Add working WebGL renderer
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@@ -30,7 +30,7 @@ ol.webgl.tilelayerrenderer.shader.Fragment = function() {
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'varying vec2 vTexCoord;',
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'',
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'void main(void) {',
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' gl_FragColor = vec4(texture2D(uTexture, vTexCoord).rgb, 1.);',
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' gl_FragColor = texture2D(uTexture, vTexCoord);',
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'}'
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].join('\n'));
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};
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@@ -123,9 +123,9 @@ ol.webgl.TileLayerRenderer = function(map, tileLayer) {
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/**
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* @private
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* @type {ol.Size}
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* @type {number|undefined}
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*/
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this.framebufferSize_ = null;
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this.framebufferDimension_ = undefined;
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/**
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* @private
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@@ -137,12 +137,62 @@ ol.webgl.TileLayerRenderer = function(map, tileLayer) {
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* @private
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* @type {goog.vec.Mat4.AnyType}
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*/
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this.matrix_ = goog.vec.Mat4.createFloat32();
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this.matrix_ = goog.vec.Mat4.createNumber();
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};
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goog.inherits(ol.webgl.TileLayerRenderer, ol.webgl.LayerRenderer);
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/**
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* @param {number} framebufferDimension Framebuffer dimension.
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* @private
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*/
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ol.webgl.TileLayerRenderer.prototype.bindFramebuffer_ =
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function(framebufferDimension) {
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var gl = this.getGL();
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if (!goog.isDef(this.framebufferDimension_) ||
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this.framebufferDimension_ != framebufferDimension) {
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gl.deleteFramebuffer(this.framebuffer_);
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gl.deleteRenderbuffer(this.renderbuffer_);
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gl.deleteTexture(this.texture_);
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var texture = gl.createTexture();
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gl.bindTexture(goog.webgl.TEXTURE_2D, texture);
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gl.texImage2D(goog.webgl.TEXTURE_2D, 0, gl.RGBA, framebufferDimension,
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framebufferDimension, 0, goog.webgl.RGBA, goog.webgl.UNSIGNED_BYTE,
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null);
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gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER,
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goog.webgl.LINEAR);
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gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER,
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goog.webgl.LINEAR);
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var renderbuffer = gl.createRenderbuffer();
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gl.bindRenderbuffer(goog.webgl.RENDERBUFFER, renderbuffer);
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gl.renderbufferStorage(goog.webgl.RENDERBUFFER,
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goog.webgl.DEPTH_COMPONENT16, framebufferDimension,
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framebufferDimension);
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var framebuffer = gl.createFramebuffer();
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gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, framebuffer);
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gl.framebufferTexture2D(goog.webgl.FRAMEBUFFER,
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goog.webgl.COLOR_ATTACHMENT0, goog.webgl.TEXTURE_2D, texture, 0);
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gl.framebufferRenderbuffer(goog.webgl.FRAMEBUFFER,
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goog.webgl.DEPTH_ATTACHMENT, goog.webgl.RENDERBUFFER, renderbuffer);
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this.texture_ = texture;
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this.renderbuffer_ = renderbuffer;
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this.framebuffer_ = framebuffer;
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this.framebufferDimension_ = framebufferDimension;
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} else {
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gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, this.framebuffer_);
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}
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};
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/**
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* @return {ol.TileLayer} Layer.
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* @override
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@@ -199,7 +249,7 @@ ol.webgl.TileLayerRenderer.prototype.handleWebGLContextLost = function() {
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this.texture_ = null;
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this.renderbuffer_ = null;
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this.framebuffer_ = null;
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this.framebufferSize_ = null;
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this.framebufferDimension_ = undefined;
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};
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@@ -219,60 +269,37 @@ ol.webgl.TileLayerRenderer.prototype.redraw = function() {
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var gl = this.getGL();
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var map = this.getMap();
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var center = /** @type {!ol.Coordinate} */ map.getCenter();
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var extent = /** @type {!ol.Extent} */ map.getExtent();
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var resolution = /** @type {number} */ map.getResolution();
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var mapExtent = /** @type {!ol.Extent} */ map.getExtent();
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var mapResolution = /** @type {number} */ map.getResolution();
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var mapSize = map.getSize();
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var tileLayer = this.getLayer();
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var tileStore = tileLayer.getStore();
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var tileGrid = tileStore.getTileGrid();
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var z = tileGrid.getZForResolution(resolution);
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var tileBounds = tileGrid.getTileBoundsForExtentAndZ(extent, z);
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var z = tileGrid.getZForResolution(mapResolution);
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var tileBounds = tileGrid.getTileBoundsForExtentAndZ(mapExtent, z);
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var tileBoundsSize = tileBounds.getSize();
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var tileSize = tileGrid.getTileSize();
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var framebufferSize = new ol.Size(
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tileSize.width * tileBoundsSize.width,
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tileSize.height * tileBoundsSize.height);
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if (goog.isNull(this.framebufferSize_) ||
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!this.framebufferSize_.equals(framebufferSize)) {
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gl.deleteFramebuffer(this.framebuffer_);
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gl.deleteRenderbuffer(this.renderbuffer_);
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gl.deleteTexture(this.texture_);
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var texture = gl.createTexture();
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gl.bindTexture(goog.webgl.TEXTURE_2D, texture);
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gl.texImage2D(goog.webgl.TEXTURE_2D, 0, gl.RGBA, framebufferSize.width,
