Add a new WebGLPointsLayer type using the shader builder utilities

This required adding a `a_index` attribute in the points layer renderer
to be able to make the precomputed shaders to work.
This commit is contained in:
Olivier Guyot
2019-09-24 17:24:54 +02:00
parent a6b8d920b7
commit 4d7562fca2
6 changed files with 142 additions and 19 deletions

View File

@@ -240,3 +240,7 @@ Support for the `OES_element_index_uint` WebGL extension is mandatory for WebGL
### 64
Layer opacity must be a number.
### 65
A symbol literal representation must be defined on the style supplied to a `WebGLPointsLayer` instance.