Document how to avoid canvas reuse for layers
This restores the `map.forEachLayerAtPixel` functionality. This is intended to help with openlayers#9720
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#### Backwards incompatible changes
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##### Usage of `Map.forEachLayerAtPixel`
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Due to performance considerations, the layers in a map will sometimes be rendered into one
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single canvas instead of separate elements.
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This means `Map.forEachLayerAtPixel` will bring up false positives.
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The easiest solution to avoid that is to assign different `className` properties to each layer like so:
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```js
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new Layer({
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// ...
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className: 'my-layer'
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})
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```
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Please note that this may incur a significant performance loss when dealing with many layers and/or
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targetting mobile devices.
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##### Removal of `TOUCH` constant from `ol/has`
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If you were previously using this constant, you can check if `'ontouchstart'` is defined in `window` instead.
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