Don't flip SVG Y values anymore, since we're working in pixel space these days,
and the Y transforms just make working with the SVG directly -- for example, with people modifying it to support text -- more difficult than it should be. git-svn-id: http://svn.openlayers.org/trunk/openlayers@5430 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -215,11 +215,10 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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var opacity = style.graphicOpacity || style.fillOpacity;
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node.setAttributeNS(null, "x", (x + xOffset).toFixed());
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node.setAttributeNS(null, "y", (-y + yOffset).toFixed());
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node.setAttributeNS(null, "y", (y + yOffset).toFixed());
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node.setAttributeNS(null, "width", width);
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node.setAttributeNS(null, "height", height);
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node.setAttributeNS("http://www.w3.org/1999/xlink", "href", style.externalGraphic);
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node.setAttributeNS(null, "transform", "scale(1,-1)");
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node.setAttributeNS(null, "style", "opacity: "+opacity);
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} else {
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node.setAttributeNS(null, "r", style.pointRadius);
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@@ -304,13 +303,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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*/
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createRoot: function() {
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var id = this.container.id + "_root";
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var root = this.nodeFactory(id, "g");
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// flip the SVG display Y axis upside down so it
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// matches the display Y axis of the map
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root.setAttributeNS(null, "transform", "scale(1, -1)");
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return root;
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},
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@@ -344,7 +337,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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drawCircle: function(node, geometry, radius) {
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var resolution = this.getResolution();
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var x = (geometry.x / resolution + this.left);
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var y = (geometry.y / resolution - this.top);
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var y = (this.top - geometry.y / resolution);
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if (this.inValidRange(x, y)) {
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node.setAttributeNS(null, "cx", x);
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@@ -423,7 +416,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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drawRectangle: function(node, geometry) {
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var resolution = this.getResolution();
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var x = (geometry.x / resolution + this.left);
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var y = (geometry.y / resolution - this.top);
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var y = (this.top - geometry.y / resolution);
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if (this.inValidRange(x, y)) {
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node.setAttributeNS(null, "x", x);
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@@ -504,7 +497,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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getShortString: function(point) {
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var resolution = this.getResolution();
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var x = (point.x / resolution + this.left);
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var y = (point.y / resolution - this.top);
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var y = (this.top - point.y / resolution);
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if (this.inValidRange(x, y)) {
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return x + "," + y;
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