Better variables scoping

This commit is contained in:
Frederic Junod
2018-01-17 09:05:39 +01:00
parent ee348c50e9
commit 4c5ca75ca6
21 changed files with 93 additions and 147 deletions
+3 -4
View File
@@ -299,10 +299,9 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(numberSafeCompareFunction);
const u_tileOffset = new Float32Array(4);
let i, ii, tileKey, tilesToDraw;
for (i = 0, ii = zs.length; i < ii; ++i) {
tilesToDraw = tilesToDrawByZ[zs[i]];
for (tileKey in tilesToDraw) {
for (let i = 0, ii = zs.length; i < ii; ++i) {
const tilesToDraw = tilesToDrawByZ[zs[i]];
for (const tileKey in tilesToDraw) {
tile = tilesToDraw[tileKey];
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /