Rename _ol_render_canvas_Instruction_ to CanvasInstruction
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@@ -2,7 +2,7 @@
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* @module ol/render/canvas/ImageReplay
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*/
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import {inherits} from '../../index.js';
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import _ol_render_canvas_Instruction_ from '../canvas/Instruction.js';
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import CanvasInstruction from '../canvas/Instruction.js';
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import CanvasReplay from '../canvas/Replay.js';
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/**
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@@ -138,14 +138,14 @@ CanvasImageReplay.prototype.drawPoint = function(pointGeometry, feature) {
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const myEnd = this.drawCoordinates_(
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flatCoordinates, 0, flatCoordinates.length, stride);
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this.instructions.push([
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_ol_render_canvas_Instruction_.DRAW_IMAGE, myBegin, myEnd, this.image_,
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CanvasInstruction.DRAW_IMAGE, myBegin, myEnd, this.image_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_, this.anchorY_, this.declutterGroup_, this.height_, this.opacity_,
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this.originX_, this.originY_, this.rotateWithView_, this.rotation_,
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this.scale_ * this.pixelRatio, this.snapToPixel_, this.width_
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]);
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this.hitDetectionInstructions.push([
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_ol_render_canvas_Instruction_.DRAW_IMAGE, myBegin, myEnd,
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CanvasInstruction.DRAW_IMAGE, myBegin, myEnd,
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this.hitDetectionImage_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_, this.anchorY_, this.declutterGroup_, this.height_, this.opacity_,
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@@ -170,14 +170,14 @@ CanvasImageReplay.prototype.drawMultiPoint = function(multiPointGeometry, featur
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const myEnd = this.drawCoordinates_(
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flatCoordinates, 0, flatCoordinates.length, stride);
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this.instructions.push([
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_ol_render_canvas_Instruction_.DRAW_IMAGE, myBegin, myEnd, this.image_,
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CanvasInstruction.DRAW_IMAGE, myBegin, myEnd, this.image_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_, this.anchorY_, this.declutterGroup_, this.height_, this.opacity_,
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this.originX_, this.originY_, this.rotateWithView_, this.rotation_,
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this.scale_ * this.pixelRatio, this.snapToPixel_, this.width_
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]);
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this.hitDetectionInstructions.push([
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_ol_render_canvas_Instruction_.DRAW_IMAGE, myBegin, myEnd,
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CanvasInstruction.DRAW_IMAGE, myBegin, myEnd,
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this.hitDetectionImage_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_, this.anchorY_, this.declutterGroup_, this.height_, this.opacity_,
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