coding style: add braces around test, use {} instead of new Array(), remove unused variable
git-svn-id: http://svn.openlayers.org/trunk/openlayers@10473 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -134,7 +134,7 @@ OpenLayers.Handler.RegularPolygon = OpenLayers.Class(OpenLayers.Handler.Drag, {
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OpenLayers.Handler.prototype.initialize.apply(this,
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OpenLayers.Handler.prototype.initialize.apply(this,
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[control, callbacks, options]);
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[control, callbacks, options]);
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this.options = (options) ? options : new Object();
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this.options = (options) ? options : {};
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},
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},
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/**
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/**
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@@ -318,7 +318,7 @@ OpenLayers.Handler.RegularPolygon = OpenLayers.Class(OpenLayers.Handler.Drag, {
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* Modify the polygon geometry in place.
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* Modify the polygon geometry in place.
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*/
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*/
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modifyGeometry: function() {
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modifyGeometry: function() {
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var angle, dx, dy, point;
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var angle, point;
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var ring = this.feature.geometry.components[0];
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var ring = this.feature.geometry.components[0];
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// if the number of sides ever changes, create a new geometry
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// if the number of sides ever changes, create a new geometry
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if(ring.components.length != (this.sides + 1)) {
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if(ring.components.length != (this.sides + 1)) {
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@@ -317,9 +317,9 @@ OpenLayers.Tile.Image = OpenLayers.Class(OpenLayers.Tile, {
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positionImage: function() {
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positionImage: function() {
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// if the this layer doesn't exist at the point the image is
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// if the this layer doesn't exist at the point the image is
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// returned, do not attempt to use it for size computation
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// returned, do not attempt to use it for size computation
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if ( this.layer == null )
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if (this.layer === null) {
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return;
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return;
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}
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// position the frame
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// position the frame
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OpenLayers.Util.modifyDOMElement(this.frame,
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OpenLayers.Util.modifyDOMElement(this.frame,
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null, this.position, this.size);
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null, this.position, this.size);
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