
|
||||
* @type {Object.<ol.render.ReplayType,
|
||||
* function(new: ol.render.webgl.Replay, number,
|
||||
* ol.Extent)>}
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.BATCH_CONSTRUCTORS_ = {
|
||||
'Circle': ol.render.webgl.CircleReplay,
|
||||
'Image': ol.render.webgl.ImageReplay,
|
||||
'LineString': ol.render.webgl.LineStringReplay,
|
||||
'Polygon': ol.render.webgl.PolygonReplay,
|
||||
'Text': ol.render.webgl.TextReplay
|
||||
};
|
||||
|
||||
}
|
||||
/**
|
||||
* @const
|
||||
* @private
|
||||
* @type {Object.<ol.render.ReplayType,
|
||||
* function(new: ol.render.webgl.Replay, number,
|
||||
* ol.Extent)>}
|
||||
*/
|
||||
ol.render.webgl.ReplayGroup.BATCH_CONSTRUCTORS_ = {
|
||||
'Circle': ol.render.webgl.CircleReplay,
|
||||
'Image': ol.render.webgl.ImageReplay,
|
||||
'LineString': ol.render.webgl.LineStringReplay,
|
||||
'Polygon': ol.render.webgl.PolygonReplay,
|
||||
'Text': ol.render.webgl.TextReplay
|
||||
};
|
||||
|
||||
+409
-413
@@ -10,446 +10,442 @@ goog.require('ol.style.AtlasManager');
|
||||
goog.require('ol.webgl.Buffer');
|
||||
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.render.webgl.TextureReplay}
|
||||
* @param {number} tolerance Tolerance.
|
||||
* @param {ol.Extent} maxExtent Max extent.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.TextReplay = function(tolerance, maxExtent) {
|
||||
ol.render.webgl.TextureReplay.call(this, tolerance, maxExtent);
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Array.<HTMLCanvasElement>}
|
||||
*/
|
||||
this.images_ = [];
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Array.<WebGLTexture>}
|
||||
*/
|
||||
this.textures_ = [];
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {HTMLCanvasElement}
|
||||
*/
|
||||
this.measureCanvas_ = ol.dom.createCanvasContext2D(0, 0).canvas;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {{strokeColor: (ol.ColorLike|null),
|
||||
* lineCap: (string|undefined),
|
||||
* lineDash: Array.<number>,
|
||||
* lineDashOffset: (number|undefined),
|
||||
* lineJoin: (string|undefined),
|
||||
* lineWidth: number,
|
||||
* miterLimit: (number|undefined),
|
||||
* fillColor: (ol.ColorLike|null),
|
||||
* font: (string|undefined),
|
||||
* scale: (number|undefined)}}
|
||||
*/
|
||||
this.state_ = {
|
||||
strokeColor: null,
|
||||
lineCap: undefined,
|
||||
lineDash: null,
|
||||
lineDashOffset: undefined,
|
||||
lineJoin: undefined,
|
||||
lineWidth: 0,
|
||||
miterLimit: undefined,
|
||||
fillColor: null,
|
||||
font: undefined,
|
||||
scale: undefined
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {string}
|
||||
*/
|
||||
this.text_ = '';
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.textAlign_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.textBaseline_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.offsetX_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.offsetY_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Object.<string, ol.WebglGlyphAtlas>}
|
||||
*/
|
||||
this.atlases_ = {};
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.WebglGlyphAtlas|undefined}
|
||||
*/
|
||||
this.currAtlas_ = undefined;
|
||||
|
||||
this.scale = 1;
|
||||
|
||||
this.opacity = 1;
|
||||
|
||||
};
|
||||
ol.inherits(ol.render.webgl.TextReplay, ol.render.webgl.TextureReplay);
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.drawText = function(flatCoordinates, offset,
|
||||
end, stride, geometry, feature) {
|
||||
if (this.text_) {
|
||||
this.startIndices.push(this.indices.length);
|
||||
this.startIndicesFeature.push(feature);
|
||||
|
||||
var glyphAtlas = this.currAtlas_;
|
||||
var lines = this.text_.split('\n');
|
||||
var textSize = this.getTextSize_(lines);
|
||||
var i, ii, j, jj, currX, currY, charArr, charInfo;
|
||||
var anchorX = Math.round(textSize[0] * this.textAlign_ - this.offsetX_);
|
||||
var anchorY = Math.round(textSize[1] * this.textBaseline_ - this.offsetY_);
|
||||
var lineWidth = (this.state_.lineWidth / 2) * this.state_.scale;
|
||||
|
||||
for (i = 0, ii = lines.length; i < ii; ++i) {
|
||||
currX = 0;
|
||||
currY = glyphAtlas.height * i;
|
||||
charArr = lines[i].split('');
|
||||
|
||||
for (j = 0, jj = charArr.length; j < jj; ++j) {
|
||||
charInfo = glyphAtlas.atlas.getInfo(charArr[j]);
|
||||
|
||||
if (charInfo) {
|
||||
var image = charInfo.image;
|
||||
|
||||
this.anchorX = anchorX - currX;
|
||||
this.anchorY = anchorY - currY;
|
||||
this.originX = j === 0 ? charInfo.offsetX - lineWidth : charInfo.offsetX;
|
||||
this.originY = charInfo.offsetY;
|
||||
this.height = glyphAtlas.height;
|
||||
this.width = j === 0 || j === charArr.length - 1 ?
|
||||
glyphAtlas.width[charArr[j]] + lineWidth : glyphAtlas.width[charArr[j]];
|
||||
this.imageHeight = image.height;
|
||||
this.imageWidth = image.width;
|
||||
|
||||
var currentImage;
|
||||
if (this.images_.length === 0) {
|
||||
this.images_.push(image);
|
||||
} else {
|
||||
currentImage = this.images_[this.images_.length - 1];
|
||||
if (ol.getUid(currentImage) != ol.getUid(image)) {
|
||||
this.groupIndices.push(this.indices.length);
|
||||
this.images_.push(image);
|
||||
}
|
||||
}
|
||||
|
||||
this.drawText_(flatCoordinates, offset, end, stride);
|
||||
}
|
||||
currX += this.width;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.render.webgl.TextureReplay}
|
||||
* @param {number} tolerance Tolerance.
|
||||
* @param {ol.Extent} maxExtent Max extent.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.TextReplay = function(tolerance, maxExtent) {
|
||||
ol.render.webgl.TextureReplay.call(this, tolerance, maxExtent);
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {Array.<string>} lines Label to draw split to lines.
|
||||
* @return {Array.<number>} Size of the label in pixels.
|
||||
* @type {Array.<HTMLCanvasElement>}
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.getTextSize_ = function(lines) {
|
||||
var self = this;
|
||||
this.images_ = [];
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Array.<WebGLTexture>}
|
||||
*/
|
||||
this.textures_ = [];
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {HTMLCanvasElement}
|
||||
*/
|
||||
this.measureCanvas_ = ol.dom.createCanvasContext2D(0, 0).canvas;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {{strokeColor: (ol.ColorLike|null),
|
||||
* lineCap: (string|undefined),
|
||||
* lineDash: Array.<number>,
|
||||
* lineDashOffset: (number|undefined),
|
||||
* lineJoin: (string|undefined),
|
||||
* lineWidth: number,
|
||||
* miterLimit: (number|undefined),
|
||||
* fillColor: (ol.ColorLike|null),
|
||||
* font: (string|undefined),
|
||||
* scale: (number|undefined)}}
|
||||
*/
|
||||
this.state_ = {
|
||||
strokeColor: null,
|
||||
lineCap: undefined,
|
||||
lineDash: null,
|
||||
lineDashOffset: undefined,
|
||||
lineJoin: undefined,
|
||||
lineWidth: 0,
|
||||
miterLimit: undefined,
|
||||
fillColor: null,
|
||||
font: undefined,
|
||||
scale: undefined
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {string}
|
||||
*/
|
||||
this.text_ = '';
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.textAlign_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.textBaseline_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.offsetX_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.offsetY_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Object.<string, ol.WebglGlyphAtlas>}
|
||||
*/
|
||||
this.atlases_ = {};
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.WebglGlyphAtlas|undefined}
|
||||
*/
|
||||
this.currAtlas_ = undefined;
|
||||
|
||||
this.scale = 1;
|
||||
|
||||
this.opacity = 1;
|
||||
|
||||
};
|
||||
ol.inherits(ol.render.webgl.TextReplay, ol.render.webgl.TextureReplay);
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.drawText = function(flatCoordinates, offset,
|
||||
end, stride, geometry, feature) {
|
||||
if (this.text_) {
|
||||
this.startIndices.push(this.indices.length);
|
||||
this.startIndicesFeature.push(feature);
|
||||
|
||||
var glyphAtlas = this.currAtlas_;
|
||||
var textHeight = lines.length * glyphAtlas.height;
|
||||
//Split every line to an array of chars, sum up their width, and select the longest.
