include layer opacity in shader
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@@ -285,12 +285,13 @@ class Heatmap extends BaseVector {
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uniform sampler2D u_image;
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uniform sampler2D u_image;
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uniform sampler2D u_gradientTexture;
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uniform sampler2D u_gradientTexture;
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uniform float u_opacity;
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varying vec2 v_texCoord;
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varying vec2 v_texCoord;
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void main() {
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void main() {
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vec4 color = texture2D(u_image, v_texCoord);
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vec4 color = texture2D(u_image, v_texCoord);
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gl_FragColor.a = color.a;
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gl_FragColor.a = color.a * u_opacity;
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gl_FragColor.rgb = texture2D(u_gradientTexture, vec2(0.5, color.a)).rgb;
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gl_FragColor.rgb = texture2D(u_gradientTexture, vec2(0.5, color.a)).rgb;
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gl_FragColor.rgb *= gl_FragColor.a;
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gl_FragColor.rgb *= gl_FragColor.a;
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}`,
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}`,
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@@ -298,6 +299,9 @@ class Heatmap extends BaseVector {
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u_gradientTexture: function () {
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u_gradientTexture: function () {
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return this.gradient_;
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return this.gradient_;
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}.bind(this),
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}.bind(this),
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u_opacity: function () {
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return this.getOpacity();
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}.bind(this),
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},
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},
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},
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},
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],
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],
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