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framebufferSize.height, 0, goog.webgl.RGBA, goog.webgl.UNSIGNED_BYTE,
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null);
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gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER,
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goog.webgl.LINEAR);
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gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER,
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goog.webgl.LINEAR);
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var renderbuffer = gl.createRenderbuffer();
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gl.bindRenderbuffer(goog.webgl.RENDERBUFFER, renderbuffer);
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gl.renderbufferStorage(goog.webgl.RENDERBUFFER,
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goog.webgl.DEPTH_COMPONENT16, framebufferSize.width,
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framebufferSize.height);
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var framebuffer = gl.createFramebuffer();
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gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, framebuffer);
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gl.framebufferTexture2D(goog.webgl.FRAMEBUFFER,
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goog.webgl.COLOR_ATTACHMENT0, goog.webgl.TEXTURE_2D, texture, 0);
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gl.framebufferRenderbuffer(goog.webgl.FRAMEBUFFER,
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goog.webgl.DEPTH_ATTACHMENT, goog.webgl.RENDERBUFFER, renderbuffer);
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this.texture_ = texture;
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this.renderbuffer_ = renderbuffer;
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this.framebuffer_ = framebuffer;
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this.framebufferSize_ = framebufferSize;
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} else {
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gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, this.framebuffer_);
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var maxDimension = Math.max(
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tileBoundsSize.width * tileSize.width,
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tileBoundsSize.height * tileSize.height);
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// FIXME find a better algorithms for rounding up to the next power of two
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var framebufferDimension = Math.max(tileSize.width, tileSize.height);
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while (framebufferDimension < maxDimension) {
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framebufferDimension *= 2;
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}
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var nTilesX = framebufferDimension / tileSize.width;
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var nTilesY = framebufferDimension / tileSize.height;
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var framebufferTileBounds = new ol.TileBounds(
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tileBounds.minX,
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tileBounds.minY,
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tileBounds.minX + nTilesX - 1,
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tileBounds.minY + nTilesY - 1);
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goog.asserts.assert(framebufferTileBounds.contains(tileBounds));
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this.bindFramebuffer_(framebufferDimension);
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gl.viewport(0, 0, framebufferDimension, framebufferDimension);
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gl.clearColor(0, 0, 0, 0);
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gl.clear(goog.webgl.COLOR_BUFFER_BIT);
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@@ -292,13 +319,11 @@ ol.webgl.TileLayerRenderer.prototype.redraw = function() {
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if (goog.isNull(this.arrayBuffer_)) {
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var arrayBuffer = gl.createBuffer();
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gl.bindBuffer(goog.webgl.ARRAY_BUFFER, arrayBuffer);
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var textureOffsetX = 0.5 / tileSize.width;
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var textureOffsetY = 0.5 / tileSize.height;
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gl.bufferData(goog.webgl.ARRAY_BUFFER, new Float32Array([
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0, 0, 0 + textureOffsetX, 1 + textureOffsetY,
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1, 0, 1 + textureOffsetX, 1 + textureOffsetY,
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0, 1, 0 + textureOffsetX, 0 + textureOffsetY,
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1, 1, 1 + textureOffsetX, 0 + textureOffsetY
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-1, -1, 0, 1,
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1, -1, 1, 1,
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-1, 1, 0, 0,
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1, 1, 1, 0
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]), goog.webgl.STATIC_DRAW);
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this.arrayBuffer_ = arrayBuffer;
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} else {
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@@ -319,16 +344,19 @@ ol.webgl.TileLayerRenderer.prototype.redraw = function() {
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} else if (tile.isLoaded()) {
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var uMatrix = goog.vec.Mat4.createFloat32Identity();
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goog.vec.Mat4.translate(uMatrix,
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2 * (tileCoord.x - tileBounds.minX) / tileBoundsSize.width - 1,
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2 * (tileCoord.y - tileBounds.minY) / tileBoundsSize.height - 1,
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0.5 / tileSize.width,
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0.5 / tileSize.height,
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0);
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goog.vec.Mat4.translate(uMatrix,
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2 * (tileCoord.x - framebufferTileBounds.minX + 0.5) / nTilesX - 1,
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2 * (tileCoord.y - framebufferTileBounds.minY + 0.5) / nTilesY - 1,
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0);
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goog.vec.Mat4.scale(uMatrix,
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2 / tileBoundsSize.width,
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2 / tileBoundsSize.height,
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1 / nTilesX,
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1 / nTilesY,
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1);
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gl.uniformMatrix4fv(this.locations_.uMatrix, false, uMatrix);
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gl.bindTexture(goog.webgl.TEXTURE_2D, map.getTileTexture(tile));
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gl.activeTexture(goog.webgl.TEXTURE0);
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gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
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} else {
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var key = goog.getUid(tile);
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@@ -341,6 +369,20 @@ ol.webgl.TileLayerRenderer.prototype.redraw = function() {
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}
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}, this);
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var framebufferTileBoundsExtent =
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tileGrid.getTileBoundsExtent(z, framebufferTileBounds);
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goog.vec.Mat4.makeIdentity(this.matrix_);
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goog.vec.Mat4.translate(this.matrix_,
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(mapExtent.minX - framebufferTileBoundsExtent.minX) /
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(framebufferTileBoundsExtent.maxX - framebufferTileBoundsExtent.minX),
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(mapExtent.minY - framebufferTileBoundsExtent.minY) /
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(framebufferTileBoundsExtent.maxY - framebufferTileBoundsExtent.minY),
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0);
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goog.vec.Mat4.scale(this.matrix_,
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mapSize.width / framebufferDimension,
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mapSize.height / framebufferDimension,
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1);
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};
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