Disable no-missing-requires rule in generated shader code
This commit is contained in:
@@ -196,8 +196,8 @@ if (ol.ENABLE_WEBGL) {
|
||||
var program = context.getProgram(this.fragmentShader_, this.vertexShader_);
|
||||
context.useProgram(program);
|
||||
if (!this.locations_) {
|
||||
this.locations_ =
|
||||
new ol.renderer.webgl.tilelayershader.Locations(gl, program);
|
||||
// eslint-disable-next-line openlayers-internal/no-missing-requires
|
||||
this.locations_ = new ol.renderer.webgl.tilelayershader.Locations(gl, program);
|
||||
}
|
||||
|
||||
context.bindBuffer(ol.webgl.ARRAY_BUFFER, this.renderArrayBuffer_);
|
||||
|
||||
Reference in New Issue
Block a user