Remove unused code, get tests passing on Travis

This commit is contained in:
Tim Schaub
2017-12-11 16:19:03 -07:00
parent b0c0166e9b
commit 50737f7f73
34 changed files with 66 additions and 1913 deletions

View File

@@ -1,13 +1,11 @@
/**
* @module ol/renderer/webgl/defaultmapshader
*/
// This file is automatically generated, do not edit
// This file is automatically generated, do not edit.
// Run `make shaders` to generate, and commit the result.
import _ol_ from '../../index.js';
import _ol_webgl_Fragment_ from '../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../webgl/Vertex.js';
var _ol_renderer_webgl_defaultmapshader_ = {};
_ol_renderer_webgl_defaultmapshader_.fragment = new _ol_webgl_Fragment_(_ol_.DEBUG_WEBGL ?
'precision mediump float;\nvarying vec2 v_texCoord;\n\n\nuniform float u_opacity;\nuniform sampler2D u_texture;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_texture, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n gl_FragColor.a = texColor.a * u_opacity;\n}\n' :
'precision mediump float;varying vec2 a;uniform float f;uniform sampler2D g;void main(void){vec4 texColor=texture2D(g,a);gl_FragColor.rgb=texColor.rgb;gl_FragColor.a=texColor.a*f;}');
@@ -15,4 +13,5 @@ _ol_renderer_webgl_defaultmapshader_.fragment = new _ol_webgl_Fragment_(_ol_.DEB
_ol_renderer_webgl_defaultmapshader_.vertex = new _ol_webgl_Vertex_(_ol_.DEBUG_WEBGL ?
'varying vec2 v_texCoord;\n\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\n\nuniform mat4 u_texCoordMatrix;\nuniform mat4 u_projectionMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);\n v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;\n}\n\n\n' :
'varying vec2 a;attribute vec2 b;attribute vec2 c;uniform mat4 d;uniform mat4 e;void main(void){gl_Position=e*vec4(b,0.,1.);a=(d*vec4(c,0.,1.)).st;}');
export default _ol_renderer_webgl_defaultmapshader_;