Better code indentation

This commit is contained in:
Frederic Junod
2018-02-16 13:39:16 +01:00
parent 7747f4f40d
commit 4cad77089a
12 changed files with 29 additions and 56 deletions

View File

@@ -154,14 +154,12 @@ CanvasVectorTileLayerRenderer.prototype.prepareFrame = function(frameState, laye
* @param {olx.FrameState} frameState Frame state.
* @private
*/
CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
tile, frameState) {
CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(tile, frameState) {
const layer = this.getLayer();
const pixelRatio = frameState.pixelRatio;
const projection = frameState.viewState.projection;
const revision = layer.getRevision();
const renderOrder = /** @type {ol.RenderOrderFunction} */
(layer.getRenderOrder()) || null;
const renderOrder = /** @type {ol.RenderOrderFunction} */ (layer.getRenderOrder()) || null;
const replayState = tile.getReplayState(layer);
if (!replayState.dirty && replayState.renderedRevision == revision &&
@@ -196,8 +194,7 @@ CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
replayState.dirty = false;
const replayGroup = new CanvasReplayGroup(0, sharedExtent, resolution,
pixelRatio, source.getOverlaps(), this.declutterTree_, layer.getRenderBuffer());
const squaredTolerance = getSquaredRenderTolerance(
resolution, pixelRatio);
const squaredTolerance = getSquaredRenderTolerance(resolution, pixelRatio);
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.