Move vector code out of the way
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@@ -1,100 +0,0 @@
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goog.provide('ol.geom.LinearRing');
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goog.require('ol.CoordinateArray');
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goog.require('ol.geom.GeometryType');
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goog.require('ol.geom.LineString');
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/**
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* @constructor
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* @extends {ol.geom.LineString}
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* @param {ol.CoordinateArray} coordinates Vertex array (e.g.
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* [[x0, y0], [x1, y1]]).
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* @todo stability experimental
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*/
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ol.geom.LinearRing = function(coordinates) {
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goog.base(this, coordinates);
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/**
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* We're intentionally not enforcing that rings be closed right now. This
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* will allow proper rendering of data from tiled vector sources that leave
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* open rings.
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*/
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};
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goog.inherits(ol.geom.LinearRing, ol.geom.LineString);
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/**
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* Determine if a vertex array representing a linear ring is in clockwise
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* order.
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*
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* This method comes from Green's Theorem and was mentioned in an answer to a
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* a Stack Overflow question (http://tinyurl.com/clockwise-method).
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*
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* Note that calculating the cross product for each pair of edges could be
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* avoided by first finding the lowest, rightmost vertex. See OGR's
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* implementation for an example of this.
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* https://github.com/OSGeo/gdal/blob/trunk/gdal/ogr/ogrlinearring.cpp
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*
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* @param {ol.CoordinateArray} coordinates Linear ring coordinates.
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* @return {boolean} The coordinates are in clockwise order.
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*/
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ol.geom.LinearRing.isClockwise = function(coordinates) {
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var length = coordinates.length;
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var edge = 0;
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var last = coordinates[length - 1];
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var x1 = last[0];
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var y1 = last[1];
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var x2, y2, coord;
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for (var i = 0; i < length; ++i) {
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coord = coordinates[i];
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x2 = coord[0];
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y2 = coord[1];
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edge += (x2 - x1) * (y2 + y1);
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x1 = x2;
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y1 = y2;
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}
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return edge > 0;
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};
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/**
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* @inheritDoc
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*/
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ol.geom.LinearRing.prototype.getType = function() {
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return ol.geom.GeometryType.LINEARRING;
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};
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/**
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* Check whether a given coordinate is inside this ring. Note that this is a
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* fast and simple check - points on an edge or vertex of the ring are either
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* classified inside or outside.
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*
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* @param {ol.Coordinate} coordinate Coordinate.
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* @return {boolean} Whether the coordinate is inside the ring.
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*/
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ol.geom.LinearRing.prototype.containsCoordinate = function(coordinate) {
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// http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
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var x = coordinate[0], y = coordinate[1];
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var vertices = this.getCoordinates();
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var inside = false;
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var xi, yi, xj, yj, intersect;
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var numVertices = vertices.length;
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for (var i = 0, j = numVertices - 1; i < numVertices; j = i++) {
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xi = vertices[i][0];
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yi = vertices[i][1];
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xj = vertices[j][0];
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yj = vertices[j][1];
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intersect = ((yi > y) != (yj > y)) &&
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(x < (xj - xi) * (y - yi) / (yj - yi) + xi);
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if (intersect) {
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inside = !inside;
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}
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}
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return inside;
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};
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