Rename _ol_renderer_canvas_Layer_ to CanvasLayerRenderer

This commit is contained in:
Frederic Junod
2018-01-11 14:25:37 +01:00
parent 3ce95099e9
commit 4eb47881c1
4 changed files with 22 additions and 22 deletions

View File

@@ -5,7 +5,7 @@ import {inherits, nullFunction} from '../../index.js';
import _ol_coordinate_ from '../../coordinate.js';
import {createCanvasContext2D} from '../../dom.js';
import {containsExtent, intersects} from '../../extent.js';
import _ol_renderer_canvas_Layer_ from '../canvas/Layer.js';
import CanvasLayerRenderer from '../canvas/Layer.js';
import _ol_transform_ from '../../transform.js';
/**
@@ -16,7 +16,7 @@ import _ol_transform_ from '../../transform.js';
*/
var _ol_renderer_canvas_IntermediateCanvas_ = function(layer) {
_ol_renderer_canvas_Layer_.call(this, layer);
CanvasLayerRenderer.call(this, layer);
/**
* @protected
@@ -32,7 +32,7 @@ var _ol_renderer_canvas_IntermediateCanvas_ = function(layer) {
};
inherits(_ol_renderer_canvas_IntermediateCanvas_, _ol_renderer_canvas_Layer_);
inherits(_ol_renderer_canvas_IntermediateCanvas_, CanvasLayerRenderer);
/**
@@ -126,7 +126,7 @@ _ol_renderer_canvas_IntermediateCanvas_.prototype.forEachLayerAtCoordinate = fun
if (this.getLayer().getSource().forEachFeatureAtCoordinate !== nullFunction) {
// for ImageCanvas sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
return _ol_renderer_canvas_Layer_.prototype.forEachLayerAtCoordinate.apply(this, arguments);
return CanvasLayerRenderer.prototype.forEachLayerAtCoordinate.apply(this, arguments);
} else {
var pixel = _ol_transform_.apply(this.coordinateToCanvasPixelTransform, coordinate.slice());
_ol_coordinate_.scale(pixel, frameState.viewState.resolution / this.renderedResolution);