|
||||
var textWidth = lines.map(function(str) {
|
||||
var sum = 0;
|
||||
var i, ii;
|
||||
for (i = 0, ii = str.length; i < ii; ++i) {
|
||||
var curr = str[i];
|
||||
if (!glyphAtlas.width[curr]) {
|
||||
self.addCharToAtlas_(curr);
|
||||
var lines = this.text_.split('\n');
|
||||
var textSize = this.getTextSize_(lines);
|
||||
var i, ii, j, jj, currX, currY, charArr, charInfo;
|
||||
var anchorX = Math.round(textSize[0] * this.textAlign_ - this.offsetX_);
|
||||
var anchorY = Math.round(textSize[1] * this.textBaseline_ - this.offsetY_);
|
||||
var lineWidth = (this.state_.lineWidth / 2) * this.state_.scale;
|
||||
|
||||
for (i = 0, ii = lines.length; i < ii; ++i) {
|
||||
currX = 0;
|
||||
currY = glyphAtlas.height * i;
|
||||
charArr = lines[i].split('');
|
||||
|
||||
for (j = 0, jj = charArr.length; j < jj; ++j) {
|
||||
charInfo = glyphAtlas.atlas.getInfo(charArr[j]);
|
||||
|
||||
if (charInfo) {
|
||||
var image = charInfo.image;
|
||||
|
||||
this.anchorX = anchorX - currX;
|
||||
this.anchorY = anchorY - currY;
|
||||
this.originX = j === 0 ? charInfo.offsetX - lineWidth : charInfo.offsetX;
|
||||
this.originY = charInfo.offsetY;
|
||||
this.height = glyphAtlas.height;
|
||||
this.width = j === 0 || j === charArr.length - 1 ?
|
||||
glyphAtlas.width[charArr[j]] + lineWidth : glyphAtlas.width[charArr[j]];
|
||||
this.imageHeight = image.height;
|
||||
this.imageWidth = image.width;
|
||||
|
||||
var currentImage;
|
||||
if (this.images_.length === 0) {
|
||||
this.images_.push(image);
|
||||
} else {
|
||||
currentImage = this.images_[this.images_.length - 1];
|
||||
if (ol.getUid(currentImage) != ol.getUid(image)) {
|
||||
this.groupIndices.push(this.indices.length);
|
||||
this.images_.push(image);
|
||||
}
|
||||
}
|
||||
|
||||
this.drawText_(flatCoordinates, offset, end, stride);
|
||||
}
|
||||
sum += glyphAtlas.width[curr] ? glyphAtlas.width[curr] : 0;
|
||||
currX += this.width;
|
||||
}
|
||||
return sum;
|
||||
}).reduce(function(max, curr) {
|
||||
return Math.max(max, curr);
|
||||
});
|
||||
|
||||
return [textWidth, textHeight];
|
||||
};
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {Array.<number>} flatCoordinates Flat coordinates.
|
||||
* @param {number} offset Offset.
|
||||
* @param {number} end End.
|
||||
* @param {number} stride Stride.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.drawText_ = function(flatCoordinates, offset,
|
||||
end, stride) {
|
||||
/**
|
||||
* @private
|
||||
* @param {Array.<string>} lines Label to draw split to lines.
|
||||
* @return {Array.<number>} Size of the label in pixels.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.getTextSize_ = function(lines) {
|
||||
var self = this;
|
||||
var glyphAtlas = this.currAtlas_;
|
||||
var textHeight = lines.length * glyphAtlas.height;
|
||||
//Split every line to an array of chars, sum up their width, and select the longest.
|
||||
var textWidth = lines.map(function(str) {
|
||||
var sum = 0;
|
||||
var i, ii;
|
||||
for (i = offset, ii = end; i < ii; i += stride) {
|
||||
this.drawCoordinates(flatCoordinates, offset, end, stride);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {string} char Character.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.addCharToAtlas_ = function(char) {
|
||||
if (char.length === 1) {
|
||||
var glyphAtlas = this.currAtlas_;
|
||||
var state = this.state_;
|
||||
var mCtx = this.measureCanvas_.getContext('2d');
|
||||
mCtx.font = state.font;
|
||||
var width = Math.ceil(mCtx.measureText(char).width * state.scale);
|
||||
|
||||
var info = glyphAtlas.atlas.add(char, width, glyphAtlas.height,
|
||||
function(ctx, x, y) {
|
||||
//Parameterize the canvas
|
||||
ctx.font = /** @type {string} */ (state.font);
|
||||
ctx.fillStyle = state.fillColor;
|
||||
ctx.strokeStyle = state.strokeColor;
|
||||
ctx.lineWidth = state.lineWidth;
|
||||
ctx.lineCap = /*** @type {string} */ (state.lineCap);
|
||||
ctx.lineJoin = /** @type {string} */ (state.lineJoin);
|
||||
ctx.miterLimit = /** @type {number} */ (state.miterLimit);
|
||||
ctx.textAlign = 'left';
|
||||
ctx.textBaseline = 'top';
|
||||
if (ol.has.CANVAS_LINE_DASH && state.lineDash) {
|
||||
//FIXME: use pixelRatio
|
||||
ctx.setLineDash(state.lineDash);
|
||||
ctx.lineDashOffset = /** @type {number} */ (state.lineDashOffset);
|
||||
}
|
||||
if (state.scale !== 1) {
|
||||
//FIXME: use pixelRatio
|
||||
ctx.setTransform(/** @type {number} */ (state.scale), 0, 0,
|
||||
/** @type {number} */ (state.scale), 0, 0);
|
||||
}
|
||||
|
||||
//Draw the character on the canvas
|
||||
if (state.strokeColor) {
|
||||
ctx.strokeText(char, x, y);
|
||||
}
|
||||
if (state.fillColor) {
|
||||
ctx.fillText(char, x, y);
|
||||
}
|
||||
});
|
||||
|
||||
if (info) {
|
||||
glyphAtlas.width[char] = width;
|
||||
for (i = 0, ii = str.length; i < ii; ++i) {
|
||||
var curr = str[i];
|
||||
if (!glyphAtlas.width[curr]) {
|
||||
self.addCharToAtlas_(curr);
|
||||
}
|
||||
sum += glyphAtlas.width[curr] ? glyphAtlas.width[curr] : 0;
|
||||
}
|
||||
};
|
||||
return sum;
|
||||
}).reduce(function(max, curr) {
|
||||
return Math.max(max, curr);
|
||||
});
|
||||
|
||||
return [textWidth, textHeight];
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.finish = function(context) {
|
||||
var gl = context.getGL();
|
||||
|
||||
this.groupIndices.push(this.indices.length);
|
||||
this.hitDetectionGroupIndices = this.groupIndices;
|
||||
|
||||
// create, bind, and populate the vertices buffer
|
||||
this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
|
||||
|
||||
// create, bind, and populate the indices buffer
|
||||
this.indicesBuffer = new ol.webgl.Buffer(this.indices);
|
||||
|
||||
// create textures
|
||||
/** @type {Object.<string, WebGLTexture>} */
|
||||
var texturePerImage = {};
|
||||
|
||||
this.createTextures(this.textures_, this.images_, texturePerImage, gl);
|
||||
|
||||
this.state_ = {
|
||||
strokeColor: null,
|
||||
lineCap: undefined,
|
||||
lineDash: null,
|
||||
lineDashOffset: undefined,
|
||||
lineJoin: undefined,
|
||||
lineWidth: 0,
|
||||
miterLimit: undefined,
|
||||
fillColor: null,
|
||||
font: undefined,
|
||||
scale: undefined
|
||||
};
|
||||
this.text_ = '';
|
||||
this.textAlign_ = undefined;
|
||||
this.textBaseline_ = undefined;
|
||||
this.offsetX_ = undefined;
|
||||
this.offsetY_ = undefined;
|
||||
this.images_ = null;
|
||||
this.atlases_ = {};
|
||||
this.currAtlas_ = undefined;
|
||||
ol.render.webgl.TextureReplay.prototype.finish.call(this, context);
|
||||
};
|
||||
/**
|
||||
* @private
|
||||
* @param {Array.<number>} flatCoordinates Flat coordinates.
