Rename _ol_render_canvas_Instruction_ to CanvasInstruction
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@@ -9,7 +9,7 @@ import _ol_geom_flat_straightchunk_ from '../../geom/flat/straightchunk.js';
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import GeometryType from '../../geom/GeometryType.js';
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import _ol_has_ from '../../has.js';
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import _ol_render_canvas_ from '../canvas.js';
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import _ol_render_canvas_Instruction_ from '../canvas/Instruction.js';
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import CanvasInstruction from '../canvas/Instruction.js';
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import CanvasReplay from '../canvas/Replay.js';
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import _ol_render_replay_ from '../replay.js';
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import TextPlacement from '../../style/TextPlacement.js';
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@@ -362,7 +362,7 @@ CanvasTextReplay.prototype.drawTextImage_ = function(label, begin, end) {
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const anchorX = align * label.width / pixelRatio + 2 * (0.5 - align) * strokeWidth;
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const anchorY = baseline * label.height / pixelRatio + 2 * (0.5 - baseline) * strokeWidth;
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this.instructions.push([_ol_render_canvas_Instruction_.DRAW_IMAGE, begin, end,
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this.instructions.push([CanvasInstruction.DRAW_IMAGE, begin, end,
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label, (anchorX - this.textOffsetX_) * pixelRatio, (anchorY - this.textOffsetY_) * pixelRatio,
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this.declutterGroup_, label.height, 1, 0, 0, this.textRotateWithView_, this.textRotation_,
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1, true, label.width,
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@@ -372,7 +372,7 @@ CanvasTextReplay.prototype.drawTextImage_ = function(label, begin, end) {
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}),
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!!textState.backgroundFill, !!textState.backgroundStroke
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]);
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this.hitDetectionInstructions.push([_ol_render_canvas_Instruction_.DRAW_IMAGE, begin, end,
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this.hitDetectionInstructions.push([CanvasInstruction.DRAW_IMAGE, begin, end,
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label, (anchorX - this.textOffsetX_) * pixelRatio, (anchorY - this.textOffsetY_) * pixelRatio,
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this.declutterGroup_, label.height, 1, 0, 0, this.textRotateWithView_, this.textRotation_,
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1 / pixelRatio, true, label.width, textState.padding,
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@@ -435,7 +435,7 @@ CanvasTextReplay.prototype.drawChars_ = function(begin, end, declutterGroup) {
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if (!widths) {
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this.widths_[font] = widths = {};
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}
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this.instructions.push([_ol_render_canvas_Instruction_.DRAW_CHARS,
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this.instructions.push([CanvasInstruction.DRAW_CHARS,
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begin, end, baseline, declutterGroup,
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textState.overflow, fillKey, textState.maxAngle,
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function(text) {
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@@ -447,7 +447,7 @@ CanvasTextReplay.prototype.drawChars_ = function(begin, end, declutterGroup) {
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},
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offsetY, strokeKey, strokeWidth * pixelRatio, text, textKey, 1
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]);
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this.hitDetectionInstructions.push([_ol_render_canvas_Instruction_.DRAW_CHARS,
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this.hitDetectionInstructions.push([CanvasInstruction.DRAW_CHARS,
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begin, end, baseline, declutterGroup,
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textState.overflow, fillKey, textState.maxAngle,
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function(text) {
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