Better variables scoping
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@@ -299,10 +299,9 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
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const zs = Object.keys(tilesToDrawByZ).map(Number);
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zs.sort(numberSafeCompareFunction);
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const u_tileOffset = new Float32Array(4);
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let i, ii, tileKey, tilesToDraw;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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tilesToDraw = tilesToDrawByZ[zs[i]];
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for (tileKey in tilesToDraw) {
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for (let i = 0, ii = zs.length; i < ii; ++i) {
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const tilesToDraw = tilesToDrawByZ[zs[i]];
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for (const tileKey in tilesToDraw) {
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tile = tilesToDraw[tileKey];
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tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
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u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
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