Move vector code out of the way

This commit is contained in:
Tom Payne
2013-11-06 16:40:26 +01:00
parent 81349d382b
commit 4e65fefc00
271 changed files with 881 additions and 0 deletions

View File

@@ -1,100 +0,0 @@
goog.provide('ol.geom.LinearRing');
goog.require('ol.CoordinateArray');
goog.require('ol.geom.GeometryType');
goog.require('ol.geom.LineString');
/**
* @constructor
* @extends {ol.geom.LineString}
* @param {ol.CoordinateArray} coordinates Vertex array (e.g.
* [[x0, y0], [x1, y1]]).
* @todo stability experimental
*/
ol.geom.LinearRing = function(coordinates) {
goog.base(this, coordinates);
/**
* We're intentionally not enforcing that rings be closed right now. This
* will allow proper rendering of data from tiled vector sources that leave
* open rings.
*/
};
goog.inherits(ol.geom.LinearRing, ol.geom.LineString);
/**
* Determine if a vertex array representing a linear ring is in clockwise
* order.
*
* This method comes from Green's Theorem and was mentioned in an answer to a
* a Stack Overflow question (http://tinyurl.com/clockwise-method).
*
* Note that calculating the cross product for each pair of edges could be
* avoided by first finding the lowest, rightmost vertex. See OGR's
* implementation for an example of this.
* https://github.com/OSGeo/gdal/blob/trunk/gdal/ogr/ogrlinearring.cpp
*
* @param {ol.CoordinateArray} coordinates Linear ring coordinates.
* @return {boolean} The coordinates are in clockwise order.
*/
ol.geom.LinearRing.isClockwise = function(coordinates) {
var length = coordinates.length;
var edge = 0;
var last = coordinates[length - 1];
var x1 = last[0];
var y1 = last[1];
var x2, y2, coord;
for (var i = 0; i < length; ++i) {
coord = coordinates[i];
x2 = coord[0];
y2 = coord[1];
edge += (x2 - x1) * (y2 + y1);
x1 = x2;
y1 = y2;
}
return edge > 0;
};
/**
* @inheritDoc
*/
ol.geom.LinearRing.prototype.getType = function() {
return ol.geom.GeometryType.LINEARRING;
};
/**
* Check whether a given coordinate is inside this ring. Note that this is a
* fast and simple check - points on an edge or vertex of the ring are either
* classified inside or outside.
*
* @param {ol.Coordinate} coordinate Coordinate.
* @return {boolean} Whether the coordinate is inside the ring.
*/
ol.geom.LinearRing.prototype.containsCoordinate = function(coordinate) {
// http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
var x = coordinate[0], y = coordinate[1];
var vertices = this.getCoordinates();
var inside = false;
var xi, yi, xj, yj, intersect;
var numVertices = vertices.length;
for (var i = 0, j = numVertices - 1; i < numVertices; j = i++) {
xi = vertices[i][0];
yi = vertices[i][1];
xj = vertices[j][0];
yj = vertices[j][1];
intersect = ((yi > y) != (yj > y)) &&
(x < (xj - xi) * (y - yi) / (yj - yi) + xi);
if (intersect) {
inside = !inside;
}
}
return inside;
};