|
||||
* @param {number} offset Offset.
|
||||
* @param {number} end End.
|
||||
* @param {number} stride Stride.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.drawText_ = function(flatCoordinates, offset,
|
||||
end, stride) {
|
||||
var i, ii;
|
||||
for (i = offset, ii = end; i < ii; i += stride) {
|
||||
this.drawCoordinates(flatCoordinates, offset, end, stride);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.setTextStyle = function(textStyle) {
|
||||
/**
|
||||
* @private
|
||||
* @param {string} char Character.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.addCharToAtlas_ = function(char) {
|
||||
if (char.length === 1) {
|
||||
var glyphAtlas = this.currAtlas_;
|
||||
var state = this.state_;
|
||||
var textFillStyle = textStyle.getFill();
|
||||
var textStrokeStyle = textStyle.getStroke();
|
||||
if (!textStyle || !textStyle.getText() || (!textFillStyle && !textStrokeStyle)) {
|
||||
this.text_ = '';
|
||||
var mCtx = this.measureCanvas_.getContext('2d');
|
||||
mCtx.font = state.font;
|
||||
var width = Math.ceil(mCtx.measureText(char).width * state.scale);
|
||||
|
||||
var info = glyphAtlas.atlas.add(char, width, glyphAtlas.height,
|
||||
function(ctx, x, y) {
|
||||
//Parameterize the canvas
|
||||
ctx.font = /** @type {string} */ (state.font);
|
||||
ctx.fillStyle = state.fillColor;
|
||||
ctx.strokeStyle = state.strokeColor;
|
||||
ctx.lineWidth = state.lineWidth;
|
||||
ctx.lineCap = /*** @type {string} */ (state.lineCap);
|
||||
ctx.lineJoin = /** @type {string} */ (state.lineJoin);
|
||||
ctx.miterLimit = /** @type {number} */ (state.miterLimit);
|
||||
ctx.textAlign = 'left';
|
||||
ctx.textBaseline = 'top';
|
||||
if (ol.has.CANVAS_LINE_DASH && state.lineDash) {
|
||||
//FIXME: use pixelRatio
|
||||
ctx.setLineDash(state.lineDash);
|
||||
ctx.lineDashOffset = /** @type {number} */ (state.lineDashOffset);
|
||||
}
|
||||
if (state.scale !== 1) {
|
||||
//FIXME: use pixelRatio
|
||||
ctx.setTransform(/** @type {number} */ (state.scale), 0, 0,
|
||||
/** @type {number} */ (state.scale), 0, 0);
|
||||
}
|
||||
|
||||
//Draw the character on the canvas
|
||||
if (state.strokeColor) {
|
||||
ctx.strokeText(char, x, y);
|
||||
}
|
||||
if (state.fillColor) {
|
||||
ctx.fillText(char, x, y);
|
||||
}
|
||||
});
|
||||
|
||||
if (info) {
|
||||
glyphAtlas.width[char] = width;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.finish = function(context) {
|
||||
var gl = context.getGL();
|
||||
|
||||
this.groupIndices.push(this.indices.length);
|
||||
this.hitDetectionGroupIndices = this.groupIndices;
|
||||
|
||||
// create, bind, and populate the vertices buffer
|
||||
this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
|
||||
|
||||
// create, bind, and populate the indices buffer
|
||||
this.indicesBuffer = new ol.webgl.Buffer(this.indices);
|
||||
|
||||
// create textures
|
||||
/** @type {Object.<string, WebGLTexture>} */
|
||||
var texturePerImage = {};
|
||||
|
||||
this.createTextures(this.textures_, this.images_, texturePerImage, gl);
|
||||
|
||||
this.state_ = {
|
||||
strokeColor: null,
|
||||
lineCap: undefined,
|
||||
lineDash: null,
|
||||
lineDashOffset: undefined,
|
||||
lineJoin: undefined,
|
||||
lineWidth: 0,
|
||||
miterLimit: undefined,
|
||||
fillColor: null,
|
||||
font: undefined,
|
||||
scale: undefined
|
||||
};
|
||||
this.text_ = '';
|
||||
this.textAlign_ = undefined;
|
||||
this.textBaseline_ = undefined;
|
||||
this.offsetX_ = undefined;
|
||||
this.offsetY_ = undefined;
|
||||
this.images_ = null;
|
||||
this.atlases_ = {};
|
||||
this.currAtlas_ = undefined;
|
||||
ol.render.webgl.TextureReplay.prototype.finish.call(this, context);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.setTextStyle = function(textStyle) {
|
||||
var state = this.state_;
|
||||
var textFillStyle = textStyle.getFill();
|
||||
var textStrokeStyle = textStyle.getStroke();
|
||||
if (!textStyle || !textStyle.getText() || (!textFillStyle && !textStrokeStyle)) {
|
||||
this.text_ = '';
|
||||
} else {
|
||||
if (!textFillStyle) {
|
||||
state.fillColor = null;
|
||||
} else {
|
||||
if (!textFillStyle) {
|
||||
state.fillColor = null;
|
||||
var textFillStyleColor = textFillStyle.getColor();
|
||||
state.fillColor = ol.colorlike.asColorLike(textFillStyleColor ?
|
||||
textFillStyleColor : ol.render.webgl.defaultFillStyle);
|
||||
}
|
||||
if (!textStrokeStyle) {
|
||||
state.strokeColor = null;
|
||||
state.lineWidth = 0;
|
||||
} else {
|
||||
var textStrokeStyleColor = textStrokeStyle.getColor();
|
||||
state.strokeColor = ol.colorlike.asColorLike(textStrokeStyleColor ?
|
||||
textStrokeStyleColor : ol.render.webgl.defaultStrokeStyle);
|
||||
state.lineWidth = textStrokeStyle.getWidth() || ol.render.webgl.defaultLineWidth;
|
||||
state.lineCap = textStrokeStyle.getLineCap() || ol.render.webgl.defaultLineCap;
|
||||
state.lineDashOffset = textStrokeStyle.getLineDashOffset() || ol.render.webgl.defaultLineDashOffset;
|
||||
state.lineJoin = textStrokeStyle.getLineJoin() || ol.render.webgl.defaultLineJoin;
|
||||
state.miterLimit = textStrokeStyle.getMiterLimit() || ol.render.webgl.defaultMiterLimit;
|
||||
var lineDash = textStrokeStyle.getLineDash();
|
||||
state.lineDash = lineDash ? lineDash.slice() : ol.render.webgl.defaultLineDash;
|
||||
}
|
||||
state.font = textStyle.getFont() || ol.render.webgl.defaultFont;
|
||||
state.scale = textStyle.getScale() || 1;
|
||||
this.text_ = /** @type {string} */ (textStyle.getText());
|
||||
var textAlign = ol.render.webgl.TextReplay.Align_[textStyle.getTextAlign()];
|
||||
var textBaseline = ol.render.webgl.TextReplay.Align_[textStyle.getTextBaseline()];
|
||||
this.textAlign_ = textAlign === undefined ?
|
||||
ol.render.webgl.defaultTextAlign : textAlign;
|
||||
this.textBaseline_ = textBaseline === undefined ?
