Enqueue tiles at the next resolution in the animation

This commit is contained in:
Tim Schaub
2021-09-22 22:10:18 +00:00
parent 2435321133
commit 4dc66ef8e3
4 changed files with 93 additions and 28 deletions

View File

@@ -82,13 +82,12 @@ function addTileTextureToLookup(tileTexturesByZ, tileTexture, z) {
}
/**
*
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @return {import("../../extent.js").Extent} Extent.
* @param {import("../../extent.js").Extent} extent The frame extent.
* @return {import("../../extent.js").Extent} Frame extent intersected with layer extents.
*/
function getRenderExtent(frameState) {
function getRenderExtent(frameState, extent) {
const layerState = frameState.layerStatesArray[frameState.layerIndex];
let extent = frameState.extent;
if (layerState.extent) {
extent = getIntersection(
extent,
@@ -213,7 +212,7 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
* @return {boolean} Layer is ready to be rendered.
*/
prepareFrame(frameState) {
if (isEmpty(getRenderExtent(frameState))) {
if (isEmpty(getRenderExtent(frameState, frameState.extent))) {
return false;
}
const source = this.getLayer().getSource();
@@ -223,30 +222,11 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
return source.getState() === State.READY;
}
/**
* Render the layer.
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @return {HTMLElement} The rendered element.
*/
renderFrame(frameState) {
this.preRender(frameState);
enqueueTiles(frameState, extent, z, tileTexturesByZ) {
const viewState = frameState.viewState;
const layerState = frameState.layerStatesArray[frameState.layerIndex];
const extent = getRenderExtent(frameState);
const tileLayer = this.getLayer();
const tileSource = tileLayer.getSource();
const tileGrid = tileSource.getTileGridForProjection(viewState.projection);
const z = tileGrid.getZForResolution(
viewState.resolution,
tileSource.zDirection
);
/**
* @type {Object<string, Array<import("../../webgl/TileTexture.js").default>>}
*/
const tileTexturesByZ = {};
const tileTextureCache = this.tileTextureCache_;
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
@@ -304,6 +284,42 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
}
}
}
}
/**
* Render the layer.
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @return {HTMLElement} The rendered element.
*/
renderFrame(frameState) {
this.preRender(frameState);
const viewState = frameState.viewState;
const layerState = frameState.layerStatesArray[frameState.layerIndex];
const extent = getRenderExtent(frameState, frameState.extent);
const tileLayer = this.getLayer();
const tileSource = tileLayer.getSource();
const tileGrid = tileSource.getTileGridForProjection(viewState.projection);
const z = tileGrid.getZForResolution(
viewState.resolution,
tileSource.zDirection
);
/**
* @type {Object<string, Array<import("../../webgl/TileTexture.js").default>>}
*/
const tileTexturesByZ = {};
if (frameState.nextExtent) {
const targetZ = tileGrid.getZForResolution(
viewState.nextResolution,
tileSource.zDirection
);
const nextExtent = getRenderExtent(frameState, frameState.nextExtent);
this.enqueueTiles(frameState, nextExtent, targetZ, tileTexturesByZ);
}
this.enqueueTiles(frameState, extent, z, tileTexturesByZ);
/**
* A lookup of alpha values for tiles at the target rendering resolution
@@ -474,6 +490,7 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
this.renderedOpacity_ = opacity;
}
const tileTextureCache = this.tileTextureCache_;
while (tileTextureCache.canExpireCache()) {
const tileTexture = tileTextureCache.pop();
tileTexture.dispose();