Ensure functions are always called with the same number of args

This commit is contained in:
Andreas Hocevar
2015-04-21 08:21:31 +02:00
parent 8fd4e2c7c5
commit 4f8dca92ba
4 changed files with 19 additions and 18 deletions

View File

@@ -127,7 +127,7 @@ ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ =
var layer = this.getLayer(); var layer = this.getLayer();
if (layer.hasListener(type)) { if (layer.hasListener(type)) {
var transform = goog.isDef(opt_transform) ? var transform = goog.isDef(opt_transform) ?
opt_transform : this.getTransform(frameState); opt_transform : this.getTransform(frameState, 0);
var render = new ol.render.canvas.Immediate( var render = new ol.render.canvas.Immediate(
context, frameState.pixelRatio, frameState.extent, transform, context, frameState.pixelRatio, frameState.extent, transform,
frameState.viewState.rotation); frameState.viewState.rotation);
@@ -192,15 +192,14 @@ ol.renderer.canvas.Layer.prototype.getImageTransform = goog.abstractMethod;
/** /**
* @param {olx.FrameState} frameState Frame state. * @param {olx.FrameState} frameState Frame state.
* @param {number=} opt_offsetX Offset on the x-axis in view coordinates. * @param {number} offsetX Offset on the x-axis in view coordinates.
* @protected * @protected
* @return {!goog.vec.Mat4.Number} Transform. * @return {!goog.vec.Mat4.Number} Transform.
*/ */
ol.renderer.canvas.Layer.prototype.getTransform = ol.renderer.canvas.Layer.prototype.getTransform =
function(frameState, opt_offsetX) { function(frameState, offsetX) {
var viewState = frameState.viewState; var viewState = frameState.viewState;
var pixelRatio = frameState.pixelRatio; var pixelRatio = frameState.pixelRatio;
var offsetX = goog.isDef(opt_offsetX) ? opt_offsetX : 0;
return ol.vec.Mat4.makeTransform2D(this.transform_, return ol.vec.Mat4.makeTransform2D(this.transform_,
pixelRatio * frameState.size[0] / 2, pixelRatio * frameState.size[0] / 2,
pixelRatio * frameState.size[1] / 2, pixelRatio * frameState.size[1] / 2,

