Rename devicePixelRatio to pixelRatio in ol.FrameState
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@@ -96,16 +96,16 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
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var context = this.context_;
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if (map.hasListener(type)) {
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var view2DState = frameState.view2DState;
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var devicePixelRatio = frameState.devicePixelRatio;
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var pixelRatio = frameState.pixelRatio;
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ol.vec.Mat4.makeTransform2D(this.transform_,
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this.canvas_.width / 2,
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this.canvas_.height / 2,
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devicePixelRatio / view2DState.resolution,
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-devicePixelRatio / view2DState.resolution,
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pixelRatio / view2DState.resolution,
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-pixelRatio / view2DState.resolution,
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-view2DState.rotation,
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-view2DState.center[0], -view2DState.center[1]);
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var render = new ol.render.canvas.Immediate(
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context, devicePixelRatio, frameState.extent, this.transform_);
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context, pixelRatio, frameState.extent, this.transform_);
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var composeEvent = new ol.render.Event(type, map, render, frameState,
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context, null);
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map.dispatchEvent(composeEvent);
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@@ -139,9 +139,8 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
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}
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var context = this.context_;
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var ratio = frameState.devicePixelRatio;
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var width = frameState.size[0] * ratio;
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var height = frameState.size[1] * ratio;
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var width = frameState.size[0] * frameState.pixelRatio;
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var height = frameState.size[1] * frameState.pixelRatio;
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if (this.canvas_.width != width || this.canvas_.height != height) {
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this.canvas_.width = width;
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this.canvas_.height = height;
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