Rename devicePixelRatio to pixelRatio in ol.FrameState

This commit is contained in:
Tom Payne
2014-01-14 15:30:49 +01:00
parent 50a322208a
commit 4667dec7c3
12 changed files with 36 additions and 39 deletions

View File

@@ -96,16 +96,16 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
var context = this.context_;
if (map.hasListener(type)) {
var view2DState = frameState.view2DState;
var devicePixelRatio = frameState.devicePixelRatio;
var pixelRatio = frameState.pixelRatio;
ol.vec.Mat4.makeTransform2D(this.transform_,
this.canvas_.width / 2,
this.canvas_.height / 2,
devicePixelRatio / view2DState.resolution,
-devicePixelRatio / view2DState.resolution,
pixelRatio / view2DState.resolution,
-pixelRatio / view2DState.resolution,
-view2DState.rotation,
-view2DState.center[0], -view2DState.center[1]);
var render = new ol.render.canvas.Immediate(
context, devicePixelRatio, frameState.extent, this.transform_);
context, pixelRatio, frameState.extent, this.transform_);
var composeEvent = new ol.render.Event(type, map, render, frameState,
context, null);
map.dispatchEvent(composeEvent);
@@ -139,9 +139,8 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
}
var context = this.context_;
var ratio = frameState.devicePixelRatio;
var width = frameState.size[0] * ratio;
var height = frameState.size[1] * ratio;
var width = frameState.size[0] * frameState.pixelRatio;
var height = frameState.size[1] * frameState.pixelRatio;
if (this.canvas_.width != width || this.canvas_.height != height) {
this.canvas_.width = width;
this.canvas_.height = height;