Remove unused code, get tests passing on Travis

This commit is contained in:
Tim Schaub
2017-12-11 16:19:03 -07:00
parent b0c0166e9b
commit 50737f7f73
34 changed files with 66 additions and 1913 deletions
@@ -1,4 +1,4 @@
//! NAMESPACE=ol.render.webgl.polygonreplay.defaultshader
//! NAMESPACE=_ol_render_webgl_polygonreplay_defaultshader_
//! COMMON
@@ -1,13 +1,11 @@
/**
* @module ol/render/webgl/polygonreplay/defaultshader
*/
// This file is automatically generated, do not edit
// This file is automatically generated, do not edit.
// Run `make shaders` to generate, and commit the result.
import _ol_ from '../../../index.js';
import _ol_webgl_Fragment_ from '../../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../../webgl/Vertex.js';
var _ol_render_webgl_polygonreplay_defaultshader_ = {};
_ol_render_webgl_polygonreplay_defaultshader_.fragment = new _ol_webgl_Fragment_(_ol_.DEBUG_WEBGL ?
'precision mediump float;\n\n\n\nuniform vec4 u_color;\nuniform float u_opacity;\n\nvoid main(void) {\n gl_FragColor = u_color;\n float alpha = u_color.a * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' :
'precision mediump float;uniform vec4 e;uniform float f;void main(void){gl_FragColor=e;float alpha=e.a*f;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}');
@@ -15,4 +13,5 @@ _ol_render_webgl_polygonreplay_defaultshader_.fragment = new _ol_webgl_Fragment_
_ol_render_webgl_polygonreplay_defaultshader_.vertex = new _ol_webgl_Vertex_(_ol_.DEBUG_WEBGL ?
'\n\nattribute vec2 a_position;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0);\n}\n\n\n' :
'attribute vec2 a;uniform mat4 b;uniform mat4 c;uniform mat4 d;void main(void){gl_Position=b*vec4(a,0.0,1.0);}');
export default _ol_render_webgl_polygonreplay_defaultshader_;