Add a new WebGLPointsLayer type using the shader builder utilities

This required adding a `a_index` attribute in the points layer renderer
to be able to make the precomputed shaders to work.
This commit is contained in:
Olivier Guyot
2019-09-24 17:24:54 +02:00
parent a6b8d920b7
commit 4d7562fca2
6 changed files with 142 additions and 19 deletions

View File

@@ -0,0 +1,69 @@
/**
* @module ol/layer/WebGLPoints
*/
import VectorLayer from './Vector.js';
import {assign} from '../obj.js';
import WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer.js';
import {getSymbolFragmentShader, getSymbolVertexShader} from '../webgl/ShaderBuilder.js';
import {assert} from '../asserts.js';
/**
* @typedef {Object} Options
* @property {import('../style/LiteralStyle.js').LiteralStyle} literalStyle Literal style to apply to the layer features.
* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {import("../source/Vector.js").default} [source] Source.
*/
/**
* @classdesc
* Layer optimized for rendering large point datasets.
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @fires import("../render/Event.js").RenderEvent
* @api
*/
class WebGLPointsLayer extends VectorLayer {
/**
* @param {Options} options Options.
*/
constructor(options) {
const baseOptions = assign({}, options);
super(baseOptions);
/**
* @type {import('../style/LiteralStyle.js').LiteralStyle}
*/
this.literalStyle = options.literalStyle;
assert(this.literalStyle.symbol !== undefined, 65);
}
/**
* @inheritDoc
*/
createRenderer() {
return new WebGLPointsLayerRenderer(this, {
vertexShader: getSymbolVertexShader(this.literalStyle.symbol),
fragmentShader: getSymbolFragmentShader()
});
}
}
export default WebGLPointsLayer;