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@@ -479,8 +479,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
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const executorGroup = executorGroups[t];
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if (!executorGroup.hasExecutors(replayTypes)) {
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// sourceTile was not yet loaded when this.createReplayGroup_() was
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// called, or it has no replays of the types we want to render
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// sourceTile has no instructions of the types we want to render
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continue;
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}
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const currentZ = tile.tileCoord[0];
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