Remove use of toDegrees/toRadians util functions
Instead of goog.math.toRadians and goog.math.toDegrees, we now use our own implementations of these basic conversion functions.
This commit is contained in:
@@ -7,7 +7,7 @@
|
||||
|
||||
goog.provide('ol.Sphere');
|
||||
|
||||
goog.require('goog.math');
|
||||
goog.require('ol.math');
|
||||
|
||||
|
||||
|
||||
@@ -57,9 +57,9 @@ ol.Sphere.prototype.geodesicArea = function(coordinates) {
|
||||
var y1 = coordinates[len - 1][1];
|
||||
for (var i = 0; i < len; i++) {
|
||||
var x2 = coordinates[i][0], y2 = coordinates[i][1];
|
||||
area += goog.math.toRadians(x2 - x1) *
|
||||
(2 + Math.sin(goog.math.toRadians(y1)) +
|
||||
Math.sin(goog.math.toRadians(y2)));
|
||||
area += ol.math.toRadians(x2 - x1) *
|
||||
(2 + Math.sin(ol.math.toRadians(y1)) +
|
||||
Math.sin(ol.math.toRadians(y2)));
|
||||
x1 = x2;
|
||||
y1 = y2;
|
||||
}
|
||||
@@ -76,10 +76,10 @@ ol.Sphere.prototype.geodesicArea = function(coordinates) {
|
||||
* @api
|
||||
*/
|
||||
ol.Sphere.prototype.haversineDistance = function(c1, c2) {
|
||||
var lat1 = goog.math.toRadians(c1[1]);
|
||||
var lat2 = goog.math.toRadians(c2[1]);
|
||||
var lat1 = ol.math.toRadians(c1[1]);
|
||||
var lat2 = ol.math.toRadians(c2[1]);
|
||||
var deltaLatBy2 = (lat2 - lat1) / 2;
|
||||
var deltaLonBy2 = goog.math.toRadians(c2[0] - c1[0]) / 2;
|
||||
var deltaLonBy2 = ol.math.toRadians(c2[0] - c1[0]) / 2;
|
||||
var a = Math.sin(deltaLatBy2) * Math.sin(deltaLatBy2) +
|
||||
Math.sin(deltaLonBy2) * Math.sin(deltaLonBy2) *
|
||||
Math.cos(lat1) * Math.cos(lat2);
|
||||
@@ -97,8 +97,8 @@ ol.Sphere.prototype.haversineDistance = function(c1, c2) {
|
||||
* @return {ol.Coordinate} The target point.
|
||||
*/
|
||||
ol.Sphere.prototype.offset = function(c1, distance, bearing) {
|
||||
var lat1 = goog.math.toRadians(c1[1]);
|
||||
var lon1 = goog.math.toRadians(c1[0]);
|
||||
var lat1 = ol.math.toRadians(c1[1]);
|
||||
var lon1 = ol.math.toRadians(c1[0]);
|
||||
var dByR = distance / this.radius;
|
||||
var lat = Math.asin(
|
||||
Math.sin(lat1) * Math.cos(dByR) +
|
||||
@@ -106,5 +106,5 @@ ol.Sphere.prototype.offset = function(c1, distance, bearing) {
|
||||
var lon = lon1 + Math.atan2(
|
||||
Math.sin(bearing) * Math.sin(dByR) * Math.cos(lat1),
|
||||
Math.cos(dByR) - Math.sin(lat1) * Math.sin(lat));
|
||||
return [goog.math.toDegrees(lon), goog.math.toDegrees(lat)];
|
||||
return [ol.math.toDegrees(lon), ol.math.toDegrees(lat)];
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user