Add a new WebGLPointsLayer type using the shader builder utilities
This required adding a `a_index` attribute in the points layer renderer to be able to make the precomputed shaders to work.
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@@ -240,3 +240,7 @@ Support for the `OES_element_index_uint` WebGL extension is mandatory for WebGL
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### 64
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Layer opacity must be a number.
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### 65
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A symbol literal representation must be defined on the style supplied to a `WebGLPointsLayer` instance.
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