Apply transform to coordinates rather than the canvas
Credit goes to @jystic for figuring out this approach.
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@@ -386,7 +386,7 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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sketchCanvas.height = sketchHeight;
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var sketchCanvasRenderer = new ol.renderer.canvas.VectorRenderer(
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sketchCanvas, sketchTransform, undefined, this.requestMapRenderFrame_);
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sketchCanvas, sketchTransform, this.requestMapRenderFrame_);
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// clear/resize final canvas
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var finalCanvas = this.canvas_;
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