Add ol.DeviceOrientation
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89
externs/w3c_device_sensor_event.js
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89
externs/w3c_device_sensor_event.js
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/*
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* Copyright 2013 The Closure Compiler Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Definitions for W3C's device orientation and device motion
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* events specification.
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* This file depends on w3c_event.js.
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* The whole file has been partially type annotated.
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* Created from http://dev.w3.org/geo/api/spec-source-orientation.
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*
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* @externs
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*/
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/**
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* @constructor
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* @extends {Event}
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*/
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function DeviceOrientationEvent() {}
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/** @type {?number} */
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DeviceOrientationEvent.prototype.alpha;
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/** @type {?number} */
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DeviceOrientationEvent.prototype.beta;
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/** @type {?number} */
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DeviceOrientationEvent.prototype.gamma;
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/** @type {boolean} */
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DeviceOrientationEvent.prototype.absolute;
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/**
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* @constructor
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*/
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function DeviceAcceleration() {}
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/** @type {?number} */
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DeviceAcceleration.prototype.x;
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/** @type {?number} */
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DeviceAcceleration.prototype.y;
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/** @type {?number} */
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DeviceAcceleration.prototype.z;
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/**
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* @constructor
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*/
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function DeviceRotationRate() {}
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/** @type {?number} */
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DeviceOrientationEvent.prototype.alpha;
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/** @type {?number} */
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DeviceOrientationEvent.prototype.beta;
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/** @type {?number} */
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DeviceOrientationEvent.prototype.gamma;
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/**
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* @constructor
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* @extends {Event}
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*/
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function DeviceMotionEvent() {}
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/** @type {?DeviceAcceleration} */
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DeviceMotionEvent.prototype.acceleration;
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/** @type {?DeviceAcceleration} */
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DeviceMotionEvent.prototype.accelerationIncludingGravity;
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/** @type {?DeviceRotationRate} */
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DeviceMotionEvent.prototype.rotationRate;
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/** @type {?number} */
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DeviceMotionEvent.prototype.interval;
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