test with interpolated WebGL layer

This commit is contained in:
mike-000
2022-02-10 12:06:11 +00:00
parent bf199bbe38
commit 44136af99d
2 changed files with 45 additions and 0 deletions

View File

@@ -0,0 +1,45 @@
import DataTile from '../../../../src/ol/source/DataTile.js';
import ImageLayer from '../../../../src/ol/layer/Image.js';
import Map from '../../../../src/ol/Map.js';
import RasterSource from '../../../../src/ol/source/Raster.js';
import TileLayer from '../../../../src/ol/layer/WebGLTile.js';
import View from '../../../../src/ol/View.js';
const size = 256;
const data = new Uint8Array(size * size);
for (let row = 0; row < size; ++row) {
for (let col = 0; col < size; ++col) {
data[row * size + col] = (row + col) % 2 === 0 ? 255 : 0;
}
}
const raster = new RasterSource({
sources: [
new TileLayer({
source: new DataTile({
maxZoom: 0,
interpolate: true,
loader: () => data,
}),
}),
],
threads: 0, // Avoid using workers to work with puppeteer
operation: function (pixels) {
const pixel = pixels[0];
pixel[3] = pixel[0] < 144 ? 0 : 255;
return pixel;
},
});
const map = new Map({
target: 'map',
layers: [new ImageLayer({source: raster})],
view: new View({
center: [0, 0],
zoom: 4,
}),
});
map.renderSync();
render();