View / implement a smooth rebound effect when a max extent is given

This is done by applying the center constraint differently when we're in the
middle of an interaction/animation or not.

When the view is moving, the center constraint will restrain the given value
in an "elastic" way, using a logarithmic function.

This can be disabled using the `smoothCenterConstrain` view parameter.
This commit is contained in:
jahow
2019-01-14 22:30:35 +01:00
committed by Olivier Guyot
parent cd186ada7f
commit 48ad1ffcbf
4 changed files with 69 additions and 16 deletions

View File

@@ -12,9 +12,11 @@ import {clamp} from './math.js';
/**
* @param {import("./extent.js").Extent} extent Extent.
* @param {boolean} onlyCenter If true, the constraint will only apply to the view center.
* @param {boolean} smooth If true, the view will be able to go slightly out of the given extent
* (only during interaction and animation).
* @return {Type} The constraint.
*/
export function createExtent(extent, onlyCenter) {
export function createExtent(extent, onlyCenter, smooth) {
return (
/**
* @param {import("./coordinate.js").Coordinate|undefined} center Center.
@@ -27,11 +29,23 @@ export function createExtent(extent, onlyCenter) {
if (center) {
let viewWidth = onlyCenter ? 0 : size[0] * resolution;
let viewHeight = onlyCenter ? 0 : size[1] * resolution;
const minX = extent[0] + viewWidth / 2;
const maxX = extent[2] - viewWidth / 2;
const minY = extent[1] + viewHeight / 2;
const maxY = extent[3] - viewHeight / 2;
let x = clamp(center[0], minX, maxX);
let y = clamp(center[1], minY, maxY);
let ratio = 30 * resolution;
return [
clamp(center[0], extent[0] + viewWidth / 2, extent[2] - viewWidth / 2),
clamp(center[1], extent[1] + viewHeight / 2, extent[3] - viewHeight / 2)
];
// during an interaction, allow some overscroll
if (opt_isMoving && smooth) {
x += -ratio * Math.log(1 + Math.max(0, minX - center[0]) / ratio) +
ratio * Math.log(1 + Math.max(0, center[0] - maxX) / ratio);
y += -ratio * Math.log(1 + Math.max(0, minY - center[1]) / ratio) +
ratio * Math.log(1 + Math.max(0, center[1] - maxY) / ratio);
}
return [x, y];
} else {
return undefined;
}