Better code indentation
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@@ -154,14 +154,12 @@ CanvasVectorTileLayerRenderer.prototype.prepareFrame = function(frameState, laye
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* @param {olx.FrameState} frameState Frame state.
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* @private
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*/
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CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
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tile, frameState) {
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CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(tile, frameState) {
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const layer = this.getLayer();
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const pixelRatio = frameState.pixelRatio;
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const projection = frameState.viewState.projection;
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const revision = layer.getRevision();
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const renderOrder = /** @type {ol.RenderOrderFunction} */
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(layer.getRenderOrder()) || null;
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const renderOrder = /** @type {ol.RenderOrderFunction} */ (layer.getRenderOrder()) || null;
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const replayState = tile.getReplayState(layer);
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if (!replayState.dirty && replayState.renderedRevision == revision &&
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@@ -196,8 +194,7 @@ CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
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replayState.dirty = false;
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const replayGroup = new CanvasReplayGroup(0, sharedExtent, resolution,
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pixelRatio, source.getOverlaps(), this.declutterTree_, layer.getRenderBuffer());
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const squaredTolerance = getSquaredRenderTolerance(
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resolution, pixelRatio);
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const squaredTolerance = getSquaredRenderTolerance(resolution, pixelRatio);
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/**
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* @param {ol.Feature|ol.render.Feature} feature Feature.
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