Clip rendering to layer extent

This commit is contained in:
Tim Schaub
2014-11-11 08:54:10 -08:00
parent 84889d9dc5
commit 50c0bc6879
2 changed files with 35 additions and 43 deletions

View File

@@ -5,16 +5,13 @@ goog.provide('ol.renderer.canvas.TileLayer');
goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.events');
goog.require('goog.object');
goog.require('goog.vec.Mat4');
goog.require('ol.Object');
goog.require('ol.Size');
goog.require('ol.TileRange');
goog.require('ol.TileState');
goog.require('ol.dom');
goog.require('ol.extent');
goog.require('ol.layer.LayerProperty');
goog.require('ol.layer.Tile');
goog.require('ol.renderer.Map');
goog.require('ol.renderer.canvas.Layer');
@@ -81,32 +78,10 @@ ol.renderer.canvas.TileLayer = function(mapRenderer, tileLayer) {
*/
this.renderedTiles_ = null;
/**
* @private
* @type {Array.<goog.events.Key>}
*/
this.eventKeys_ = [
goog.events.listen(
tileLayer, ol.Object.getChangeEventType(ol.layer.LayerProperty.EXTENT),
this.handleLayerExtentChanged_, false, this)
];
};
goog.inherits(ol.renderer.canvas.TileLayer, ol.renderer.canvas.Layer);
/**
* @inheritDoc
*/
ol.renderer.canvas.TileLayer.prototype.disposeInternal = function() {
for (var i = 0, ii = this.eventKeys_.length; i < ii; ++i) {
goog.events.unlistenByKey(this.eventKeys_[i]);
}
this.eventKeys_.length = 0;
goog.base(this, 'disposeInternal');
};
/**
* @inheritDoc
*/
@@ -123,19 +98,6 @@ ol.renderer.canvas.TileLayer.prototype.getImageTransform = function() {
};
/**
* Handle layer extent changes. We clear the canvas any time the layer extent
* changes.
* @private
*/
ol.renderer.canvas.TileLayer.prototype.handleLayerExtentChanged_ = function() {
if (!goog.isNull(this.context_)) {
this.context_.clearRect(0, 0, this.canvasSize_[0], this.canvasSize_[1]);
this.renderedCanvasZ_ = NaN;
}
};
/**
* @inheritDoc
*/
@@ -278,11 +240,6 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame =
if (z != this.renderedCanvasZ_ ||
!this.renderedCanvasTileRange_.containsTileRange(tileRange)) {
this.renderedCanvasTileRange_ = null;
// Due to limited layer extent, we may be rendering tiles on a small
// portion of the canvas.
if (z < this.renderedCanvasZ_) {
this.context_.clearRect(0, 0, canvasWidth, canvasHeight);
}
}
}
}