Remove unused code, get tests passing on Travis
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@@ -1,15 +1,17 @@
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// This file is automatically generated, do not edit
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goog.provide('{{namespace}}');
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// This file is automatically generated, do not edit.
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// Run `make shaders` to generate, and commit the result.
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goog.require('ol');
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goog.require('ol.webgl.Fragment');
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goog.require('ol.webgl.Vertex');
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import _ol_ from '../../index.js';
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import _ol_webgl_Fragment_ from '../../webgl/Fragment.js';
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import _ol_webgl_Vertex_ from '../../webgl/Vertex.js';
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var {{namespace}} = {};
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{{namespace}}.fragment = new ol.webgl.Fragment(ol.DEBUG_WEBGL ?
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{{namespace}}.fragment = new _ol_webgl_Fragment_(_ol_.DEBUG_WEBGL ?
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'precision mediump float;\n{{{originalFragmentSource}}}' :
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'precision mediump float;{{{fragmentSource}}}');
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{{namespace}}.vertex = new ol.webgl.Vertex(ol.DEBUG_WEBGL ?
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{{namespace}}.vertex = new _ol_webgl_Vertex_(_ol_.DEBUG_WEBGL ?
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'{{{originalVertexSource}}}' :
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'{{{vertexSource}}}');
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export default {{namespace}};
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@@ -1,8 +1,7 @@
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// This file is automatically generated, do not edit
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goog.provide('{{namespace}}.Locations');
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goog.require('ol');
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// Run `make shaders` to generate, and commit the result.
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import _ol_ from '../../../index.js';
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/**
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* @constructor
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@@ -10,14 +9,14 @@ goog.require('ol');
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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{{namespace}}.Locations = function(gl, program) {
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{{namespace}}_Locations_ = function(gl, program) {
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{{#uniforms}}
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/**
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* @type {WebGLUniformLocation}
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*/
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this.{{originalName}} = gl.getUniformLocation(
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program, ol.DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
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program, _ol_.DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
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{{/uniforms}}
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{{#attributes}}
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@@ -25,6 +24,8 @@ goog.require('ol');
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* @type {number}
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*/
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this.{{originalName}} = gl.getAttribLocation(
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program, ol.DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
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program, _ol_.DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
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{{/attributes}}
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};
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export default {{namespace}}_Locations_;
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