View File

@@ -93,11 +93,11 @@ ol.renderer.canvas.Map.prototype.createLayerRenderer = function(layer) {
/** /**
* @param {ol.render.EventType} type Event type. * @param {ol.render.EventType} type Event type.
* @param {olx.FrameState} frameState Frame state. * @param {olx.FrameState} frameState Frame state.
* @param {boolean=} opt_wrapX Wrap the x-axis. * @param {boolean} wrapX Wrap the x-axis.
* @private * @private
*/ */
ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ = ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
function(type, frameState, opt_wrapX) { function(type, frameState, wrapX) {
var map = this.getMap(); var map = this.getMap();
var context = this.context_; var context = this.context_;
if (map.hasListener(type)) { if (map.hasListener(type)) {
@@ -108,10 +108,11 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
var projectionExtent = projection.getExtent(); var projectionExtent = projection.getExtent();
var resolution = viewState.resolution; var resolution = viewState.resolution;
var rotation = viewState.rotation; var rotation = viewState.rotation;
var repeatReplay = (opt_wrapX && projection.isGlobal() && var repeatReplay = (wrapX && projection.isGlobal() &&
!ol.extent.containsExtent(projectionExtent, extent)); !ol.extent.containsExtent(projectionExtent, extent));
var skippedFeaturesHash = {};
var transform = this.getTransform(frameState); var transform = this.getTransform(frameState, 0);
var tolerance = ol.renderer.vector.getTolerance(resolution, pixelRatio); var tolerance = ol.renderer.vector.getTolerance(resolution, pixelRatio);
var replayGroup = new ol.render.canvas.ReplayGroup(tolerance, var replayGroup = new ol.render.canvas.ReplayGroup(tolerance,
@@ -128,7 +129,8 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
replayGroup.finish(); replayGroup.finish();
if (!replayGroup.isEmpty()) { if (!replayGroup.isEmpty()) {
replayGroup.replay(context, pixelRatio, transform, rotation, {}); replayGroup.replay(context, pixelRatio, transform, rotation,
skippedFeaturesHash);
if (repeatReplay) { if (repeatReplay) {
var startX = extent[0]; var startX = extent[0];
@@ -137,7 +139,8 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
while (startX < projectionExtent[0]) { while (startX < projectionExtent[0]) {
--world; --world;
transform = this.getTransform(frameState, worldWidth * world); transform = this.getTransform(frameState, worldWidth * world);
replayGroup.replay(context, pixelRatio, transform, rotation, {}); replayGroup.replay(context, pixelRatio, transform, rotation,
skippedFeaturesHash);
startX += worldWidth; startX += worldWidth;
} }
world = 0; world = 0;
@@ -145,7 +148,8 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
while (startX > projectionExtent[2]) { while (startX > projectionExtent[2]) {
++world; ++world;
transform = this.getTransform(frameState, worldWidth * ++world); transform = this.getTransform(frameState, worldWidth * ++world);
replayGroup.replay(context, pixelRatio, transform, rotation, {}); replayGroup.replay(context, pixelRatio, transform, rotation,
skippedFeaturesHash);
startX -= worldWidth; startX -= worldWidth;
} }
} }
@@ -158,16 +162,14 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
/** /**
* @param {olx.FrameState} frameState Frame state. * @param {olx.FrameState} frameState Frame state.
* @param {number=} opt_offsetX Offset on the x-axis in view coordinates. * @param {number} offsetX Offset on the x-axis in view coordinates.
* @protected * @protected
* @return {!goog.vec.Mat4.Number} Transform. * @return {!goog.vec.Mat4.Number} Transform.
*/ */
ol.renderer.canvas.Map.prototype.getTransform = ol.renderer.canvas.Map.prototype.getTransform = function(frameState, offsetX) {
function(frameState, opt_offsetX) {
var pixelRatio = frameState.pixelRatio; var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState; var viewState = frameState.viewState;
var resolution = viewState.resolution; var resolution = viewState.resolution;
var offsetX = goog.isDef(opt_offsetX) ? opt_offsetX : 0;
return ol.vec.Mat4.makeTransform2D(this.transform_, return ol.vec.Mat4.makeTransform2D(this.transform_,
this.canvas_.width / 2, this.canvas_.height / 2, this.canvas_.width / 2, this.canvas_.height / 2,
pixelRatio / resolution, -pixelRatio / resolution, pixelRatio / resolution, -pixelRatio / resolution,
@@ -210,7 +212,7 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
this.calculateMatrices2D(frameState); this.calculateMatrices2D(frameState);
this.dispatchComposeEvent_(ol.render.EventType.PRECOMPOSE, frameState); this.dispatchComposeEvent_(ol.render.EventType.PRECOMPOSE, frameState, false);
var layerStatesArray = frameState.layerStatesArray; var layerStatesArray = frameState.layerStatesArray;
var viewResolution = frameState.viewState.resolution; var viewResolution = frameState.viewState.resolution;

View File

@@ -86,7 +86,7 @@ ol.renderer.canvas.VectorLayer.prototype.composeFrame =
var vectorSource = this.getLayer().getSource(); var vectorSource = this.getLayer().getSource();
goog.asserts.assertInstanceof(vectorSource, ol.source.Vector); goog.asserts.assertInstanceof(vectorSource, ol.source.Vector);
var transform = this.getTransform(frameState); var transform = this.getTransform(frameState, 0);
this.dispatchPreComposeEvent(context, frameState, transform); this.dispatchPreComposeEvent(context, frameState, transform);

View File

@@ -55,7 +55,7 @@ describe('ol.renderer.canvas.Map', function() {
}; };
renderer.renderFrame(frameState); renderer.renderFrame(frameState);
// precompose without wrapX // precompose without wrapX
expect(spy.getCall(0).args[2]).to.be(undefined); expect(spy.getCall(0).args[2]).to.be(false);
// postcompose with wrapX // postcompose with wrapX
expect(spy.getCall(1).args[2]).to.be(true); expect(spy.getCall(1).args[2]).to.be(true);
}); });