Use @api annotation instead of @todo api

This commit is contained in:
Tim Schaub
2014-07-05 15:41:14 -04:00
parent 297503e7c9
commit 4cf5ab4620
155 changed files with 759 additions and 757 deletions

View File

@@ -11,17 +11,17 @@ goog.require('ol.render.IVectorContext');
ol.render.EventType = {
/**
* @event ol.render.Event#postcompose
* @todo api
* @api
*/
POSTCOMPOSE: 'postcompose',
/**
* @event ol.render.Event#precompose
* @todo api
* @api
*/
PRECOMPOSE: 'precompose',
/**
* @event ol.render.Event#render
* @todo api
* @api
*/
RENDER: 'render'
};
@@ -49,7 +49,7 @@ ol.render.Event = function(
/**
* For canvas, this is an instance of {@link ol.render.canvas.Immediate}.
* @type {ol.render.IVectorContext|undefined}
* @todo api
* @api
*/
this.vectorContext = opt_vectorContext;
@@ -60,7 +60,7 @@ ol.render.Event = function(
/**
* @type {olx.FrameState|undefined}
* @todo api
* @api
*/
this.frameState = opt_frameState;
@@ -68,7 +68,7 @@ ol.render.Event = function(
* Canvas context. Only available when a Canvas renderer is used, null
* otherwise.
* @type {CanvasRenderingContext2D|null|undefined}
* @todo api
* @api
*/
this.context = opt_context;
@@ -76,7 +76,7 @@ ol.render.Event = function(
* WebGL context. Only available when a WebGL renderer is used, null
* otherwise.
* @type {ol.webgl.Context|null|undefined}
* @todo api
* @api
*/
this.glContext = opt_glContext;