Disable no-missing-requires rule in generated shader code
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@@ -446,8 +446,8 @@ if (ol.ENABLE_WEBGL) {
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// get the locations
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var locations;
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if (!this.defaultLocations_) {
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locations =
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new ol.render.webgl.linestringreplay.defaultshader.Locations(gl, program);
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// eslint-disable-next-line openlayers-internal/no-missing-requires
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locations = new ol.render.webgl.linestringreplay.defaultshader.Locations(gl, program);
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this.defaultLocations_ = locations;
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} else {
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locations = this.defaultLocations_;
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