|
||||
ol.render.webgl.defaultTextBaseline : textBaseline;
|
||||
this.offsetX_ = textStyle.getOffsetX() || 0;
|
||||
this.offsetY_ = textStyle.getOffsetY() || 0;
|
||||
this.rotateWithView = !!textStyle.getRotateWithView();
|
||||
this.rotation = textStyle.getRotation() || 0;
|
||||
|
||||
this.currAtlas_ = this.getAtlas_(state);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {Object} state Font attributes.
|
||||
* @return {ol.WebglGlyphAtlas} Glyph atlas.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.getAtlas_ = function(state) {
|
||||
var params = [];
|
||||
var i;
|
||||
for (i in state) {
|
||||
if (state[i] || state[i] === 0) {
|
||||
if (Array.isArray(state[i])) {
|
||||
params = params.concat(state[i]);
|
||||
} else {
|
||||
var textFillStyleColor = textFillStyle.getColor();
|
||||
state.fillColor = ol.colorlike.asColorLike(textFillStyleColor ?
|
||||
textFillStyleColor : ol.render.webgl.defaultFillStyle);
|
||||
}
|
||||
if (!textStrokeStyle) {
|
||||
state.strokeColor = null;
|
||||
state.lineWidth = 0;
|
||||
} else {
|
||||
var textStrokeStyleColor = textStrokeStyle.getColor();
|
||||
state.strokeColor = ol.colorlike.asColorLike(textStrokeStyleColor ?
|
||||
textStrokeStyleColor : ol.render.webgl.defaultStrokeStyle);
|
||||
state.lineWidth = textStrokeStyle.getWidth() || ol.render.webgl.defaultLineWidth;
|
||||
state.lineCap = textStrokeStyle.getLineCap() || ol.render.webgl.defaultLineCap;
|
||||
state.lineDashOffset = textStrokeStyle.getLineDashOffset() || ol.render.webgl.defaultLineDashOffset;
|
||||
state.lineJoin = textStrokeStyle.getLineJoin() || ol.render.webgl.defaultLineJoin;
|
||||
state.miterLimit = textStrokeStyle.getMiterLimit() || ol.render.webgl.defaultMiterLimit;
|
||||
var lineDash = textStrokeStyle.getLineDash();
|
||||
state.lineDash = lineDash ? lineDash.slice() : ol.render.webgl.defaultLineDash;
|
||||
}
|
||||
state.font = textStyle.getFont() || ol.render.webgl.defaultFont;
|
||||
state.scale = textStyle.getScale() || 1;
|
||||
this.text_ = /** @type {string} */ (textStyle.getText());
|
||||
var textAlign = ol.render.webgl.TextReplay.Align_[textStyle.getTextAlign()];
|
||||
var textBaseline = ol.render.webgl.TextReplay.Align_[textStyle.getTextBaseline()];
|
||||
this.textAlign_ = textAlign === undefined ?
|
||||
ol.render.webgl.defaultTextAlign : textAlign;
|
||||
this.textBaseline_ = textBaseline === undefined ?
|
||||
ol.render.webgl.defaultTextBaseline : textBaseline;
|
||||
this.offsetX_ = textStyle.getOffsetX() || 0;
|
||||
this.offsetY_ = textStyle.getOffsetY() || 0;
|
||||
this.rotateWithView = !!textStyle.getRotateWithView();
|
||||
this.rotation = textStyle.getRotation() || 0;
|
||||
|
||||
this.currAtlas_ = this.getAtlas_(state);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {Object} state Font attributes.
|
||||
* @return {ol.WebglGlyphAtlas} Glyph atlas.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.getAtlas_ = function(state) {
|
||||
var params = [];
|
||||
var i;
|
||||
for (i in state) {
|
||||
if (state[i] || state[i] === 0) {
|
||||
if (Array.isArray(state[i])) {
|
||||
params = params.concat(state[i]);
|
||||
} else {
|
||||
params.push(state[i]);
|
||||
}
|
||||
params.push(state[i]);
|
||||
}
|
||||
}
|
||||
var hash = this.calculateHash_(params);
|
||||
if (!this.atlases_[hash]) {
|
||||
var mCtx = this.measureCanvas_.getContext('2d');
|
||||
mCtx.font = state.font;
|
||||
var height = Math.ceil((mCtx.measureText('M').width * 1.5 +
|
||||
state.lineWidth / 2) * state.scale);
|
||||
}
|
||||
var hash = this.calculateHash_(params);
|
||||
if (!this.atlases_[hash]) {
|
||||
var mCtx = this.measureCanvas_.getContext('2d');
|
||||
mCtx.font = state.font;
|
||||
var height = Math.ceil((mCtx.measureText('M').width * 1.5 +
|
||||
state.lineWidth / 2) * state.scale);
|
||||
|
||||
this.atlases_[hash] = {
|
||||
atlas: new ol.style.AtlasManager({
|
||||
space: state.lineWidth + 1
|
||||
}),
|
||||
width: {},
|
||||
height: height
|
||||
};
|
||||
}
|
||||
return this.atlases_[hash];
|
||||
};
|
||||
this.atlases_[hash] = {
|
||||
atlas: new ol.style.AtlasManager({
|
||||
space: state.lineWidth + 1
|
||||
}),
|
||||
width: {},
|
||||
height: height
|
||||
};
|
||||
}
|
||||
return this.atlases_[hash];
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {Array.<string|number>} params Array of parameters.
|
||||
* @return {string} Hash string.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.calculateHash_ = function(params) {
|
||||
//TODO: Create a more performant, reliable, general hash function.
|
||||
var i, ii;
|
||||
var hash = '';
|
||||
for (i = 0, ii = params.length; i < ii; ++i) {
|
||||
hash += params[i];
|
||||
}
|
||||
return hash;
|
||||
};
|
||||
/**
|
||||
* @private
|
||||
* @param {Array.<string|number>} params Array of parameters.
|
||||
* @return {string} Hash string.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.calculateHash_ = function(params) {
|
||||
//TODO: Create a more performant, reliable, general hash function.
|
||||
var i, ii;
|
||||
var hash = '';
|
||||
for (i = 0, ii = params.length; i < ii; ++i) {
|
||||
hash += params[i];
|
||||
}
|
||||
return hash;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.getTextures = function(opt_all) {
|
||||
return this.textures_;
|
||||
};
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.getTextures = function(opt_all) {
|
||||
return this.textures_;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.getHitDetectionTextures = function() {
|
||||
return this.textures_;
|
||||
};
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.getHitDetectionTextures = function() {
|
||||
return this.textures_;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @enum {number}
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.TextReplay.Align_ = {
|
||||
left: 0,
|
||||
end: 0,
|
||||
center: 0.5,
|
||||
right: 1,
|
||||
start: 1,
|
||||
top: 0,
|
||||
middle: 0.5,
|
||||
hanging: 0.2,
|
||||
alphabetic: 0.8,
|
||||
ideographic: 0.8,
|
||||
bottom: 1
|
||||
};
|
||||
|
||||
}
|
||||
/**
|
||||
* @enum {number}
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.TextReplay.Align_ = {
|
||||
left: 0,
|
||||
end: 0,
|
||||
center: 0.5,
|
||||
right: 1,
|
||||
start: 1,
|
||||
top: 0,
|
||||
middle: 0.5,
|
||||
hanging: 0.2,
|
||||
alphabetic: 0.8,
|
||||
ideographic: 0.8,
|
||||
bottom: 1
|
||||
};
|
||||
|
||||
@@ -8,490 +8,487 @@ goog.require('ol.render.webgl.Replay');
|
||||
goog.require('ol.webgl');
|
||||
goog.require('ol.webgl.Context');
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
/**
|
||||
* @constructor
|
||||
* @abstract
|
||||
* @extends {ol.render.webgl.Replay}
|
||||
* @param {number} tolerance Tolerance.
|
||||
* @param {ol.Extent} maxExtent Max extent.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.TextureReplay = function(tolerance, maxExtent) {
|
||||
ol.render.webgl.Replay.call(this, tolerance, maxExtent);
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @abstract
|
||||
* @extends {ol.render.webgl.Replay}
|
||||
* @param {number} tolerance Tolerance.
