making renderer configurable
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@@ -41,8 +41,11 @@
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{wrapDateLine: true}
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{wrapDateLine: true}
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);
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);
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// allow testing of specific renderers via "?renderer=Canvas", etc
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var renderer = OpenLayers.Util.getParameters(window.location.href).renderer;
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renderer = (renderer) ? [renderer] : OpenLayers.Layer.Vector.prototype.renderers;
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var vector = new OpenLayers.Layer.Vector("Editable Vectors", {renderers: ["Canvas"]});
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var vector = new OpenLayers.Layer.Vector("Editable Vectors", {renderers: renderer});
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map.addLayers([base, vector]);
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map.addLayers([base, vector]);
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