Rename getTransform to getImageTransform

This commit is contained in:
Tom Payne
2013-11-11 08:33:38 +01:00
parent 7035096fca
commit 4c6bd5bdf2
3 changed files with 34 additions and 34 deletions

View File

@@ -32,7 +32,7 @@ ol.renderer.canvas.ImageLayer = function(mapRenderer, imageLayer) {
* @private
* @type {!goog.vec.Mat4.Number}
*/
this.transform_ = goog.vec.Mat4.createNumber();
this.imageTransform_ = goog.vec.Mat4.createNumber();
};
goog.inherits(ol.renderer.canvas.ImageLayer, ol.renderer.canvas.Layer);
@@ -59,8 +59,8 @@ ol.renderer.canvas.ImageLayer.prototype.getImageLayer = function() {
/**
* @inheritDoc
*/
ol.renderer.canvas.ImageLayer.prototype.getTransform = function() {
return this.transform_;
ol.renderer.canvas.ImageLayer.prototype.getImageTransform = function() {
return this.imageTransform_;
};
@@ -101,18 +101,18 @@ ol.renderer.canvas.ImageLayer.prototype.prepareFrame =
var imageExtent = image.getExtent();
var imageResolution = image.getResolution();
var transform = this.transform_;
goog.vec.Mat4.makeIdentity(transform);
goog.vec.Mat4.translate(transform,
var imageTransform = this.imageTransform_;
goog.vec.Mat4.makeIdentity(imageTransform);
goog.vec.Mat4.translate(imageTransform,
frameState.size[0] / 2, frameState.size[1] / 2, 0);
goog.vec.Mat4.rotateZ(transform, viewRotation);
goog.vec.Mat4.rotateZ(imageTransform, viewRotation);
goog.vec.Mat4.scale(
transform,
imageTransform,
imageResolution / viewResolution,
imageResolution / viewResolution,
1);
goog.vec.Mat4.translate(
transform,
imageTransform,
(imageExtent[0] - viewCenter[0]) / imageResolution,
(viewCenter[1] - imageExtent[3]) / imageResolution,
0);

View File

@@ -31,26 +31,26 @@ ol.renderer.canvas.Layer.prototype.composeFrame =
var image = this.getImage();
if (!goog.isNull(image)) {
var transform = this.getTransform();
var imageTransform = this.getImageTransform();
context.globalAlpha = layerState.opacity;
// for performance reasons, context.setTransform is only used
// when the view is rotated. see http://jsperf.com/canvas-transform
if (frameState.view2DState.rotation === 0) {
var dx = goog.vec.Mat4.getElement(transform, 0, 3);
var dy = goog.vec.Mat4.getElement(transform, 1, 3);
var dw = image.width * goog.vec.Mat4.getElement(transform, 0, 0);
var dh = image.height * goog.vec.Mat4.getElement(transform, 1, 1);
var dx = goog.vec.Mat4.getElement(imageTransform, 0, 3);
var dy = goog.vec.Mat4.getElement(imageTransform, 1, 3);
var dw = image.width * goog.vec.Mat4.getElement(imageTransform, 0, 0);
var dh = image.height * goog.vec.Mat4.getElement(imageTransform, 1, 1);
context.drawImage(image, 0, 0, +image.width, +image.height,
Math.round(dx), Math.round(dy), Math.round(dw), Math.round(dh));
} else {
context.setTransform(
goog.vec.Mat4.getElement(transform, 0, 0),
goog.vec.Mat4.getElement(transform, 1, 0),
goog.vec.Mat4.getElement(transform, 0, 1),
goog.vec.Mat4.getElement(transform, 1, 1),
goog.vec.Mat4.getElement(transform, 0, 3),
goog.vec.Mat4.getElement(transform, 1, 3));
goog.vec.Mat4.getElement(imageTransform, 0, 0),
goog.vec.Mat4.getElement(imageTransform, 1, 0),
goog.vec.Mat4.getElement(imageTransform, 0, 1),
goog.vec.Mat4.getElement(imageTransform, 1, 1),
goog.vec.Mat4.getElement(imageTransform, 0, 3),
goog.vec.Mat4.getElement(imageTransform, 1, 3));
context.drawImage(image, 0, 0);
context.setTransform(1, 0, 0, 1, 0, 0);
}
@@ -84,6 +84,6 @@ ol.renderer.canvas.Layer.prototype.getImage = goog.abstractMethod;
/**
* @return {!goog.vec.Mat4.Number} Transform.
* @return {!goog.vec.Mat4.Number} Image transform.
*/
ol.renderer.canvas.Layer.prototype.getTransform = goog.abstractMethod;
ol.renderer.canvas.Layer.prototype.getImageTransform = goog.abstractMethod;

View File

@@ -53,7 +53,7 @@ ol.renderer.canvas.TileLayer = function(mapRenderer, tileLayer) {
* @private
* @type {!goog.vec.Mat4.Number}
*/
this.transform_ = goog.vec.Mat4.createNumber();
this.imageTransform_ = goog.vec.Mat4.createNumber();
/**
* @private
@@ -97,8 +97,8 @@ ol.renderer.canvas.TileLayer.prototype.getTileLayer = function() {
/**
* @inheritDoc
*/
ol.renderer.canvas.TileLayer.prototype.getTransform = function() {
return this.transform_;
ol.renderer.canvas.TileLayer.prototype.getImageTransform = function() {
return this.imageTransform_;
};
@@ -166,9 +166,9 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame =
// etc.). manageTilePyramid is what enqueue tiles in the tile
// queue for loading.
//
// - The last step involves updating the transform matrix, which
// will be used by the map renderer for the final composition
// and positioning.
// - The last step involves updating the image transform matrix,
// which will be used by the map renderer for the final
// composition and positioning.
//
var view2DState = frameState.view2DState;
@@ -382,18 +382,18 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame =
this.scheduleExpireCache(frameState, tileSource);
this.updateLogos(frameState, tileSource);
var transform = this.transform_;
goog.vec.Mat4.makeIdentity(transform);
goog.vec.Mat4.translate(transform,
var imageTransform = this.imageTransform_;
goog.vec.Mat4.makeIdentity(imageTransform);
goog.vec.Mat4.translate(imageTransform,
frameState.size[0] / 2, frameState.size[1] / 2, 0);
goog.vec.Mat4.rotateZ(transform, view2DState.rotation);
goog.vec.Mat4.rotateZ(imageTransform, view2DState.rotation);
goog.vec.Mat4.scale(
transform,
imageTransform,
tileResolution / view2DState.resolution,
tileResolution / view2DState.resolution,
1);
goog.vec.Mat4.translate(
transform,
imageTransform,
(origin[0] - center[0]) / tileResolution,
(center[1] - origin[1]) / tileResolution,
0);