|
||||
* @param {ol.Extent} maxExtent Max extent.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.TextureReplay = function(tolerance, maxExtent) {
|
||||
ol.render.webgl.Replay.call(this, tolerance, maxExtent);
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.anchorX = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.anchorY = undefined;
|
||||
|
||||
/**
|
||||
* @type {Array.<number>}
|
||||
* @protected
|
||||
*/
|
||||
this.groupIndices = [];
|
||||
|
||||
/**
|
||||
* @type {Array.<number>}
|
||||
* @protected
|
||||
*/
|
||||
this.hitDetectionGroupIndices = [];
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.height = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.imageHeight = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.imageWidth = undefined;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {ol.render.webgl.texturereplay.defaultshader.Locations}
|
||||
*/
|
||||
this.defaultLocations = null;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.opacity = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.originX = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.originY = undefined;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {boolean|undefined}
|
||||
*/
|
||||
this.rotateWithView = undefined;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.rotation = undefined;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.scale = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.width = undefined;
|
||||
};
|
||||
ol.inherits(ol.render.webgl.TextureReplay, ol.render.webgl.Replay);
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.getDeleteResourcesFunction = function(context) {
|
||||
var verticesBuffer = this.verticesBuffer;
|
||||
var indicesBuffer = this.indicesBuffer;
|
||||
var textures = this.getTextures(true);
|
||||
var gl = context.getGL();
|
||||
return function() {
|
||||
if (!gl.isContextLost()) {
|
||||
var i, ii;
|
||||
for (i = 0, ii = textures.length; i < ii; ++i) {
|
||||
gl.deleteTexture(textures[i]);
|
||||
}
|
||||
}
|
||||
context.deleteBuffer(verticesBuffer);
|
||||
context.deleteBuffer(indicesBuffer);
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @param {Array.<number>} flatCoordinates Flat coordinates.
|
||||
* @param {number} offset Offset.
|
||||
* @param {number} end End.
|
||||
* @param {number} stride Stride.
|
||||
* @return {number} My end.
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.drawCoordinates = function(flatCoordinates, offset, end, stride) {
|
||||
var anchorX = /** @type {number} */ (this.anchorX);
|
||||
var anchorY = /** @type {number} */ (this.anchorY);
|
||||
var height = /** @type {number} */ (this.height);
|
||||
var imageHeight = /** @type {number} */ (this.imageHeight);
|
||||
var imageWidth = /** @type {number} */ (this.imageWidth);
|
||||
var opacity = /** @type {number} */ (this.opacity);
|
||||
var originX = /** @type {number} */ (this.originX);
|
||||
var originY = /** @type {number} */ (this.originY);
|
||||
var rotateWithView = this.rotateWithView ? 1.0 : 0.0;
|
||||
// this.rotation_ is anti-clockwise, but rotation is clockwise
|
||||
var rotation = /** @type {number} */ (-this.rotation);
|
||||
var scale = /** @type {number} */ (this.scale);
|
||||
var width = /** @type {number} */ (this.width);
|
||||
var cos = Math.cos(rotation);
|
||||
var sin = Math.sin(rotation);
|
||||
var numIndices = this.indices.length;
|
||||
var numVertices = this.vertices.length;
|
||||
var i, n, offsetX, offsetY, x, y;
|
||||
for (i = offset; i < end; i += stride) {
|
||||
x = flatCoordinates[i] - this.origin[0];
|
||||
y = flatCoordinates[i + 1] - this.origin[1];
|
||||
this.anchorX = undefined;
|
||||
|
||||
// There are 4 vertices per [x, y] point, one for each corner of the
|
||||
// rectangle we're going to draw. We'd use 1 vertex per [x, y] point if
|
||||
// WebGL supported Geometry Shaders (which can emit new vertices), but that
|
||||
// is not currently the case.
|
||||
//
|
||||
// And each vertex includes 8 values: the x and y coordinates, the x and
|
||||
// y offsets used to calculate the position of the corner, the u and
|
||||
// v texture coordinates for the corner, the opacity, and whether the
|
||||
// the image should be rotated with the view (rotateWithView).
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.anchorY = undefined;
|
||||
|
||||
n = numVertices / 8;
|
||||
/**
|
||||
* @type {Array.<number>}
|
||||
* @protected
|
||||
*/
|
||||
this.groupIndices = [];
|
||||
|
||||
// bottom-left corner
|
||||
offsetX = -scale * anchorX;
|
||||
offsetY = -scale * (height - anchorY);
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = originX / imageWidth;
|
||||
this.vertices[numVertices++] = (originY + height) / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
/**
|
||||
* @type {Array.<number>}
|
||||
* @protected
|
||||
*/
|
||||
this.hitDetectionGroupIndices = [];
|
||||
|
||||
// bottom-right corner
|
||||
offsetX = scale * (width - anchorX);
|
||||
offsetY = -scale * (height - anchorY);
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = (originX + width) / imageWidth;
|
||||
this.vertices[numVertices++] = (originY + height) / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.height = undefined;
|
||||
|
||||
// top-right corner
|
||||
offsetX = scale * (width - anchorX);
|
||||
offsetY = scale * anchorY;
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = (originX + width) / imageWidth;
|
||||
this.vertices[numVertices++] = originY / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
// top-left corner
|
||||
offsetX = -scale * anchorX;
|
||||
offsetY = scale * anchorY;
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = originX / imageWidth;
|
||||
this.vertices[numVertices++] = originY / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
this.indices[numIndices++] = n;
|
||||
this.indices[numIndices++] = n + 1;
|
||||
this.indices[numIndices++] = n + 2;
|
||||
this.indices[numIndices++] = n;
|
||||
this.indices[numIndices++] = n + 2;
|
||||
this.indices[numIndices++] = n + 3;
|
||||
}
|
||||
|
||||
return numVertices;
|
||||
};
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.imageHeight = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.imageWidth = undefined;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @param {Array.<WebGLTexture>} textures Textures.
|
||||
* @param {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>} images
|
||||
* Images.
|
||||
* @param {Object.<string, WebGLTexture>} texturePerImage Texture cache.
|
||||
* @param {WebGLRenderingContext} gl Gl.
|
||||
* @type {ol.render.webgl.texturereplay.defaultshader.Locations}
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.createTextures = function(textures, images, texturePerImage, gl) {
|
||||
var texture, image, uid, i;
|
||||
var ii = images.length;
|
||||
for (i = 0; i < ii; ++i) {
|
||||
image = images[i];
|
||||
|
||||
uid = ol.getUid(image).toString();
|
||||
if (uid in texturePerImage) {
|
||||
texture = texturePerImage[uid];
|
||||
} else {
|
||||
texture = ol.webgl.Context.createTexture(
|
||||
gl, image, ol.webgl.CLAMP_TO_EDGE, ol.webgl.CLAMP_TO_EDGE);
|
||||
texturePerImage[uid] = texture;
|
||||
}
|
||||
textures[i] = texture;
|
||||
}
|
||||
};
|
||||
|
||||
this.defaultLocations = null;
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
* @protected
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
|
||||
// get the program
|
||||
var fragmentShader = ol.render.webgl.texturereplay.defaultshader.fragment;
|
||||
var vertexShader = ol.render.webgl.texturereplay.defaultshader.vertex;
|
||||
var program = context.getProgram(fragmentShader, vertexShader);
|
||||
this.opacity = undefined;
|
||||
|
||||
// get the locations
|
||||
var locations;
|
||||
if (!this.defaultLocations) {
|
||||
// eslint-disable-next-line openlayers-internal/no-missing-requires
|
||||
locations = new ol.render.webgl.texturereplay.defaultshader.Locations(gl, program);
|
||||
this.defaultLocations = locations;
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.originX = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.originY = undefined;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {boolean|undefined}
|
||||
*/
|
||||
this.rotateWithView = undefined;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.rotation = undefined;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.scale = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.width = undefined;
|
||||
};
|
||||
ol.inherits(ol.render.webgl.TextureReplay, ol.render.webgl.Replay);
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.getDeleteResourcesFunction = function(context) {
|
||||
var verticesBuffer = this.verticesBuffer;
|
||||
var indicesBuffer = this.indicesBuffer;
|
||||
var textures = this.getTextures(true);
|
||||
var gl = context.getGL();
|
||||
return function() {
|
||||
if (!gl.isContextLost()) {
|
||||
var i, ii;
|
||||
for (i = 0, ii = textures.length; i < ii; ++i) {
|
||||
gl.deleteTexture(textures[i]);
|
||||
}
|
||||
}
|
||||
context.deleteBuffer(verticesBuffer);
|
||||
context.deleteBuffer(indicesBuffer);
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @param {Array.<number>} flatCoordinates Flat coordinates.
