Ensure functions are always called with the same number of args

This commit is contained in:
Andreas Hocevar
2015-04-21 08:21:31 +02:00
parent 8fd4e2c7c5
commit 4f8dca92ba
4 changed files with 19 additions and 18 deletions

View File

@@ -93,11 +93,11 @@ ol.renderer.canvas.Map.prototype.createLayerRenderer = function(layer) {
/**
* @param {ol.render.EventType} type Event type.
* @param {olx.FrameState} frameState Frame state.
* @param {boolean=} opt_wrapX Wrap the x-axis.
* @param {boolean} wrapX Wrap the x-axis.
* @private
*/
ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
function(type, frameState, opt_wrapX) {
function(type, frameState, wrapX) {
var map = this.getMap();
var context = this.context_;
if (map.hasListener(type)) {
@@ -108,10 +108,11 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
var projectionExtent = projection.getExtent();
var resolution = viewState.resolution;
var rotation = viewState.rotation;
var repeatReplay = (opt_wrapX && projection.isGlobal() &&
var repeatReplay = (wrapX && projection.isGlobal() &&
!ol.extent.containsExtent(projectionExtent, extent));
var skippedFeaturesHash = {};
var transform = this.getTransform(frameState);
var transform = this.getTransform(frameState, 0);
var tolerance = ol.renderer.vector.getTolerance(resolution, pixelRatio);
var replayGroup = new ol.render.canvas.ReplayGroup(tolerance,
@@ -128,7 +129,8 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
replayGroup.finish();
if (!replayGroup.isEmpty()) {
replayGroup.replay(context, pixelRatio, transform, rotation, {});
replayGroup.replay(context, pixelRatio, transform, rotation,
skippedFeaturesHash);
if (repeatReplay) {
var startX = extent[0];
@@ -137,7 +139,8 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
while (startX < projectionExtent[0]) {
--world;
transform = this.getTransform(frameState, worldWidth * world);
replayGroup.replay(context, pixelRatio, transform, rotation, {});
replayGroup.replay(context, pixelRatio, transform, rotation,
skippedFeaturesHash);
startX += worldWidth;
}
world = 0;
@@ -145,7 +148,8 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
while (startX > projectionExtent[2]) {
++world;
transform = this.getTransform(frameState, worldWidth * ++world);
replayGroup.replay(context, pixelRatio, transform, rotation, {});
replayGroup.replay(context, pixelRatio, transform, rotation,
skippedFeaturesHash);
startX -= worldWidth;
}
}
@@ -158,16 +162,14 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
/**
* @param {olx.FrameState} frameState Frame state.
* @param {number=} opt_offsetX Offset on the x-axis in view coordinates.
* @param {number} offsetX Offset on the x-axis in view coordinates.
* @protected
* @return {!goog.vec.Mat4.Number} Transform.
*/
ol.renderer.canvas.Map.prototype.getTransform =
function(frameState, opt_offsetX) {
ol.renderer.canvas.Map.prototype.getTransform = function(frameState, offsetX) {
var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState;
var resolution = viewState.resolution;
var offsetX = goog.isDef(opt_offsetX) ? opt_offsetX : 0;
return ol.vec.Mat4.makeTransform2D(this.transform_,
this.canvas_.width / 2, this.canvas_.height / 2,
pixelRatio / resolution, -pixelRatio / resolution,
@@ -210,7 +212,7 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
this.calculateMatrices2D(frameState);
this.dispatchComposeEvent_(ol.render.EventType.PRECOMPOSE, frameState);
this.dispatchComposeEvent_(ol.render.EventType.PRECOMPOSE, frameState, false);
var layerStatesArray = frameState.layerStatesArray;
var viewResolution = frameState.viewState.resolution;