Make shaders closer to WebGL image replay

This commit is contained in:
Éric Lemoine
2014-11-03 12:43:22 +01:00
parent 95d2085cc4
commit 4534bb8861
5 changed files with 166 additions and 188 deletions

View File

@@ -5,6 +5,7 @@ goog.require('goog.asserts');
goog.require('goog.object');
goog.require('ol.extent');
goog.require('ol.render.IReplayGroup');
goog.require('ol.render.webgl.imagereplay.shader');
@@ -23,6 +24,13 @@ ol.render.webgl.ImageReplay = function(tolerance) {
*/
this.extent_ = ol.extent.createEmpty();
/**
* @private
* @type {ol.webgl.shader.Fragment}
*/
this.fragmentShader_ =
ol.render.webgl.imagereplay.shader.Fragment.getInstance();
/**
* @type {Array.<number>}
* @private
@@ -65,6 +73,12 @@ ol.render.webgl.ImageReplay = function(tolerance) {
*/
this.indicesBuffer_ = null;
/**
* @private
* @type {ol.render.webgl.imagereplay.shader.Locations}
*/
this.locations_ = null;
/**
* @type {number|undefined}
* @private
@@ -83,6 +97,13 @@ ol.render.webgl.ImageReplay = function(tolerance) {
*/
this.textures_ = [];
/**
* @private
* @type {ol.webgl.shader.Vertex}
*/
this.vertexShader_ =
ol.render.webgl.imagereplay.shader.Vertex.getInstance();
/**
* @type {Array.<number>}
* @private
@@ -325,11 +346,6 @@ ol.render.webgl.ImageReplay.prototype.getExtent = function() {
/**
* @param {ol.webgl.Context} context Context.
* @param {number} positionAttribLocation Attribute location for positions.
* @param {number} offsetsAttribLocation Attribute location for offsets.
* @param {number} texCoordAttribLocation Attribute location for texCoord.
* @param {WebGLUniformLocation} projectionMatrixLocation Proj matrix location.
* @param {WebGLUniformLocation} sizeMatrixLocation Size matrix location.
* @param {number} pixelRatio Pixel ratio.
* @param {Array.<number>} size Size.
* @param {goog.vec.Mat4.Number} transform Transform.
@@ -338,28 +354,37 @@ ol.render.webgl.ImageReplay.prototype.getExtent = function() {
* @template T
*/
ol.render.webgl.ImageReplay.prototype.replay = function(context,
positionAttribLocation, offsetsAttribLocation, texCoordAttribLocation,
projectionMatrixLocation, sizeMatrixLocation,
pixelRatio, size, transform, skippedFeaturesHash) {
var gl = context.getGL();
var program = context.getProgram(
this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (goog.isNull(this.locations_)) {
this.locations_ =
new ol.render.webgl.imagereplay.shader.Locations(
gl, program);
}
var locations = this.locations_;
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.verticesBuffer_);
gl.enableVertexAttribArray(positionAttribLocation);
gl.vertexAttribPointer(positionAttribLocation, 2, goog.webgl.FLOAT,
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(locations.a_position, 2, goog.webgl.FLOAT,
false, 24, 0);
gl.enableVertexAttribArray(offsetsAttribLocation);
gl.vertexAttribPointer(offsetsAttribLocation, 2, goog.webgl.FLOAT,
gl.enableVertexAttribArray(locations.a_offsets);
gl.vertexAttribPointer(locations.a_offsets, 2, goog.webgl.FLOAT,
false, 24, 8);
gl.enableVertexAttribArray(texCoordAttribLocation);
gl.vertexAttribPointer(texCoordAttribLocation, 2, goog.webgl.FLOAT,
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(locations.a_texCoord, 2, goog.webgl.FLOAT,
false, 24, 16);
gl.uniformMatrix4fv(projectionMatrixLocation, false, transform);
gl.uniformMatrix2fv(sizeMatrixLocation, false,
gl.uniformMatrix4fv(locations.u_projectionMatrix, false, transform);
gl.uniformMatrix2fv(locations.u_sizeMatrix, false,
new Float32Array([1 / size[0], 0.0, 0.0, 1 / size[1]]));
gl.bindBuffer(goog.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
@@ -484,11 +509,6 @@ ol.render.webgl.ReplayGroup.prototype.isEmpty = function() {
/**
* @param {ol.webgl.Context} context Context.
* @param {number} positionAttribLocation Attribute location for positions.
* @param {number} offsetsAttribLocation Attribute location for offsets.
* @param {number} texCoordAttribLocation Attribute location for texCoord.
* @param {WebGLUniformLocation} projectionMatrixLocation Proj matrix location.
* @param {WebGLUniformLocation} sizeMatrixLocation Size matrix location.
* @param {ol.Extent} extent Extent.
* @param {number} pixelRatio Pixel ratio.
* @param {Array.<number>} size Size.
@@ -498,8 +518,6 @@ ol.render.webgl.ReplayGroup.prototype.isEmpty = function() {
* @template T
*/
ol.render.webgl.ReplayGroup.prototype.replay = function(context,
positionAttribLocation, offsetsAttribLocation, texCoordAttribLocation,
projectionMatrixLocation, sizeMatrixLocation,
extent, pixelRatio, size, transform, skippedFeaturesHash) {
var i, ii, replay, result;
for (i = 0, ii = ol.render.REPLAY_ORDER.length; i < ii; ++i) {
@@ -507,8 +525,6 @@ ol.render.webgl.ReplayGroup.prototype.replay = function(context,
if (goog.isDef(replay) &&
ol.extent.intersects(extent, replay.getExtent())) {
result = replay.replay(context,
positionAttribLocation, offsetsAttribLocation, texCoordAttribLocation,
projectionMatrixLocation, sizeMatrixLocation,
pixelRatio, size, transform, skippedFeaturesHash);
if (result) {
return result;