|
||||
* @param {number} offset Offset.
|
||||
* @param {number} end End.
|
||||
* @param {number} stride Stride.
|
||||
* @return {number} My end.
|
||||
* @protected
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.drawCoordinates = function(flatCoordinates, offset, end, stride) {
|
||||
var anchorX = /** @type {number} */ (this.anchorX);
|
||||
var anchorY = /** @type {number} */ (this.anchorY);
|
||||
var height = /** @type {number} */ (this.height);
|
||||
var imageHeight = /** @type {number} */ (this.imageHeight);
|
||||
var imageWidth = /** @type {number} */ (this.imageWidth);
|
||||
var opacity = /** @type {number} */ (this.opacity);
|
||||
var originX = /** @type {number} */ (this.originX);
|
||||
var originY = /** @type {number} */ (this.originY);
|
||||
var rotateWithView = this.rotateWithView ? 1.0 : 0.0;
|
||||
// this.rotation_ is anti-clockwise, but rotation is clockwise
|
||||
var rotation = /** @type {number} */ (-this.rotation);
|
||||
var scale = /** @type {number} */ (this.scale);
|
||||
var width = /** @type {number} */ (this.width);
|
||||
var cos = Math.cos(rotation);
|
||||
var sin = Math.sin(rotation);
|
||||
var numIndices = this.indices.length;
|
||||
var numVertices = this.vertices.length;
|
||||
var i, n, offsetX, offsetY, x, y;
|
||||
for (i = offset; i < end; i += stride) {
|
||||
x = flatCoordinates[i] - this.origin[0];
|
||||
y = flatCoordinates[i + 1] - this.origin[1];
|
||||
|
||||
// There are 4 vertices per [x, y] point, one for each corner of the
|
||||
// rectangle we're going to draw. We'd use 1 vertex per [x, y] point if
|
||||
// WebGL supported Geometry Shaders (which can emit new vertices), but that
|
||||
// is not currently the case.
|
||||
//
|
||||
// And each vertex includes 8 values: the x and y coordinates, the x and
|
||||
// y offsets used to calculate the position of the corner, the u and
|
||||
// v texture coordinates for the corner, the opacity, and whether the
|
||||
// the image should be rotated with the view (rotateWithView).
|
||||
|
||||
n = numVertices / 8;
|
||||
|
||||
// bottom-left corner
|
||||
offsetX = -scale * anchorX;
|
||||
offsetY = -scale * (height - anchorY);
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = originX / imageWidth;
|
||||
this.vertices[numVertices++] = (originY + height) / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
// bottom-right corner
|
||||
offsetX = scale * (width - anchorX);
|
||||
offsetY = -scale * (height - anchorY);
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = (originX + width) / imageWidth;
|
||||
this.vertices[numVertices++] = (originY + height) / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
// top-right corner
|
||||
offsetX = scale * (width - anchorX);
|
||||
offsetY = scale * anchorY;
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = (originX + width) / imageWidth;
|
||||
this.vertices[numVertices++] = originY / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
// top-left corner
|
||||
offsetX = -scale * anchorX;
|
||||
offsetY = scale * anchorY;
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = originX / imageWidth;
|
||||
this.vertices[numVertices++] = originY / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
this.indices[numIndices++] = n;
|
||||
this.indices[numIndices++] = n + 1;
|
||||
this.indices[numIndices++] = n + 2;
|
||||
this.indices[numIndices++] = n;
|
||||
this.indices[numIndices++] = n + 2;
|
||||
this.indices[numIndices++] = n + 3;
|
||||
}
|
||||
|
||||
return numVertices;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @param {Array.<WebGLTexture>} textures Textures.
|
||||
* @param {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>} images
|
||||
* Images.
|
||||
* @param {Object.<string, WebGLTexture>} texturePerImage Texture cache.
|
||||
* @param {WebGLRenderingContext} gl Gl.
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.createTextures = function(textures, images, texturePerImage, gl) {
|
||||
var texture, image, uid, i;
|
||||
var ii = images.length;
|
||||
for (i = 0; i < ii; ++i) {
|
||||
image = images[i];
|
||||
|
||||
uid = ol.getUid(image).toString();
|
||||
if (uid in texturePerImage) {
|
||||
texture = texturePerImage[uid];
|
||||
} else {
|
||||
locations = this.defaultLocations;
|
||||
texture = ol.webgl.Context.createTexture(
|
||||
gl, image, ol.webgl.CLAMP_TO_EDGE, ol.webgl.CLAMP_TO_EDGE);
|
||||
texturePerImage[uid] = texture;
|
||||
}
|
||||
|
||||
// use the program (FIXME: use the return value)
|
||||
context.useProgram(program);
|
||||
|
||||
// enable the vertex attrib arrays
|
||||
gl.enableVertexAttribArray(locations.a_position);
|
||||
gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
|
||||
false, 32, 0);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_offsets);
|
||||
gl.vertexAttribPointer(locations.a_offsets, 2, ol.webgl.FLOAT,
|
||||
false, 32, 8);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_texCoord);
|
||||
gl.vertexAttribPointer(locations.a_texCoord, 2, ol.webgl.FLOAT,
|
||||
false, 32, 16);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_opacity);
|
||||
gl.vertexAttribPointer(locations.a_opacity, 1, ol.webgl.FLOAT,
|
||||
false, 32, 24);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_rotateWithView);
|
||||
gl.vertexAttribPointer(locations.a_rotateWithView, 1, ol.webgl.FLOAT,
|
||||
false, 32, 28);
|
||||
|
||||
return locations;
|
||||
};
|
||||
textures[i] = texture;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.shutDownProgram = function(gl, locations) {
|
||||
gl.disableVertexAttribArray(locations.a_position);
|
||||
gl.disableVertexAttribArray(locations.a_offsets);
|
||||
gl.disableVertexAttribArray(locations.a_texCoord);
|
||||
gl.disableVertexAttribArray(locations.a_opacity);
|
||||
gl.disableVertexAttribArray(locations.a_rotateWithView);
|
||||
};
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
|
||||
// get the program
|
||||
var fragmentShader = ol.render.webgl.texturereplay.defaultshader.fragment;
|
||||
var vertexShader = ol.render.webgl.texturereplay.defaultshader.vertex;
|
||||
var program = context.getProgram(fragmentShader, vertexShader);
|
||||
|
||||
// get the locations
|
||||
var locations;
|
||||
if (!this.defaultLocations) {
|
||||
// eslint-disable-next-line openlayers-internal/no-missing-requires
|
||||
locations = new ol.render.webgl.texturereplay.defaultshader.Locations(gl, program);
|
||||
this.defaultLocations = locations;
|
||||
} else {
|
||||
locations = this.defaultLocations;
|
||||
}
|
||||
|
||||
// use the program (FIXME: use the return value)
|
||||
context.useProgram(program);
|
||||
|
||||
// enable the vertex attrib arrays
|
||||
gl.enableVertexAttribArray(locations.a_position);
|
||||
gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
|
||||
false, 32, 0);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_offsets);
|
||||
gl.vertexAttribPointer(locations.a_offsets, 2, ol.webgl.FLOAT,
|
||||
false, 32, 8);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_texCoord);
|
||||
gl.vertexAttribPointer(locations.a_texCoord, 2, ol.webgl.FLOAT,
|
||||
false, 32, 16);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_opacity);
|
||||
gl.vertexAttribPointer(locations.a_opacity, 1, ol.webgl.FLOAT,
|
||||
false, 32, 24);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_rotateWithView);
|
||||
gl.vertexAttribPointer(locations.a_rotateWithView, 1, ol.webgl.FLOAT,
|
||||
false, 32, 28);
|
||||
|
||||
return locations;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
|
||||
var textures = hitDetection ? this.getHitDetectionTextures() : this.getTextures();
|
||||
var groupIndices = hitDetection ? this.hitDetectionGroupIndices : this.groupIndices;
|
||||
|
||||
if (!ol.obj.isEmpty(skippedFeaturesHash)) {
|
||||
this.drawReplaySkipping(
|
||||
gl, context, skippedFeaturesHash, textures, groupIndices);
|
||||
} else {
|
||||
var i, ii, start;
|
||||
for (i = 0, ii = textures.length, start = 0; i < ii; ++i) {
|
||||
gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
|
||||
var end = groupIndices[i];
|
||||
this.drawElements(gl, context, start, end);
|
||||
start = end;
|
||||
}
|
||||
}
|
||||
};
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.shutDownProgram = function(gl, locations) {
|
||||
gl.disableVertexAttribArray(locations.a_position);
|
||||
gl.disableVertexAttribArray(locations.a_offsets);
|
||||
gl.disableVertexAttribArray(locations.a_texCoord);
|
||||
gl.disableVertexAttribArray(locations.a_opacity);
|
||||
gl.disableVertexAttribArray(locations.a_rotateWithView);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Draw the replay while paying attention to skipped features.
