Also listen on loading images
This fixes a bug that occured when an image source was used by multiple maps. In that case the map that didn't load the image wouldn't register a load listener on that image and would therefore not call render to request a re-render of the map.
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@@ -3,11 +3,8 @@ goog.provide('ol.renderer.dom.ImageLayer');
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goog.require('goog.asserts');
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goog.require('goog.dom');
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goog.require('goog.dom.TagName');
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goog.require('goog.events');
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goog.require('goog.events.EventType');
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goog.require('goog.vec.Mat4');
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goog.require('ol.ImageBase');
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goog.require('ol.ImageState');
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goog.require('ol.ViewHint');
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goog.require('ol.dom');
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goog.require('ol.extent');
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@@ -113,12 +110,8 @@ ol.renderer.dom.ImageLayer.prototype.prepareFrame =
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var image_ = imageSource.getImage(renderedExtent, viewResolution,
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frameState.pixelRatio, projection);
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if (!goog.isNull(image_)) {
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var imageState = image_.getState();
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if (imageState == ol.ImageState.IDLE) {
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goog.events.listenOnce(image_, goog.events.EventType.CHANGE,
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this.handleImageChange, false, this);
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image_.load();
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} else if (imageState == ol.ImageState.LOADED) {
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var loaded = this.loadImage(image_);
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if (loaded) {
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image = image_;
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}
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}
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