Better code indentation
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@@ -377,8 +377,7 @@ Snap.prototype.snapTo = function(pixel, pixelCoordinate, map) {
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snappedToVertex = dist <= this.pixelTolerance_;
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if (snappedToVertex) {
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snapped = true;
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vertex = squaredDist1 > squaredDist2 ?
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closestSegment[1] : closestSegment[0];
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vertex = squaredDist1 > squaredDist2 ? closestSegment[1] : closestSegment[0];
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vertexPixel = map.getPixelFromCoordinate(vertex);
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}
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} else if (this.edge_) {
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@@ -386,8 +385,7 @@ Snap.prototype.snapTo = function(pixel, pixelCoordinate, map) {
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vertex = closestOnCircle(pixelCoordinate,
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/** @type {ol.geom.Circle} */ (segments[0].feature.getGeometry()));
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} else {
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vertex = (closestOnSegment(pixelCoordinate,
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closestSegment));
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vertex = closestOnSegment(pixelCoordinate, closestSegment);
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}
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vertexPixel = map.getPixelFromCoordinate(vertex);
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if (coordinateDistance(pixel, vertexPixel) <= this.pixelTolerance_) {
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@@ -400,8 +398,7 @@ Snap.prototype.snapTo = function(pixel, pixelCoordinate, map) {
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dist = Math.sqrt(Math.min(squaredDist1, squaredDist2));
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snappedToVertex = dist <= this.pixelTolerance_;
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if (snappedToVertex) {
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vertex = squaredDist1 > squaredDist2 ?
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closestSegment[1] : closestSegment[0];
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vertex = squaredDist1 > squaredDist2 ? closestSegment[1] : closestSegment[0];
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vertexPixel = map.getPixelFromCoordinate(vertex);
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}
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}
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