|
||||
*
|
||||
* This functions creates groups of features that can be drawn to together,
|
||||
* so that the number of `drawElements` calls is minimized.
|
||||
*
|
||||
* For example given the following texture groups:
|
||||
*
|
||||
* Group 1: A B C
|
||||
* Group 2: D [E] F G
|
||||
*
|
||||
* If feature E should be skipped, the following `drawElements` calls will be
|
||||
* made:
|
||||
*
|
||||
* drawElements with feature A, B and C
|
||||
* drawElements with feature D
|
||||
* drawElements with feature F and G
|
||||
*
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {Array.<WebGLTexture>} textures Textures.
|
||||
* @param {Array.<number>} groupIndices Texture group indices.
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.drawReplaySkipping = function(gl, context, skippedFeaturesHash, textures,
|
||||
groupIndices) {
|
||||
var featureIndex = 0;
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
|
||||
var textures = hitDetection ? this.getHitDetectionTextures() : this.getTextures();
|
||||
var groupIndices = hitDetection ? this.hitDetectionGroupIndices : this.groupIndices;
|
||||
|
||||
var i, ii;
|
||||
for (i = 0, ii = textures.length; i < ii; ++i) {
|
||||
if (!ol.obj.isEmpty(skippedFeaturesHash)) {
|
||||
this.drawReplaySkipping(
|
||||
gl, context, skippedFeaturesHash, textures, groupIndices);
|
||||
} else {
|
||||
var i, ii, start;
|
||||
for (i = 0, ii = textures.length, start = 0; i < ii; ++i) {
|
||||
gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
|
||||
var groupStart = (i > 0) ? groupIndices[i - 1] : 0;
|
||||
var groupEnd = groupIndices[i];
|
||||
|
||||
var start = groupStart;
|
||||
var end = groupStart;
|
||||
while (featureIndex < this.startIndices.length &&
|
||||
this.startIndices[featureIndex] <= groupEnd) {
|
||||
var feature = this.startIndicesFeature[featureIndex];
|
||||
|
||||
var featureUid = ol.getUid(feature).toString();
|
||||
if (skippedFeaturesHash[featureUid] !== undefined) {
|
||||
// feature should be skipped
|
||||
if (start !== end) {
|
||||
// draw the features so far
|
||||
this.drawElements(gl, context, start, end);
|
||||
}
|
||||
// continue with the next feature
|
||||
start = (featureIndex === this.startIndices.length - 1) ?
|
||||
groupEnd : this.startIndices[featureIndex + 1];
|
||||
end = start;
|
||||
} else {
|
||||
// the feature is not skipped, augment the end index
|
||||
end = (featureIndex === this.startIndices.length - 1) ?
|
||||
groupEnd : this.startIndices[featureIndex + 1];
|
||||
}
|
||||
featureIndex++;
|
||||
}
|
||||
|
||||
if (start !== end) {
|
||||
// draw the remaining features (in case there was no skipped feature
|
||||
// in this texture group, all features of a group are drawn together)
|
||||
this.drawElements(gl, context, start, end);
|
||||
}
|
||||
var end = groupIndices[i];
|
||||
this.drawElements(gl, context, start, end);
|
||||
start = end;
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
|
||||
featureCallback, opt_hitExtent) {
|
||||
var i, groupStart, start, end, feature, featureUid;
|
||||
var featureIndex = this.startIndices.length - 1;
|
||||
var hitDetectionTextures = this.getHitDetectionTextures();
|
||||
for (i = hitDetectionTextures.length - 1; i >= 0; --i) {
|
||||
gl.bindTexture(ol.webgl.TEXTURE_2D, hitDetectionTextures[i]);
|
||||
groupStart = (i > 0) ? this.hitDetectionGroupIndices[i - 1] : 0;
|
||||
end = this.hitDetectionGroupIndices[i];
|
||||
/**
|
||||
* Draw the replay while paying attention to skipped features.
|
||||
*
|
||||
* This functions creates groups of features that can be drawn to together,
|
||||
* so that the number of `drawElements` calls is minimized.
|
||||
*
|
||||
* For example given the following texture groups:
|
||||
*
|
||||
* Group 1: A B C
|
||||
* Group 2: D [E] F G
|
||||
*
|
||||
* If feature E should be skipped, the following `drawElements` calls will be
|
||||
* made:
|
||||
*
|
||||
* drawElements with feature A, B and C
|
||||
* drawElements with feature D
|
||||
* drawElements with feature F and G
|
||||
*
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {Array.<WebGLTexture>} textures Textures.
|
||||
* @param {Array.<number>} groupIndices Texture group indices.
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.drawReplaySkipping = function(gl, context, skippedFeaturesHash, textures,
|
||||
groupIndices) {
|
||||
var featureIndex = 0;
|
||||
|
||||
// draw all features for this texture group
|
||||
while (featureIndex >= 0 &&
|
||||
this.startIndices[featureIndex] >= groupStart) {
|
||||
start = this.startIndices[featureIndex];
|
||||
feature = this.startIndicesFeature[featureIndex];
|
||||
featureUid = ol.getUid(feature).toString();
|
||||
var i, ii;
|
||||
for (i = 0, ii = textures.length; i < ii; ++i) {
|
||||
gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
|
||||
var groupStart = (i > 0) ? groupIndices[i - 1] : 0;
|
||||
var groupEnd = groupIndices[i];
|
||||
|
||||
if (skippedFeaturesHash[featureUid] === undefined &&
|
||||
feature.getGeometry() &&
|
||||
(opt_hitExtent === undefined || ol.extent.intersects(
|
||||
/** @type {Array<number>} */ (opt_hitExtent),
|
||||
feature.getGeometry().getExtent()))) {
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
var start = groupStart;
|
||||
var end = groupStart;
|
||||
while (featureIndex < this.startIndices.length &&
|
||||
this.startIndices[featureIndex] <= groupEnd) {
|
||||
var feature = this.startIndicesFeature[featureIndex];
|
||||
|
||||
var featureUid = ol.getUid(feature).toString();
|
||||
if (skippedFeaturesHash[featureUid] !== undefined) {
|
||||
// feature should be skipped
|
||||
if (start !== end) {
|
||||
// draw the features so far
|
||||
this.drawElements(gl, context, start, end);
|
||||
|
||||
var result = featureCallback(feature);
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// continue with the next feature
|
||||
start = (featureIndex === this.startIndices.length - 1) ?
