Use @api annotation instead of @todo api

This commit is contained in:
Tim Schaub
2014-07-05 15:41:14 -04:00
parent 297503e7c9
commit 4cf5ab4620
155 changed files with 759 additions and 757 deletions
+6 -6
View File
@@ -12,7 +12,7 @@ goog.require('ol.webgl');
* (dips) on the device (`window.devicePixelRatio`).
* @const
* @type {number}
* @todo api
* @api
*/
ol.BrowserFeature.DEVICE_PIXEL_RATIO = goog.global.devicePixelRatio || 1;
@@ -36,7 +36,7 @@ ol.BrowserFeature.HAS_CANVAS_LINE_DASH = false;
* True if browser supports Canvas.
* @const
* @type {boolean}
* @todo api
* @api
*/
ol.BrowserFeature.HAS_CANVAS = ol.ENABLE_CANVAS && (
/**
@@ -66,7 +66,7 @@ ol.BrowserFeature.HAS_CANVAS = ol.ENABLE_CANVAS && (
* Indicates if DeviceOrientation is supported in the user's browser.
* @const
* @type {boolean}
* @todo api
* @api
*/
ol.BrowserFeature.HAS_DEVICE_ORIENTATION =
'DeviceOrientationEvent' in goog.global;
@@ -84,7 +84,7 @@ ol.BrowserFeature.HAS_DOM = ol.ENABLE_DOM;
* Is HTML5 geolocation supported in the current browser?
* @const
* @type {boolean}
* @todo api
* @api
*/
ol.BrowserFeature.HAS_GEOLOCATION = 'geolocation' in goog.global.navigator;
@@ -101,7 +101,7 @@ ol.BrowserFeature.HAS_JSON_PARSE =
* True if browser supports touch events.
* @const
* @type {boolean}
* @todo api
* @api
*/
ol.BrowserFeature.HAS_TOUCH = ol.ASSUME_TOUCH || 'ontouchstart' in goog.global;
@@ -127,7 +127,7 @@ ol.BrowserFeature.HAS_MSPOINTER =
* True if browser supports WebGL.
* @const
* @type {boolean}
* @todo api
* @api
*/
ol.BrowserFeature.HAS_WEBGL = ol.ENABLE_WEBGL && (
/**