Improve use of view in device-orientation example

This commit is contained in:
Tom Payne
2013-12-13 19:27:52 +01:00
parent ee2098743d
commit 4470480dc9

View File

@@ -6,6 +6,10 @@ goog.require('ol.dom.Input');
goog.require('ol.layer.Tile'); goog.require('ol.layer.Tile');
goog.require('ol.source.OSM'); goog.require('ol.source.OSM');
var view = new ol.View2D({
center: [0, 0],
zoom: 2
});
var map = new ol.Map({ var map = new ol.Map({
layers: [ layers: [
new ol.layer.Tile({ new ol.layer.Tile({
@@ -14,12 +18,8 @@ var map = new ol.Map({
], ],
renderers: ol.RendererHints.createFromQueryData(), renderers: ol.RendererHints.createFromQueryData(),
target: 'map', target: 'map',
view: new ol.View2D({ view: view
center: [0, 0],
zoom: 2
})
}); });
var view = map.getView();
var deviceOrientation = new ol.DeviceOrientation(); var deviceOrientation = new ol.DeviceOrientation();
var track = new ol.dom.Input(document.getElementById('track')); var track = new ol.dom.Input(document.getElementById('track'));