|
||||
groupEnd : this.startIndices[featureIndex + 1];
|
||||
end = start;
|
||||
featureIndex--;
|
||||
} else {
|
||||
// the feature is not skipped, augment the end index
|
||||
end = (featureIndex === this.startIndices.length - 1) ?
|
||||
groupEnd : this.startIndices[featureIndex + 1];
|
||||
}
|
||||
featureIndex++;
|
||||
}
|
||||
return undefined;
|
||||
};
|
||||
|
||||
if (start !== end) {
|
||||
// draw the remaining features (in case there was no skipped feature
|
||||
// in this texture group, all features of a group are drawn together)
|
||||
this.drawElements(gl, context, start, end);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.finish = function(context) {
|
||||
this.anchorX = undefined;
|
||||
this.anchorY = undefined;
|
||||
this.height = undefined;
|
||||
this.imageHeight = undefined;
|
||||
this.imageWidth = undefined;
|
||||
this.indices = null;
|
||||
this.opacity = undefined;
|
||||
this.originX = undefined;
|
||||
this.originY = undefined;
|
||||
this.rotateWithView = undefined;
|
||||
this.rotation = undefined;
|
||||
this.scale = undefined;
|
||||
this.vertices = null;
|
||||
this.width = undefined;
|
||||
};
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
|
||||
featureCallback, opt_hitExtent) {
|
||||
var i, groupStart, start, end, feature, featureUid;
|
||||
var featureIndex = this.startIndices.length - 1;
|
||||
var hitDetectionTextures = this.getHitDetectionTextures();
|
||||
for (i = hitDetectionTextures.length - 1; i >= 0; --i) {
|
||||
gl.bindTexture(ol.webgl.TEXTURE_2D, hitDetectionTextures[i]);
|
||||
groupStart = (i > 0) ? this.hitDetectionGroupIndices[i - 1] : 0;
|
||||
end = this.hitDetectionGroupIndices[i];
|
||||
|
||||
// draw all features for this texture group
|
||||
while (featureIndex >= 0 &&
|
||||
this.startIndices[featureIndex] >= groupStart) {
|
||||
start = this.startIndices[featureIndex];
|
||||
feature = this.startIndicesFeature[featureIndex];
|
||||
featureUid = ol.getUid(feature).toString();
|
||||
|
||||
if (skippedFeaturesHash[featureUid] === undefined &&
|
||||
feature.getGeometry() &&
|
||||
(opt_hitExtent === undefined || ol.extent.intersects(
|
||||
/** @type {Array<number>} */ (opt_hitExtent),
|
||||
feature.getGeometry().getExtent()))) {
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
this.drawElements(gl, context, start, end);
|
||||
|
||||
var result = featureCallback(feature);
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
end = start;
|
||||
featureIndex--;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @param {boolean=} opt_all Return hit detection textures with regular ones.
|
||||
* @returns {Array.<WebGLTexture>} Textures.
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.getTextures = function(opt_all) {};
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.finish = function(context) {
|
||||
this.anchorX = undefined;
|
||||
this.anchorY = undefined;
|
||||
this.height = undefined;
|
||||
this.imageHeight = undefined;
|
||||
this.imageWidth = undefined;
|
||||
this.indices = null;
|
||||
this.opacity = undefined;
|
||||
this.originX = undefined;
|
||||
this.originY = undefined;
|
||||
this.rotateWithView = undefined;
|
||||
this.rotation = undefined;
|
||||
this.scale = undefined;
|
||||
this.vertices = null;
|
||||
this.width = undefined;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @returns {Array.<WebGLTexture>} Textures.
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.getHitDetectionTextures = function() {};
|
||||
}
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @param {boolean=} opt_all Return hit detection textures with regular ones.
|
||||
* @returns {Array.<WebGLTexture>} Textures.
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.getTextures = function(opt_all) {};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @returns {Array.<WebGLTexture>} Textures.
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.getHitDetectionTextures = function() {};
|
||||
|
||||
@@ -6,149 +6,145 @@ goog.require('ol');
|
||||
goog.require('ol.webgl.Fragment');
|
||||
goog.require('ol.webgl.Vertex');
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Fragment}
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment = function() {
|
||||
ol.webgl.Fragment.call(this, ol.render.webgl.texturereplay.defaultshader.Fragment.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.texturereplay.defaultshader.Fragment, ol.webgl.Fragment);
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform float u_opacity;\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n float alpha = texColor.a * v_opacity * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying float b;uniform float k;uniform sampler2D l;void main(void){vec4 texColor=texture2D(l,a);gl_FragColor.rgb=texColor.rgb;float alpha=texColor.a*b*k;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.DEBUG_SOURCE :
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.texturereplay.defaultshader.fragment = new ol.render.webgl.texturereplay.defaultshader.Fragment();
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Vertex}
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex = function() {
|
||||
ol.webgl.Vertex.call(this, ol.render.webgl.texturereplay.defaultshader.Vertex.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.texturereplay.defaultshader.Vertex, ol.webgl.Vertex);
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;void main(void){mat4 offsetMatrix=i;if(g==1.0){offsetMatrix=i*j;}vec4 offsets=offsetMatrix*vec4(e,0.0,0.0);gl_Position=h*vec4(c,0.0,1.0)+offsets;a=d;b=f;}';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.DEBUG_SOURCE :
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.texturereplay.defaultshader.vertex = new ol.render.webgl.texturereplay.defaultshader.Vertex();
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @param {WebGLRenderingContext} gl GL.
|
||||
* @param {WebGLProgram} program Program.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Locations = function(gl, program) {
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Fragment}
|
||||
* @struct
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment = function() {
|
||||
ol.webgl.Fragment.call(this, ol.render.webgl.texturereplay.defaultshader.Fragment.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.texturereplay.defaultshader.Fragment, ol.webgl.Fragment);
|
||||
|
||||
this.u_image = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_image' : 'l');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform float u_opacity;\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n float alpha = texColor.a * v_opacity * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n';
|
||||
|
||||
this.u_offsetRotateMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying float b;uniform float k;uniform sampler2D l;void main(void){vec4 texColor=texture2D(l,a);gl_FragColor.rgb=texColor.rgb;float alpha=texColor.a*b*k;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}';
|
||||
|
||||
this.u_offsetScaleMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.DEBUG_SOURCE :
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.texturereplay.defaultshader.fragment = new ol.render.webgl.texturereplay.defaultshader.Fragment();
|
||||
|
||||
this.u_opacity = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'k');
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Vertex}
|
||||
* @struct
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex = function() {
|
||||
ol.webgl.Vertex.call(this, ol.render.webgl.texturereplay.defaultshader.Vertex.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.texturereplay.defaultshader.Vertex, ol.webgl.Vertex);
|
||||
|
||||
this.u_projectionMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {number}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n';
|
||||
|
||||
this.a_offsets = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_offsets' : 'e');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {number}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;void main(void){mat4 offsetMatrix=i;if(g==1.0){offsetMatrix=i*j;}vec4 offsets=offsetMatrix*vec4(e,0.0,0.0);gl_Position=h*vec4(c,0.0,1.0)+offsets;a=d;b=f;}';
|
||||
|
||||
this.a_opacity = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_opacity' : 'f');
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
* @type {number}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.DEBUG_SOURCE :
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.texturereplay.defaultshader.vertex = new ol.render.webgl.texturereplay.defaultshader.Vertex();
|
||||
|
||||
this.a_position = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_position' : 'c');
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @param {WebGLRenderingContext} gl GL.
|
||||
* @param {WebGLProgram} program Program.
|
||||
* @struct
|
||||
* @type {number}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Locations = function(gl, program) {
|
||||
this.a_rotateWithView = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_rotateWithView' : 'g');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_image = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_image' : 'l');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetRotateMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetScaleMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_opacity = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'k');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_projectionMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_offsets = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_offsets' : 'e');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_opacity = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_opacity' : 'f');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_position = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_position' : 'c');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_rotateWithView = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_rotateWithView' : 'g');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_texCoord = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_texCoord' : 'd');
|
||||
};
|
||||
|
||||
}
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_texCoord = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_texCoord' : 'd');
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user