Wrap ol.render.webgl code in define condition

This commit is contained in:
Andreas Hocevar
2017-01-02 21:24:23 +01:00
parent ab3d97d6de
commit 446807825e
9 changed files with 3417 additions and 3378 deletions

View File

@@ -2,64 +2,69 @@ goog.provide('ol.render.webgl.TextReplay');
goog.require('ol');
/**
* @constructor
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
ol.render.webgl.TextReplay = function(tolerance, maxExtent) {};
/**
* @param {ol.style.Text} textStyle Text style.
*/
ol.render.webgl.TextReplay.prototype.setTextStyle = function(textStyle) {};
if (ol.ENABLE_WEBGL) {
/**
* @param {ol.webgl.Context} context Context.
* @param {ol.Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {ol.Size} size Size.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
* this extent are checked.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.TextReplay.prototype.replay = function(context,
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent) {
return undefined;
};
/**
* @constructor
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
ol.render.webgl.TextReplay = function(tolerance, maxExtent) {};
/**
* @param {Array.<number>} flatCoordinates Flat coordinates.
* @param {number} offset Offset.
* @param {number} end End.
* @param {number} stride Stride.
* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
* @param {ol.Feature|ol.render.Feature} feature Feature.
*/
ol.render.webgl.TextReplay.prototype.drawText = function(flatCoordinates, offset,
end, stride, geometry, feature) {};
/**
* @param {ol.style.Text} textStyle Text style.
*/
ol.render.webgl.TextReplay.prototype.setTextStyle = function(textStyle) {};
/**
* @abstract
* @param {ol.webgl.Context} context Context.
*/
ol.render.webgl.TextReplay.prototype.finish = function(context) {};
/**
* @param {ol.webgl.Context} context Context.
* @param {ol.Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {ol.Size} size Size.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
* this extent are checked.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.TextReplay.prototype.replay = function(context,
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent) {
return undefined;
};
/**
* @param {ol.webgl.Context} context WebGL context.
* @return {function()} Delete resources function.
*/
ol.render.webgl.TextReplay.prototype.getDeleteResourcesFunction = function(context) {
return ol.nullFunction;
};
/**
* @param {Array.<number>} flatCoordinates Flat coordinates.
* @param {number} offset Offset.
* @param {number} end End.
* @param {number} stride Stride.
* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
* @param {ol.Feature|ol.render.Feature} feature Feature.
*/
ol.render.webgl.TextReplay.prototype.drawText = function(flatCoordinates, offset,
end, stride, geometry, feature) {};
/**
* @abstract
* @param {ol.webgl.Context} context Context.
*/
ol.render.webgl.TextReplay.prototype.finish = function(context) {};
/**
* @param {ol.webgl.Context} context WebGL context.
* @return {function()} Delete resources function.
*/
ol.render.webgl.TextReplay.prototype.getDeleteResourcesFunction = function(context) {
return ol.nullFunction;
};
}