Made _getScriptLocation smarter, and added it to SingleFile.js also. This means that single file builds no longer need to contain OpenLayers.js. r=eleomine (closes #2873)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@10822 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
ahocevar
2010-10-13 13:02:08 +00:00
parent 8dc19c84c7
commit 485ebaa316
10 changed files with 129 additions and 67 deletions
+38
View File
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<html>
<head>
<script src="bogus/1/OpenLayers.js-foo"></script>
<script src="bogus/2/foo-OpenLayers.js"></script>
<script src="../lib/OpenLayers.js?foo"></script>
<script src="bogus/3/after-OpenLayers.js"></script>
<script type="text/javascript">
function test_OpenLayers(t) {
t.plan(1);
var script = document.getElementById("script");
t.eq(OpenLayers._getScriptLocation(), "../", "Script location with search string correctly detected, and not fooled by other scripts.");
}
</script>
</head>
<body>
</body>
</html>
<html>
<head>
<script src="bogus/1/OpenLayers.js-foo"></script>
<script src="bogus/2/foo-OpenLayers.js"></script>
<script src="../lib/OpenLayers.js?foo"></script>
<script src="bogus/3/after-OpenLayers.js"></script>
<script type="text/javascript">
function test_OpenLayers(t) {
t.plan(1);
var script = document.getElementById("script");
t.eq(OpenLayers._getScriptLocation(), "../", "Script location with search string correctly detected, and not fooled by other scripts.");
}
</script>
</head>
<body>
</body>
</html>